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* mesa: Add helper functions for looking up multiple buffersFredrik Höglund2014-05-022-0/+86
* mesa: Refactor set_atomic_buffer_binding()Fredrik Höglund2014-05-021-16/+40
* mesa: Implement glBindTexturesFredrik Höglund2014-05-021-0/+120
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-023-8/+8
* mesa: Add helper functions for looking up multiple texturesFredrik Höglund2014-05-022-0/+30
* mesa: Implement glBindSamplersFredrik Höglund2014-05-021-0/+115
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-0214-0/+123
* mesa: Add functions for doing unlocked hash table lookupsFredrik Höglund2014-05-022-9/+89
* mesa: Optimize unbind_texobj_from_texunits()Fredrik Höglund2014-05-021-9/+11
* mesa: Add a _BoundTextures field in gl_texture_unitFredrik Höglund2014-05-023-0/+12
* mesa: Store the target index in gl_texture_objectFredrik Höglund2014-05-022-0/+4
* i965: Fix the file comment for intel_image.hEric Anholt2014-05-011-5/+8
* i965: Rename intel_regions.h to something more appropriate now.Eric Anholt2014-05-016-6/+6
* i965: Delete the intel_regions.c code.Eric Anholt2014-05-0122-256/+4
* i965: Drop region usage from DRI2 winsys-allocated buffers.Eric Anholt2014-05-011-13/+17
* i965: Drop a funny assert about mt pitch.Eric Anholt2014-05-011-1/+0
* i965: Fix intel_bufferobj_buffer range for blit drawpixels.Eric Anholt2014-05-011-3/+2
* i965: Drop use of intel_region from miptrees.Eric Anholt2014-05-0120-256/+242
* i965: Replace the region in DRIimage with just a BO pointer and stride.Eric Anholt2014-05-016-162/+83
* i965: Make intel_set_texture_region just take a BO and pitch.Eric Anholt2014-05-011-29/+27
* i965: Stop making a pointless region for DRI2 to just throw it away.Eric Anholt2014-05-013-37/+43
* i965: Drop the global GEM name from regions.Eric Anholt2014-05-015-25/+12
* i965: Drop the tiling argument to intel_miptree_create_for_bo.Eric Anholt2014-05-016-11/+10
* i965: Drop pointless cast of texObj to intelObj.Eric Anholt2014-05-011-3/+1
* i965: Move intel_region_get_aligned_offset() to be a miptree function.Eric Anholt2014-05-017-72/+69
* i965: Move intel_region_get_tile_masks() to be a miptree function.Eric Anholt2014-05-016-48/+47
* i965: Fix another broken offset-aligned-to-tile test.Eric Anholt2014-05-011-3/+1
* i965: Fix offset-aligned-to-tile test in dma_buf import.Eric Anholt2014-05-011-3/+1
* i965: Reuse intel_miptree_get_tile_offsets().Eric Anholt2014-05-011-12/+3
* mesa: move declarations before code in texstore.cBrian Paul2014-05-011-8/+7
* i965: Fix format of private renderbuffersVille Syrjälä2014-05-011-19/+33
* i915: Don't advertise Z formats in TextureFormatSupported on gen2Ville Syrjälä2014-05-011-13/+15
* i915: Fix format of private renderbuffersVille Syrjälä2014-05-011-16/+30
* mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()Anuj Phogat2014-05-011-2/+2
* mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT...Anuj Phogat2014-05-012-1/+87
* mesa: Add new helper function _mesa_unpack_depth_stencil_row()Anuj Phogat2014-05-013-6/+32
* mesa: Remove redundant if checks in _mesa_texstore_xx_xx() functionsAnuj Phogat2014-05-011-89/+80
* mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functionsAnuj Phogat2014-05-011-2/+4
* mesa: Add missing types in _mesa_texstore_xx_xx() functionsAnuj Phogat2014-05-011-2/+6
* i965: Fix crash in do_blit_readpixels()Anuj Phogat2014-05-011-0/+7
* mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()Anuj Phogat2014-05-011-0/+5
* mesa: Add entry for extension ARB_texture_stencil8Anuj Phogat2014-05-011-0/+1
* glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventionsAnuj Phogat2014-05-013-1/+14
* glsl: Link error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-015-0/+112
* glsl: Compile error if fs uses gl_FragCoord before first redeclarationAnuj Phogat2014-05-011-0/+17
* glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-012-0/+70
* mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0Anuj Phogat2014-05-013-29/+40
* mesa: Fix querying location of nth element of an array variableAnuj Phogat2014-05-011-5/+66
* glsl: Allow overlapping locations for vertex input attributesAnuj Phogat2014-05-011-15/+72
* glx/drisw: fix memory leak when destroying screen.Roland Scheidegger2014-05-011-0/+1