| Commit message (Collapse) | Author | Age | Files | Lines |
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EGL was the last user.
Reviewed-by: Brian Paul <[email protected]>
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Useless, as there are no drivers for it.
Reviewed-by: Brian Paul <[email protected]>
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I didn't meant to remove the 'if not os.path.exists(filename)' statement.
Reviewed-by: Brian Paul <[email protected]>
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v2:
- Fix the state of the Program pipelines and Query objects (Laura)
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- get rid of a change that should not have happened in this patch
- improve the error messages
- fix alignments
- fix a capitalization in a function name in an error message
v3: Review from Laura Ekstrand
- move the test for the validity of the renderbuffer to less generic
functions
- get rid of some changes that accidentally landed in the wrong commit
- revert some alignment fixes
v3: Review from Laura Ekstrand
- check that the lookup returns a valid renderbuffer
- cosmetic changes to some error messages
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- improve an error message
v3:
- move a test to less generic functions
- fix an alignment
v4:
- take the caller as a parameter instead of bool dsa
- check that the lookup returns a valid renderbuffer
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- refactor bindRenderBuffer and create_render_buffers to fix an assertion
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Because of the current way the code is architectured, there is no
functional difference between the DSA and the non-DSA path.
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- add spaces in an error message (Laura)
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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These entry points will be fleshed out when the GL_ARB_query_buffer_object
extension gets implemented. In the meantime, return GL_INVALID_OPERATION as
suggested by Ian.
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- display the name of the target instead of its id (Laura)
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
v3:
- use the new name of _mesa_lookup_transform_feedback_object_err
v4: Review from Laura Ekstrand
- fix some alignement problems
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
v3:
- use the new name of _mesa_lookup_transform_feedback_object_err
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: review from Laura Ekstrand
- use the refactored code to lookup the objects
- improve some error messages
- factor out the gl method name computation
- better handle the spec differences between the DSA and non-DSA cases
- quote the spec a little more
v3: review from Laura Ekstrand
- use the new name of _mesa_lookup_bufferobj_err
- swap the comments around the offset and size checks
v4: review from Laura Ekstrand
- add more spec quotes
- properly fix the comments around the offset and size checks
v5: review from Laura Ekstrand
- add quotes on the spec citations
- revert some changes in the printf format
v6: review from Laura Ekstrand
- remove a redondant "gl" in a method name
Signed-off-by: Martin Peres <[email protected]>
Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Review from Laura Ekstrand
- give more helpful error messages
- factor the lookup code for the xfb and objBuf
- replace some already-existing tabs with spaces
- add comments to explain the cases where xfb == 0 or buffer == 0
- fix the condition for binding the transform buffer or not
v3: Review from Laura Ekstrand
- rename _mesa_lookup_bufferobj_err to
_mesa_lookup_transform_feedback_bufferobj_err and make it static to avoid a
future conflict
- make _mesa_lookup_transform_feedback_object_err static
v4: Review from Laura Ekstrand
- add the pdf page number when quoting the spec
- rename some of the symbols to follow the public/private conventions
v5: Review from Laura Ekstrand
- properly rename some of the symbols to follow the public/private conventions
- fix some alignments
- add quotes around a spec citation
- add back a newline I accidentally deleted
- add spaces around the ternary operator usages
Signed-off-by: Martin Peres <[email protected]>
Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Review from Laura Ekstrand
- generate the name of the gl method once
- shorten some lines to stay in the 78 chars limit
v3: Review from Fredrik Höglund <[email protected]>
- rename gl_mthd_name to func
- set EverBound in _mesa_create_transform_feedbacks in the dsa case
v4:
- rename _mesa_create_transform_feedbacks to create_transform_feedbacks and
make it static
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Maybe this should be the job of the dispatch layer.
v2:
- add the section name and pdf page number of the quote (Laura)
- OpenGL 3.0 core does not exist, get rid of "core"
Signed-off-by: Martin Peres <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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We were building libglsl_util.la without our visibility flags and
leaking hash_table_* symbols.
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Transform this into b2f(or(a, b)).
instructions in affected programs: 432 -> 430 (-0.46%)
helped: 2
Acked-by: Ian Romanick <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Transform this into b2f(and(a, b)).
total instructions in shared programs: 6205448 -> 6204391 (-0.02%)
instructions in affected programs: 284030 -> 282973 (-0.37%)
helped: 903
HURT: 6
Acked-by: Ian Romanick <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Transform this into b2f(or(a, b)).
Reviewed-by: Ian Romanick <[email protected]>
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Transform this into b2f(and(a, b)).
total instructions in shared programs: 6190291 -> 6189225 (-0.02%)
instructions in affected programs: 267247 -> 266181 (-0.40%)
helped: 866
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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They're not accessible from the source language, but optimizations are
allowed to generate them.
Reviewed-by: Ian Romanick <[email protected]>
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The one who does AC_MSG_CHECKING should provide the AC_MSG_RESULT.
Fixes: ced9425327b (configure: Introduce new output variable to
ax_check_python_mako_module.m4"
Cc: "10.5" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89328
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Samuel Iglesias Gonsalvez <[email protected]>
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Make use of the builtin ffs macros and split out ffsll
to a seperate block. Needed for at least OpenBSD which
does not have ffsll in libc.
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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No longer used as of commit 48c7461d5a0(st/gbm: remove state-tracker)
v2: Add commit message.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]> (v1)
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in different fragment shaders. This also applies to a case when gl_FragCoord
is redeclared with no layout qualifiers in one fragment shader and not
declared but used in other fragment shader.
Signed-off-by: Anuj Phogat <[email protected]>
Khronos Bug#12957
Cc: "10.5" <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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This has been useful once again while trying to debug stride issues
between render targets and texturing.
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The problem I'd seen before seems to be gone.
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Fixes some non-power-of-two texture rendering when I force ARGB8888 to
raster.
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16 / cpp happens to be the same as utile_w on the only raster format
supported (4 bytes per pixel), but simulator/hw source code generally
talks in terms of utiles.
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The enum compared to was 0, so it worked out, but it sure looked wrong.
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I'm experimenting with a workaround for raster texture misrendering on
hardware, and this lets me look at the format chosen when computing
strides.
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They don't do anything special for us, but I've been told by kernel
maintainers that relying on dumb for my acceleration-capable buffers
is not OK.
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I'd like to compile as much of the device-specific code as possible
when building for simulator, and using if (using_simulator) instead of
ifdefs helps.
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I keep rewriting these.
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Earlier commit 53bf7c8fd2e changed the logic to always call
base_alignment on structs. 1ec715ce8b12 hacked the function to return 0
for sampler fields, but didn't handle sampler arrays. Instead of
extending the hack, avoid calling base_alignment in the first place on
non-UBO uniforms.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89726
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tapani Palli <[email protected]>
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This reverts commit 20346808cf4f1ee4f320afaf18f94043fb146f2e.
The conversion is actually done since these are the *B macro variants
and no vtx format is supplied, which makes them go through the translate
module.
This restores the following piglit tests to passing:
draw-vertices user
gl-2.0-vertexattribpointer
Signed-off-by: Ilia Mirkin <[email protected]>
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glXGetProcAddress("glFoo") ends up in stub_add_dynamic() to
create dynamic stubs for dynamic functions. stub_add_dynamic()
doesn't store the caller provided name string "Foo" in a mesa
private copy, but just stores a pointer to the "glFoo" string
passed to glXGetProcAddress - a pointer into arbitrary memory
outside mesa's control.
If the caller passes some dynamically allocated/changing
memory buffer to glXGetProcAddress(), or the caller gets unmapped
from memory, e.g., some dynamically loaded application
plugin which uses OpenGL, this ends badly - with a dangling
pointer.
strdup() the name string provided by the client to avoid
this problem.
Cc: "10.3 10.4 10.5" <[email protected]>
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The storage size for local kernel args can be queried before the
arguments are set by using the CL_KERNEL_LOCAL_MEM_SIZE param
of clGetKernelWorkGroupInfo().
The spec says that if local kernel arguments have not been specified,
then we should assume their size is 0.
v2:
- Implement using c++11 member initialization.
Reviewed-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Cc: 10.5 10.4 <[email protected]>
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This fixes the build since llvm r232885 and also simplifies the code.
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The pipe's get_vendor method returns something more akin to a driver
vendor string in most cases, instead of the actual device vendor. Use
get_device_vendor instead, which was introduced specifically for this
purpose.
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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