| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Matt Turner <[email protected]>
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The CONST macro hack will go away soon.
Reviewed-by: Matt Turner <[email protected]>
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This fixes several hundred piglit tests.
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V_CVT_I32_F32 converts floats to signed integers, but we were using
V_CVT_F32_I32 which convertes signed integers to float.
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Reviewed-by: Matt Turner <[email protected]>
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This is a long-standing omission in Mesa's texture image size checking.
We need to take the mipmap level into consideration when checking if the
width, height and depth are too large.
Fixes the new piglit max-texture-size-level test.
Thanks to Stéphane Marchesin for finding this problem.
Note: This is a candidate for the stable branches.
Reviewed-by: Michel Dänzer <[email protected]>
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According to Eric, this shouldn't matter since we don't do precompiles
using the old backend. In other words, brw->fragment_program (the
currently active program) should equal c->fp (the program currently
being compiled).
However, it's just not a good idea to access brw->fragment_program
directly in compiler code. It's totally illegal in the new backend, so
let's just not do it here either.
Signed-off-by: Kenneth Graunke <[email protected]>
Reported-by: Paul Berry <[email protected]>
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SREG_LIT_0 is a scalar register, so it can only be used in the
first argument of vector instructoins.
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The CodeEmitter was not setting the VGPR bit for src0, because the
instruction definition had the VCC register in the src0 slot, instead of
the actual src0 register. This has been fixed by moving the VCC
register to the end of the operand list.
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Looks like converting this to a macro, returning bool, caused us to
lose the high (31st) bit result. Fixes piglit fbo-1d test. Strange
that none of the other tests I ran caught this.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54365
Tested-by: Vinson Lee <[email protected]>
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v2:-use camel coding style
Reviewed-by: Tom Stellard <[email protected]>
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v2:-wrap line at 80 characters
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Fixing problems with GLAMOR.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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v2: rebased of radeon/llvm fix.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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So it matches what we really can do.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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The offset is unsigned, not signed.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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8-wide vectors is slower.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Since free(NULL) is fine.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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We were already defining sqrtf where we don't have the C99 version.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Use 1/256 for R6xx/7xx, 1/4096 for evergreen, instead of default 1/16.
Helps to pass some piglit tests (fbo, multisample).
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I wonder if the better solution is to have _mesa_meta_GenerateMipmap not
use MESA_META_ALL for the GLSL path. Even on compatibility profiles
there is no reason to save and restore fog on this path.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Lu Hua <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
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Signed-off-by: Christian König <[email protected]>
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It's causing crashes.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Looks like we have an alignment issue with NPOT textures
and mipmaps. So disable NPOT textures until we figure out
what is going wrong here.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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It's not supported yet, so at least don't try to crash the box.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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v2: replace instances in dri/common/ dirs
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: replace instances in dri/common/ dirs
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: replace instances in dri/common/ dirs
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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No debug code is used in u_math.h
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Put all the #ifdef stuff inside the function bodies instead of outside.
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Reading brw->fragment_program is nonsensical in compiler code: it
contains the currently active program (if any), not the one currently
being compiled. Attempting to access it may either lead to crashes
(null pointer dereference if no program is active) or wrong results.
Fixes piglit regressions since 9ef710575b914ddfc8e9a162d98ad554c1c217f7
on pre-Sandybridge hardware. The actual bug was created in commit
7b1fbc688999fd568e65211d79d7678562061594.
NOTE: This is a candidate for the 9.0 and 8.0 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54183
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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From ARB_sync spec:
If the value of <timeout> is zero, then ClientWaitSync does not
block, but simply tests the current state of <sync>. TIMEOUT_EXPIRED
will be returned in this case if <sync> is not signaled, even though
no actual wait was performed.
Fixes random fails of the arb_sync-timeout-zero piglit test on r600g.
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It's been moved to its own repository, found at
http://cgit.freedesktop.org/mesa/glu/
Acked-by: Kenneth Graunke <[email protected]>
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As discussed with Kristian on #wayland. Pushes the decision of components into
the dri driver giving it greater freedom to allow t to implement YUV samplers
in hardware, and which mode to use.
This interface will also allow drivers like SVGA to implement YUV surfaces
without the need to sub-allocate and instead send 3 seperate buffers for each
channel, currently not implemented.
I have tested these changes on Gallium Svga. Scott tested them on both intel
and Gallium Radeon. Kristan and Pekka tested them on intel.
v2: Fix typo in dri2_from_planar.
v3: Merge in intel changes.
Tested-by: Scott Moreau <[email protected]>
Tested-by: Pekka Paalanen <[email protected]>
Tested-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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