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* glhd: Remove leftover fileJakob Bornecrantz2010-06-281-35/+0
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* Merge branch 'gallium-drm-driver-drescriptor'Jakob Bornecrantz2010-06-28130-971/+995
|\ | | | | | | | | | | | | | | | | Conflicts: src/gallium/state_trackers/egl/x11/native_dri2.c src/gallium/state_trackers/egl/x11/native_x11.c src/gallium/state_trackers/egl/x11/native_x11.h src/gallium/state_trackers/xorg/xorg_driver.c src/gallium/winsys/radeon/drm/radeon_drm.c
| * nouveau: Remove reference to drm_apiJakob Bornecrantz2010-06-241-1/+1
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| * i965g: Remove last references to drm_apiJakob Bornecrantz2010-06-242-2/+2
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| * swrastg: Use target-helpersJakob Bornecrantz2010-06-243-54/+13
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| * gallium: Use debugging helper in all drm targetsJakob Bornecrantz2010-06-2437-16/+167
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| * gallium: Add debug target helperJakob Bornecrantz2010-06-241-0/+36
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| * gallium: Fix scons buildJakob Bornecrantz2010-06-242-1/+1
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| * gallium: Remove drm_api and all references to itJakob Bornecrantz2010-06-2411-373/+1
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| * r600g: Move bootstrap code to targetJakob Bornecrantz2010-06-248-36/+48
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| * nouveau: Move bootstrap code to targetsJakob Bornecrantz2010-06-236-23/+57
| | | | | | | | | | Well sorta, at least I removed the drm_api dependancy and the target can layer anything it wants to now.
| * nouveau: Rename winsys fileJakob Bornecrantz2010-06-233-4/+4
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| * gallium: Drop sw drm winsysJakob Bornecrantz2010-06-235-171/+1
| | | | | | | | Last user went away
| * i965g: Move bootstrap code to targetsJakob Bornecrantz2010-06-2313-51/+113
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| * i965g: Rename winsys fileJakob Bornecrantz2010-06-233-2/+2
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| * i965g: Moved pci_id to winsys structJakob Bornecrantz2010-06-236-14/+12
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| * target-helpers: Add inline helpersJakob Bornecrantz2010-06-232-0/+97
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| * swrastg: Fix glue fileJakob Bornecrantz2010-06-141-3/+3
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| * r300g: Move bootstrap code to targetsJakob Bornecrantz2010-06-0610-32/+70
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| * i915g: Move bootstrap code to targetsJakob Bornecrantz2010-06-0613-42/+87
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| * svga: Move bootstrap code to targetsJakob Bornecrantz2010-06-068-40/+138
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| * swrastg: Use new drm_driver interface in EGLJakob Bornecrantz2010-06-061-6/+7
| | | | | | | | | | | | | | The EGL state tracker is really weird in how it does software, in the past we would just not return a drm_api struct but now, there is no callback to get a function so we just set the create_screen hock to NULL to make it switch to software.
| * gallium: Make all drm drivers use the new drm compat helperJakob Bornecrantz2010-06-0642-13/+91
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| * gallium: drm api compat helperJakob Bornecrantz2010-06-061-0/+46
| | | | | | | | | | This is temporary untill all drivers have moved to the new drm driver descriptor interface.
| * gallium: Convert state trackers to drm driver interfaceJakob Bornecrantz2010-06-0613-98/+35
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| * gallium: Add drm driver interfaceJakob Bornecrantz2010-06-061-0/+71
| | | | | | | | | | | | | | This interfacre replaces the drm_api api it works very much the same way as drm_api but with the exception that its meant for the target to implement it. And it does not export a get function and neither a destroy function.
* | llvmpipe: set WRITE_ALL only a per-tile basis in lp_resource_copy().José Fonseca2010-06-281-9/+17
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* | llvmpipe: Actually flush in lp_resource_copy()José Fonseca2010-06-281-2/+2
| | | | | | | | The cpu_access is redundant in a software rasterizer.
* | llvmpipe: Ensure outdated framebuffer state is not reused in ↵José Fonseca2010-06-282-4/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | lp_setup_bind_framebuffer(). We were starting a scene whenever lp_setup_get_vertex_info() was called by the draw module. So when when all primitives were culled/clipped, not only did we create a new scene for nothing, but we end up using the old scene with the old framebuffer state instead of a new one. Fix consists in: - don't call lp_setup_update_state() in lp_setup_get_vertex_info() -- no longer necessary - always setting the scene state before binning a command -- query commands were bypassing it - assert no old scene is reused in lp_setup_bind_framebuffer()
* | r300g: fix a compile error on non-debug buildsMarek Olšák2010-06-271-1/+1
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* | util: fix a memory leak in blitterMarek Olšák2010-06-271-6/+1
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* | r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák2010-06-275-11/+76
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* | r300g: release referenced objects in destroy_contextMarek Olšák2010-06-271-9/+40
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* | r300g: reference surfaces in set_framebuffer_stateMarek Olšák2010-06-271-1/+19
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* | r300g: group debug messagesMarek Olšák2010-06-271-21/+24
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* | r300g: turn rasterizer state into a command bufferMarek Olšák2010-06-274-98/+122
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* | r300g: move emission of the MSPOS regs into the framebuffer stateMarek Olšák2010-06-274-52/+40
| | | | | | | | | | | | | | | | Now the question is whether we are allowed to ignore gl_rasterization_rules and pipe_rasterizer_state::multisample. The former is invariant anyway and I think the latter would need re-emitting the AA state which is quite costly, considering that it implicitly flushes the whole pipeline (all AA regs in the AA state are *unpipelined*).
* | r300g: turn invariant state into a command bufferMarek Olšák2010-06-278-95/+40
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* | r300g: initialize some crucial state in the first CSMarek Olšák2010-06-271-7/+8
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* | r300g: introduce VAP invariant stateMarek Olšák2010-06-266-15/+41
| | | | | | | | Unlike other invariant states, this one must be emitted after VAP flush.
* | r300g: immediate mode cleanupMarek Olšák2010-06-261-16/+12
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* | r300g: update my notes about fastfill and zbuffer compressionMarek Olšák2010-06-262-11/+24
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* | r300g: enum r300_blitter_op is a bitmaskMarek Olšák2010-06-261-4/+4
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* | draw: fix build with llvm and makeMarek Olšák2010-06-261-0/+1
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* | mesa: Remove unnecessary header.Vinson Lee2010-06-261-1/+0
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* | st/mesa: Remove unnecessary headers.Vinson Lee2010-06-261-2/+0
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* | draw: Remove unnecessary header.Vinson Lee2010-06-261-1/+0
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* | draw: deleted by mistakeZack Rusin2010-06-251-0/+1
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* | draw: initialize headers in the none post paths as wellZack Rusin2010-06-251-0/+8
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* | draw: limit the number of vertex shader variants kept aroundZack Rusin2010-06-258-62/+324
| | | | | | | | | | | | | | we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.