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* i965/vs: Move the other two src_reg/dst_reg constructors to brw_vec4.cpp.Eric Anholt2012-07-062-43/+43
* i965/vs: Move class functions to brw_vec4.cpp.Eric Anholt2012-07-062-106/+126
* i965/fs: Move class functions from the header to .cpp files.Eric Anholt2012-07-063-278/+326
* galahad: Check that texture format is supported.José Fonseca2012-07-061-0/+7
* galahad: More detailed resource checks.José Fonseca2012-07-062-19/+64
* galahad: Fix zealous warnings.José Fonseca2012-07-061-6/+10
* galahad: Enumerate all methods that are missing.José Fonseca2012-07-062-24/+49
* galahad: Implement render_condition.José Fonseca2012-07-061-1/+13
* galahad: Don't implement context methods that are not implemented by the unde...José Fonseca2012-07-061-104/+115
* galahad: Use debug_printf.José Fonseca2012-07-061-3/+5
* galahad: Silence creation messages.José Fonseca2012-07-062-4/+0
* galahad: Use reference counting when destroying the wraped objects.José Fonseca2012-07-061-3/+2
* galahad: Point to the galahad objects from the galahad sampler view.José Fonseca2012-07-061-2/+2
* galahad: Don't defer index buffer when it's NULL.José Fonseca2012-07-061-16/+16
* target-helpers: Enable debug helpers only on debug builds.José Fonseca2012-07-061-0/+7
* st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3Marek Olšák2012-07-061-4/+1
* egl_dri2: Reorganize the EGLImage constructors to share more codeKristian Høgsberg2012-07-051-78/+37
* intel: Share common __DRIimage allocation codeKristian Høgsberg2012-07-051-40/+19
* intel: Just look up image->internal_format using _mesa_get_format_base_formatKristian Høgsberg2012-07-051-10/+2
* intel: Remove unused __DRIimage::data_type fieldKristian Høgsberg2012-07-052-13/+0
* svga: whitespace fixesBrian Paul2012-07-051-114/+90
* Revert "mesa: #define fprintf to be __mingw_fprintf() on Mingw32"Brian Paul2012-07-051-10/+0
* mesa: use the PRIx64 macro for printing 64-bit hexadecimal valuesBrian Paul2012-07-051-5/+6
* svga: implement TGSI_OPCODE_ROUNDBrian Paul2012-07-051-15/+51
* svga: fix CMP translation for vertex shadersBrian Paul2012-07-051-36/+37
* svga: properly implement TRUNC instructionBrian Paul2012-07-051-1/+54
* svga: fix register collision issue in emit_conditional()Brian Paul2012-07-051-0/+24
* svga: emit some debug messages when shader compilation failsBrian Paul2012-07-051-4/+10
* intel: Fix a comment typo.Eric Anholt2012-07-041-1/+1
* mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.Gwenole Beauchesne2012-07-043-0/+10
* GLES2: upgrade gl2ext.h to version 18099Kristian Høgsberg2012-07-042-22/+398
* mesa/st: gl_ClipDistance must be interpolated in 3d space.Olivier Galibert2012-07-041-2/+2
* gallium/util: Save and restore vertex buffer state in util_gen_mipmap.Stuart Abercrombie2012-07-041-0/+2
* Revert "GLES2: upgrade gl2ext.h to version 16994."Marek Olšák2012-07-041-372/+12
* Revert "mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x."Marek Olšák2012-07-043-10/+0
* mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.Gwenole Beauchesne2012-07-033-0/+10
* GLES2: upgrade gl2ext.h to version 16994.Gwenole Beauchesne2012-07-031-12/+372
* i965/fs: Allow copy propagation on uniforms.Eric Anholt2012-07-031-4/+7
* i965/fs: Allow copy propagation with source modifiers.Eric Anholt2012-07-031-3/+17
* i965/fs: Move copy propagation test out to a separate function.Eric Anholt2012-07-032-6/+20
* glx/tests: Fix off-by-one error in allocating extension string bufferIan Romanick2012-07-031-1/+1
* glsl: fix unop/binop errors in commentsBrian Paul2012-07-031-2/+2
* msaa: Make meta-ops save and restore state of GL_MULTISAMPLE.Paul Berry2012-07-022-1/+17
* i965/msaa: Fix centroid interpolation of unlit pixels.Paul Berry2012-07-024-4/+39
* i965/fs: Add FS_OPCODE_MOV_DISPATCH_TO_FLAGS to fragment shader backend.Paul Berry2012-07-024-2/+39
* i965: fix transform feedback with primitive restartJordan Justen2012-07-023-0/+18
* i965: Re-enable rendering to SNORM formats.Kenneth Graunke2012-07-021-6/+1
* glsl: Remove unused ir_loop_jump::loop pointer.Kenneth Graunke2012-07-021-4/+0
* meta: Don't alter fragment color clamp in DrawPixels().Kenneth Graunke2012-07-021-1/+0
* mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_*Marek Olšák2012-07-021-7/+14