| Commit message (Collapse) | Author | Age | Files | Lines |
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Previous to this patch, gen6_hiz.c contained two implicit type casts
from void * to a a non-void pointer type. This is allowed in C but
not in C++. This patch makes the type casts explicit, so that
gen6_hiz.c can be converted into a C++ file.
Reviewed-by: Chad Versace <[email protected]>
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In C++, if a struct is defined inside another struct, or its name is
first seen inside a struct or function, the struct is nested inside
the namespace of the struct or function it appears in. In C, all
structs are visible from toplevel.
This patch explicitly moves the decalartions of intel_batchbuffer to
toplevel, so that it does not get nested inside a namespace when
header files are included from C++.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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These declarations are necessary to allow C++ code to call C code
without causing unresolved symbols (which would make the driver fail
to load).
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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The implementation using FLR was buggy, the second negation could
get lost.
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v2: Enabled CEIL on Cayman too.
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reimplemented by Olivier Galibert <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fix wrong cube/3D texture layout for the tailing levels whose width or
height is smaller than the align unit.
From 965 B-spec http://intellinuxgraphics.org/VOL_1_graphics_core.pdf at
page 135:
All of the LOD=0 q-planes are stacked vertically, then below that,
the LOD=1 qplanes are stacked two-wide, then the LOD=2 qplanes are
stacked four-wide below that, and so on.
Thus we should always inrease pack_x_nr, which results to the pitch of LODn
may greater than the pitch of LOD0. So we should refactor mt->total_width
when needed.
This would fix the following webgl test case on all gen4 platforms:
conformance/textures/texture-size-cube-maps.html
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <[email protected]>
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It is no longer used.
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Reviewed-by: Kenneth Graunke <[email protected]>
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This removes code duplication with
ir_expression::constant_expression_value and builtins/ir/*.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This points to the object with the function body, allowing us to map
from a built-in prototype to the actual body with IR code to execute.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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- copy_masked_offset copies part of a constant into another,
assign-like.
- copy_offset copies a constant into (a subset of) another,
funcall-return like.
These methods are to be used to trace through assignments and function
calls when computing a constant expression.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
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The method is used to get a reference to an ir_constant * within the
context of evaluating an assignment when calculating a
constant_expression_value.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
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Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
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Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
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We were looping over all the vector components, but only dealing with
the first one. This was masked by the fact that constant expression
handling on built-ins went through custom code for the lessThan()
/function/ rather than the ir_binop_less expression operator.
NOTE: This is a candidate for all release branches.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Olivier Galibert <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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The vbo module recomputes its states if _NEW_ARRAY is set, so it shouldn't use
the same flag to notify the driver. Since we've run out of bits in NewState
and NewState is for core Mesa anyway, we need to find another way.
This patch is the first to start decoupling the state flags meant only
for core Mesa and those only for drivers.
The idea is to have two flag sets:
- gl_context::NewState - used by core Mesa only
- gl_context::NewDriverState - used by drivers only (the flags are defined
by the driver and opaque to core Mesa)
It makes perfect sense to use NewState|=_NEW_ARRAY to notify the vbo module
that the user changed vertex arrays, and the vbo module in turn sets
a driver-specific flag to notify the driver that it should update its vertex
array bindings.
The driver decides which bits of NewDriverState should be set and stores them
in gl_context::DriverFlags. Then, Core Mesa can do this:
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
This patch implements this behavior and adapts st/mesa.
DriverFlags.NewArray is set to ST_NEW_VERTEX_ARRAYS.
Core Mesa only sets NewDriverState. It's the driver's responsibility to read
it whenever it wants and reset it to 0.
Reviewed-by: Brian Paul <[email protected]>
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In the future we'd like to treat vertex arrays as a state and
not as a parameter to the draw function. This is the first step
towards that goal. Part of the goal is to avoid array re-validation
for every draw call.
This commit adds:
const struct gl_client_array **gl_context::Array::_DrawArrays.
The pointer is changed in:
* vbo_draw_method
* vbo_rebase_prims - unused by gallium
* vbo_split_prims - unused by gallium
* st_RasterPos
Reviewed-by: Brian Paul <[email protected]>
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I'll need vbo_context in that function soon.
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Add support for IABS, NOT, AND, XOR, OR, UADD, UDIV, IDIV, MOD, UMOD, INEG,
I2F, U2F, F2U, F2I, USEQ, USGE, USLT, USNE, ISGE, ISLT, ROUND, MIN, MAX,
IMIN, IMAX, UMIN, UMAX
Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Set the input registers as live-in for entry basic block.
Signed-off-by: Vadim Girlin <[email protected]>
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