Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: pf_sprint_name->pf_name. | José Fonseca | 2008-08-07 | 2 | -10/+2 |
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* | gallium: Simplify format->name conversion. | José Fonseca | 2008-08-07 | 2 | -5/+4 |
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* | trace: Dump state. | José Fonseca | 2008-08-07 | 6 | -25/+549 |
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* | trace: Trace pipe context calls. | José Fonseca | 2008-08-07 | 3 | -7/+1027 |
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* | raw2png: Fix channel order in a8b8g8r8/x8b8g8r8 formats. | José Fonseca | 2008-08-07 | 1 | -3/+11 |
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* | trace: Add missing XSL and CSS. | José Fonseca | 2008-08-07 | 2 | -0/+186 |
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* | xlib: Integrate with the trace pipe driver. | José Fonseca | 2008-08-07 | 2 | -25/+42 |
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* | trace: New pipe driver to trace incoming calls. | José Fonseca | 2008-08-07 | 13 | -1/+1301 |
| | | | | Only pipe_screen calls traced, and only linux supported, for now. | ||||
* | pipebuffer: Add an extra assertion to ensure buffers do not jump between lists. | José Fonseca | 2008-08-07 | 1 | -6/+8 |
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* | raw2png: support some depth formats. | José Fonseca | 2008-08-07 | 1 | -0/+16 |
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* | gallium: New function to dump surfaces. | José Fonseca | 2008-08-07 | 2 | -7/+44 |
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* | mesa: Extend GLSL syntax to accept type precision in full type specifiers. | Michal Krol | 2008-08-07 | 3 | -24/+53 |
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* | mesa: Silence compiler warnings on Windows. | Michal Krol | 2008-08-07 | 2 | -3/+3 |
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* | softpipe: Silence compiler warnings on Windows. | Michal Krol | 2008-08-07 | 1 | -3/+3 |
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* | gallium: fix clipping/stride bugs in pipe_get_tile_raw(), pipe_put_tile_raw() | Brian Paul | 2008-08-06 | 1 | -6/+6 |
| | | | | | | We need to compute the default dst_stride and src_stride _before_ clipping. After clipping, the width value may have changed. This fixes visible tile glitches in some demos like progs/glsl/texdemo.c | ||||
* | gallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEAT | Brian Paul | 2008-08-06 | 3 | -2/+15 |
| | | | | | Check for these caps in state tracker and enable corresponding GL extensions if supported. | ||||
* | softpipe: add texture border color code | Brian Paul | 2008-08-06 | 1 | -9/+19 |
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* | egl: define vsnprintf | Jonathan White | 2008-08-06 | 1 | -0/+1 |
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* | egl: fixes for Windows | Jonathan White | 2008-08-06 | 2 | -1/+8 |
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* | mesa: glsl: regenerated file | Brian Paul | 2008-08-06 | 1 | -1/+1 |
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* | mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration' | Brian Paul | 2008-08-06 | 1 | -1/+3 |
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* | mesa: glsl: additional error checking | Brian Paul | 2008-08-06 | 1 | -0/+12 |
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* | mesa: glsl: fix a number of glUniform issues | Brian Paul | 2008-08-06 | 1 | -31/+199 |
| | | | | | | | | | Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1. | ||||
* | egl: fix version handling | Jonathan White | 2008-08-06 | 1 | -4/+13 |
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* | mesa: glsl: fix glGetUniform for matrix queries | Brian Paul | 2008-08-06 | 1 | -50/+79 |
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* | mesa: glsl: fix error check in get_uniformfv() | Brian Paul | 2008-08-06 | 1 | -4/+9 |
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* | mesa: glsl: check for rect tex samplers | Brian Paul | 2008-08-06 | 1 | -1/+9 |
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* | mesa: glsl: disallow initializers for varying vars | Brian Paul | 2008-08-06 | 1 | -2/+10 |
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* | mesa: glsl: more type checking for attribute/varying/uniform vars/locals | Brian Paul | 2008-08-06 | 1 | -4/+14 |
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* | mesa: glsl: check that attribute vars are of float/vec/mat type | Brian Paul | 2008-08-06 | 3 | -0/+39 |
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* | mesa: glsl: more assignment type checking | Brian Paul | 2008-08-06 | 1 | -60/+87 |
| | | | | | Also that const declarations have initializers and that uniforms/samplers can't have initializers. | ||||
* | mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking case | Brian Paul | 2008-08-06 | 1 | -1/+1 |
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* | mesa: glsl: count number of temp regs used | Haihao Xiang | 2008-08-06 | 2 | -3/+34 |
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* | fix some FBO/texture queries (bug 15296) | Brian Paul | 2008-08-06 | 1 | -2/+12 |
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* | mesa: glsl: code consolidation in _slang_gen_declaration() | Brian Paul | 2008-08-05 | 1 | -36/+29 |
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* | mesa: glsl: disallow user-defined functions/vars prefixed with gl_ | Brian Paul | 2008-08-05 | 1 | -0/+27 |
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* | mesa: glsl: additional type checking for assignments, inequalities | Brian Paul | 2008-08-05 | 1 | -0/+16 |
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* | mesa: glsl: generate error for main(any args) | Brian Paul | 2008-08-05 | 1 | -0/+6 |
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* | egl: changes for Windows | Jonathan White | 2008-08-05 | 1 | -26/+39 |
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* | egl: added snprintf, strcasecmp defines | Jonathan White | 2008-08-05 | 1 | -0/+3 |
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* | mesa: glsl: regenerated file | Brian Paul | 2008-08-05 | 1 | -558/+552 |
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* | mesa: glsl: remove invalid use of f.x syntax where f is a float | Brian Paul | 2008-08-05 | 1 | -44/+43 |
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* | mesa: glsl: re-enable assignment type checking | Brian Paul | 2008-08-05 | 1 | -30/+30 |
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* | mesa: glsl: regenerated files | Brian Paul | 2008-08-05 | 2 | -605/+579 |
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* | mesa: glsl: re-org of intermediate/temp storage | Brian Paul | 2008-08-05 | 7 | -314/+304 |
| | | | | | | | | | | | | | | | Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison. | ||||
* | mesa: glsl: disable broken assignment type checking for now | Brian Paul | 2008-08-05 | 1 | -0/+1 |
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* | egl: don't include stdint.h on Windows | Jonathan White | 2008-08-05 | 1 | -0/+2 |
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* | egl: typedef uint8_t for Windows | Jonathan White | 2008-08-05 | 1 | -0/+2 |
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* | mesa: glsl: check struct types in _slang_assignment_compatible() | Brian Paul | 2008-08-04 | 1 | -1/+14 |
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* | mesa: glsl: varying vars can't be user-defined structs | Brian Paul | 2008-08-04 | 1 | -1/+8 |
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