summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
...
* softpipe: Use memory allocation macros.José Fonseca2011-09-252-3/+3
* st/vdpau: Link vdpau targets with librt to avoid unresolved symbols error rel...Emeric Grange2011-09-251-1/+1
* g3dvl: Don't use SCALED types for iDCTChristian König2011-09-251-4/+4
* draw: Never allocate duplicate extra vertex attribs.José Fonseca2011-09-255-46/+54
* draw: Make copy of the TGSI tokens.José Fonseca2011-09-252-2/+6
* glsl: Fix Android buildChad Versace2011-09-241-0/+1
* intel: Remove pointless boolean return value from *_miptree_layout.Kenneth Graunke2011-09-234-24/+11
* glsl: Free all S-Expressions immediately after reading IR.Kenneth Graunke2011-09-231-2/+3
* glsl: Defer initialization of built-in functions until they're needed.Kenneth Graunke2011-09-234-3/+7
* i965: Increase MaxClipPlanes to 8 for gen6+.Paul Berry2011-09-231-0/+3
* i965: Allow clip distances to be read back in fragment shaders.Paul Berry2011-09-232-6/+2
* i965: Set up clip distance VUE slots appropriately for gl_ClipDistance.Paul Berry2011-09-234-27/+32
* i965: Don't upload clip planes when gl_ClipDistance is in use.Paul Berry2011-09-234-7/+12
* i965: Enable lower_clip_distance.Paul Berry2011-09-231-0/+1
* mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set_enable().Paul Berry2011-09-231-6/+8
* mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.Paul Berry2011-09-232-10/+14
* mesa: Add a flag to indicate whether a program uses gl_ClipDistance.Paul Berry2011-09-233-1/+12
* glsl: Implement a lowering pass for gl_ClipDistance.Paul Berry2011-09-236-0/+351
* glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.Paul Berry2011-09-232-7/+17
* mesa: Add missing includes to meta.hChad Versace2011-09-231-0/+2
* docs: mention VMware svga driver updates in 7.12 release notesBrian Paul2011-09-231-0/+1
* svga: indentation/formatting fixesBrian Paul2011-09-231-16/+16
* svga: remove emit_consts() offset parameterBrian Paul2011-09-231-3/+7
* svga: s/int/unsigned/ in svga_state_constants.cBrian Paul2011-09-231-3/+7
* svga: s/unit/shader/ and related clean-upsBrian Paul2011-09-231-19/+23
* svga: clean up return values and error codesBrian Paul2011-09-2315-97/+92
* svga: add format translation for DXT/sRGB formatsBrian Paul2011-09-231-2/+8
* svga: test register W component in emit_kil()Brian Paul2011-09-231-16/+44
* svga: fix depth/shadow compare for non-projected texcoordsBrian Paul2011-09-231-16/+24
* svga: implement texture swizzlingBrian Paul2011-09-234-9/+128
* svga: check that we don't exceed input/ouput register limitsBrian Paul2011-09-233-2/+13
* svga: implement point sprite suppportBrian Paul2011-09-238-4/+119
* svga: add translation for float formatsBrian Paul2011-09-231-0/+14
* svga: check to avoid writing beyond end of constant bufferBrian Paul2011-09-231-1/+23
* svga: Cleanup format capability checking.José Fonseca2011-09-238-192/+683
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-235-17/+23
* svga: Share one texcoord between depth and fogJakob Bornecrantz2011-09-233-13/+86
* svga: Only emit Z depth work if it is actually readJakob Bornecrantz2011-09-232-15/+21
* svga: Fix vPos usageJakob Bornecrantz2011-09-231-1/+7
* svga: Wip for passing depth in a texcoordJakob Bornecrantz2011-09-233-13/+86
* svga: Add a comment about depth format selection.José Fonseca2011-09-231-1/+10
* svga: Consider the new depth formats in svga_texture_from_handle().José Fonseca2011-09-231-1/+2
* svgadump: Dump the new depth format names.José Fonseca2011-09-231-0/+9
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-236-25/+65
* svga: Coalesce multiple shader constants in a single command.José Fonseca2011-09-233-4/+178
* svgadump: Update for svga3d_reg.h header changes.José Fonseca2011-09-231-33/+60
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* Allow RBUG to start blockedAlex Corscadden2011-09-231-0/+4
* draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit...Brian Paul2011-09-231-1/+1
* intel: fix the wrong code to detect null texture.Yuanhan Liu2011-09-231-1/+1