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* glsl2: Decompose matrix comparison into vector operationsIan Romanick2010-08-271-9/+97
* trace: Don't try to dump the rgba array if nullJakob Bornecrantz2010-08-281-1/+4
* glsl: Rename a couple of common variable names in mat_op_to_vec.Eric Anholt2010-08-271-16/+18
* glsl: Make mat_op_to_vec allocate out of the IR's parent.Eric Anholt2010-08-271-32/+36
* i965: Set the pop count on BRK/CONT inside of an if statement in the FS.Eric Anholt2010-08-271-4/+11
* glsl: Regenerate for double destroy fix.Eric Anholt2010-08-271-0/+1
* glsl: Protect against double compiler-destroy.Eric Anholt2010-08-271-0/+1
* dri: Get prototype for _mesa_destroy_compiler().Eric Anholt2010-08-271-0/+1
* i965: Don't strip negate/abs flags when assigning uniform locations.Eric Anholt2010-08-271-5/+5
* i965: Add missing handling for BRW_OPCODE_SEL.Eric Anholt2010-08-271-0/+4
* i965: Mask out higher bits of the result of BRW_CMP producing a boolean.Eric Anholt2010-08-271-0/+6
* i965: Fix the types of immediate integer values.Eric Anholt2010-08-271-2/+2
* i965: Add translation for RNDD and RNDZ.Eric Anholt2010-08-271-0/+7
* i965: Add support for ir_binop_mod using do_mod_to_fract.Eric Anholt2010-08-271-0/+4
* r600g: fix vbo sizeJerome Glisse2010-08-271-1/+1
* mesa: move null ptr check (fdo bug 29843)Brian Paul2010-08-271-2/+2
* mesa: Use the format info to identify packed depth/stencil formats.Nick Bowler2010-08-271-6/+2
* mesa: use atexit() handler to release GLSL compiler memoryBrian Paul2010-08-271-0/+9
* glsl2: restructure header file for C++ and C inclusionBrian Paul2010-08-271-8/+28
* glsl2: remove 'extern' keyword in .c fileBrian Paul2010-08-271-1/+1
* i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.Eric Anholt2010-08-271-2/+2
* i965: Add generate() handling for AND, OR, XOR.Eric Anholt2010-08-271-0/+11
* i965: Add support for if instructions in the new FS backend.Eric Anholt2010-08-271-1/+61
* i965: When encountering an unknown opcode in new FS backend, print its name.Eric Anholt2010-08-273-14/+23
* i965: Fix the maximum grf counting in the new FS backend.Eric Anholt2010-08-271-1/+1
* i965: Validate the IR tree after doing our custom optimization passes.Eric Anholt2010-08-271-0/+2
* i965: Add a bit of support for matrices to the new FS.Eric Anholt2010-08-271-11/+21
* i965: Fix destination writemasking in the new FS.Eric Anholt2010-08-271-6/+5
* i965: Fix swizzling in vector splitting for the new FS backend.Eric Anholt2010-08-271-0/+3
* graw: fix the build (missing header)Zack Rusin2010-08-271-0/+1
* mesa: free the fallback texture object in free_shared_state()Brian Paul2010-08-271-0/+4
* mesa: fix double-underscore namingBrian Paul2010-08-271-4/+4
* llvmpipe: use util_iround in place of roundKeith Whitwell2010-08-271-1/+1
* util: fix typo in MAX4Keith Whitwell2010-08-271-1/+1
* llvmpipe: eliminate tri->dx, tri->dy valuesKeith Whitwell2010-08-272-42/+39
* llvmpipe: point sprites rasterizationHui Qi Tay2010-08-277-10/+93
* llvmpipe: native point rasterization with better pixel rasterizationHui Qi Tay2010-08-271-16/+18
* llvmpipe: native point rasterizationHui Qi Tay2010-08-278-5/+262
* llvmpipe: update line rasterization code to current masterKeith Whitwell2010-08-274-374/+227
* util: add MIN4, MAX4Keith Whitwell2010-08-271-0/+3
* llvmpipe: native line rasterization with correct pixel rasterizationHui Qi Tay2010-08-271-29/+213
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-2711-22/+685
* llvmpipe: add lp_setup_coef to makefileKeith Whitwell2010-08-271-0/+2
* llvmpipe: intrinsics version of triangle coeficient calculationKeith Whitwell2010-08-275-300/+577
* gallium: Remove unnecessary header from p_shader_tokens.h.Vinson Lee2010-08-271-2/+0
* tgsi: Include missing header in tgsi_parse.h.Vinson Lee2010-08-271-0/+1
* tgsi: Include missing header in tgsi_info.h.Vinson Lee2010-08-271-0/+1
* tgsi: Include missing header in tgsi_dump.h.Vinson Lee2010-08-271-0/+1
* gallium: Remove unnecessary header from p_format.h.Vinson Lee2010-08-271-2/+0
* graw: Include missing header in graw.h.Vinson Lee2010-08-271-0/+1