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* glsl/linker: Make get_main_function_signature publicIan Romanick2014-09-102-4/+8
| | | | | | | | The next patch will use this function in a different file. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Add SYSTEM_VALUE_BASE_VERTEXIan Romanick2014-09-102-1/+15
| | | | | | | | | This system value represents the basevertex value passed to glDrawElementsBaseVertex and related functions. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-102-0/+13
| | | | | | | | | | | | There exists hardware, such as i965, that does not implement the OpenGL semantic for gl_VertexID. Instead, that hardware does not include the value of basevertex in the gl_VertexID value. SYSTEM_VALUE_VERTEX_ID_ZERO_BASE is the system value that represents this semantic. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_INSTANCE_IDIan Romanick2014-09-101-0/+57
| | | | | | | | | v2: Additions to the documentation for SYSTEM_VALUE_VERTEX_ID. Quote the GL_ARB_shader_draw_parameters spec and mention DirectX SV_VertexID. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* configure.ac: unbreak the build with non gnu grepJonathan Gray2014-09-101-1/+1
| | | | | | | | | | | | | | 181581280bd430d122d416e308c1de82db82da04 changed the way the llvm-config version is read from sed to grep and introduced a requirement for gnu grep extension that treats BREs as EREs. Avoid this by calling egrep instead of grep which should be able to handle EREs everywhere. This allows Mesa to build on OpenBSD again. Reviewed-by: Tom Stellard <[email protected]> Signed-off-by: Jonathan Gray <[email protected]>
* vc4: Add support for shadow samplers.Eric Anholt2014-09-091-3/+58
| | | | | | | This doesn't quite make depth-tex-compare work, presumably because we're not hitting equality with itof(sample) * 1.0/0xffffff in the 0xffffff case. arb_fragment_program_shadow tests pass, though, as well as a bunch of other shadow-related stuff.
* vc4: Add support for texture swizzles.Eric Anholt2014-09-091-1/+8
| | | | Fixes depth-tex-modes.
* vc4: Move the texture format into a struct.Eric Anholt2014-09-091-3/+5
| | | | I'm going to be putting some bitfields into the struct as well.
* vc4: Add support for depth texturing.Eric Anholt2014-09-091-3/+13
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* vc4: Expose r4 to register allocation.Eric Anholt2014-09-094-23/+49
| | | | | | | | We potentially need to be careful that use of a value stored in r4 isn't copy-propagated (or something) across another r4 write. That doesn't appear to happen currently, and this makes the dataflow more obvious. It also opens up not unpacking the r4 value, which will be useful for depth textures.
* vc4: Drop pointless raddr conflict handling on SF.Eric Anholt2014-09-091-1/+0
| | | | SF doesn't have a src[1].
* vc4: The r4_count is supposed to be how many writes, not reads.Eric Anholt2014-09-091-1/+1
| | | | It's part of the key so that you can tell which r4 value is being read.
* r600g,radeonsi: Set RADEON_GEM_NO_CPU_ACCESS flag for tiled BOsMichel Dänzer2014-09-103-5/+13
| | | | | | | This lets the kernel know that such BOs can be pinned outside of the CPU accessible part of VRAM. Reviewed-by: Marek Olšák <[email protected]>
* freedreno/a3xx: enable hw primitive-restartRob Clark2014-09-094-9/+20
| | | | | | | | | | Since software primitive-restart emulation is going to be removed (and anyways, mostly seemed to be crash prone in combination with u_primconvert and oddball scenarios (like PIPE_PRIM_POLYGON with only a single vertex), might as well do it in hardware (which fortunately didn't turn out to be too hard to figure out). Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-09-094-13/+18
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix potential segfault in RARob Clark2014-09-091-2/+6
| | | | | | | | | | | | | | | | | | | | | | Triggered by shaders like: FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL OUT[0], COLOR DCL CONST[0] DCL TEMP[0..2], LOCAL 0: IF CONST[0].xxxx :0 1: MOV TEMP[0], TEMP[1] 2: ELSE :0 3: MOV TEMP[0], TEMP[2] 4: ENDIF 5: MOV OUT[0], TEMP[0] 6: END not really a sane shader, although driver segfaulting is probably not the appropriate response. Signed-off-by: Rob Clark <[email protected]>
* freedreno: don't overflow cmdstream buffer so muchRob Clark2014-09-091-0/+15
| | | | | | | | | | | | | | We currently aren't too clever about dealing with running out of cmdstream buffer space. Since we use a single buffer for both drawing and tiling commands, we need to ensure there is enough space at the tail of the cmdstream buffer to fit the tiling commands. Until we get more clever, the easy solution is a threshold to trigger flushing rendering even if the application does not trigger flush (swap, changing render target, etc). This way we at least don't crash for apps that do several thousand draw calls (like some piglit tests do). Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add no-copy-propagate fallback stepRob Clark2014-09-093-11/+21
| | | | | | | | | | | Most of the things the new compiler still has trouble with basically amount to cp stage removing too many copies. But without the cp stage, the shaders the new compiler produces are still better (perf and correctness) than the old compiler. So a simple thing to do until I have more time to work on it is first trying falling back to new compiler without cp, before finally falling back to old compiler. Signed-off-by: Rob Clark <[email protected]>
* ilo: add ilo_builder.h to the sources listEmil Velikov2014-09-091-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* ir_to_mesa: Stop converting uniform booleans.Kenneth Graunke2014-09-091-6/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Excess conversions considered harmful. Recently Matt reworked the boolean uniform handling to use the value of UniformBooleanTrue, rather than integer 1, when uploading uniforms: mesa: Upload boolean uniforms using UniformBooleanTrue. glsl: Use UniformBooleanTrue value for uniform initializers. Marek then set the default to 1.0f for drivers without native integer support: mesa: set UniformBooleanTrue = 1.0f by default However, ir_to_mesa was assuming a value of integer 1, and arranging for it to be converted to 1.0f on upload. Since Marek's commit, we were uploading 1.0f = 0x3f800000 which was being interpreted as the integer value 1065353216 and converted to float as 1.06535322E9, which broke assumptions in ir_to_mesa that "true" was exactly 1.0f. +13 Piglits on classic swrast (fs-bool-less-compare-true, {vs,fs}-op-not-bool-using-if, glsl-1.20/execution/uniform-initializer). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83573 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* configure.ac: strip _GNU_SOURCE from llvm-config outputJonathan Gray2014-09-091-0/+1
| | | | | | | | | | | Mesa already defines _GNU_SOURCE for glibc based systems and defining _GNU_SOURCE will break the Mesa build on other systems such as OpenBSD. _GNU_SOURCE only seems to be included in llvm-config output when LLVM is built via autoconf and not when it is built by cmake. Cc: "10.2 10.3" <[email protected]> Signed-off-by: Jonathan Gray <[email protected]>
* xmlconfig: suppress libGL warnings when LIBGL_DEBUG == "quiet"Stefan Dirsch2014-09-091-1/+3
| | | | | | | | Let's handle LIBGL_DEBUG env. variable in Mesa in a consistent way. Fixes: https://bugzilla.novell.com/show_bug.cgi?id=895730 Signed-off-by: Stefan Dirsch <[email protected]> Reviewed-by: Courtney Goeltzenleuchter <[email protected]>
* automake: remove obsolete NEED_GALLIUM_LOADEREmil Velikov2014-09-095-10/+6
| | | | | | | Superseded by HAVE_LOADER_GALLIUM. The latter has a *DRM* brethren making the whose easier on which one to keep. Signed-off-by: Emil Velikov <[email protected]>
* configure: enable the gallium loader only when neededEmil Velikov2014-09-091-10/+16
| | | | | | | | | | | | | | | With the gallium megadrivers we've converted most ST to optionally use either statically linked in or shared pipe-drivers. The hardcoded switch forgot to conditionally enable the build of the shared pipe-drivers which resulted in them being constantly build. Cc: "10.3" <[email protected]> Cc: James Ausmus <[email protected]> Reported-by: James Ausmus <[email protected]> Tested-by: James Ausmus <[email protected]> Bugzilla: https://code.google.com/p/chromium/issues/detail?id=412089 Signed-off-by: Emil Velikov <[email protected]>
* configure: inform the user when we're building sw/kms-driEmil Velikov2014-09-091-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* configure: kill off NEED_WINSYS_WRAPPEREmil Velikov2014-09-092-4/+0
| | | | | | | | Just drop the conditional and simplify our build. This means that it'll build every time, but it does not require any dependencies nor does it take that long to compile 200 lines of boilerplate code. Signed-off-by: Emil Velikov <[email protected]>
* configure: kill off NEED_NONNULL_WINSYSEmil Velikov2014-09-091-33/+21
| | | | | | | | The variable was unused and gave false information. The need for nonnull winsys currently does not relate as it used to. Nowadays one can mix and match more freely with plenty of winsys' to make your head spin. Signed-off-by: Emil Velikov <[email protected]>
* configure: bail out if building svga without libdrmEmil Velikov2014-09-091-0/+3
| | | | | | | | | | | | | | | | | With recent commit we removed the NEED_NONNULL_WINSYS checks when selecting the hardware (inc svga) winsys. svga has only one winsys that explicitly requires libdrm (via it's bundled version of vmwgfx_drm.h) but configure.ac never really checks for it. Add the check early to prevent people from shooting themselves when they select the driver but lack libdrm. $ ./autogen.sh --disable-dri --disable-egl --disable-gallium-llvm --with-dri-drivers=swrast --with-gallium-drivers=svga,swrast Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82539 Cc: "10.2 10.3" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* vc4: Fix segfaults when rendering with no color render target.Eric Anholt2014-09-092-8/+18
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* vc4: Fill out the stencil clear field.Eric Anholt2014-09-093-1/+5
| | | | | | The rest of stencil handling isn't done yet, but it documents an extra cl_u8(0) and helps make it obvious why we don't need to format clear_depth the same way the depth/stencil buffer is formatted.
* vc4: Flip around the depth/stencil fields.Eric Anholt2014-09-093-5/+9
| | | | | After implementing depth stores, it looks like this is the way things actually are, according to hiz-depth-read-fbo-d24-s0's probes.
* vc4: Add support for loading/storing the depth buffer.Eric Anholt2014-09-092-7/+62
| | | | | | For now it still requires the color buffer to be present -- we're relying on the store of color buffer contents to end the frame, and we have to do something with color buffers in the rendering config packet.
* vc4: Don't forget to do initial tile clearing for depth/stencil.Eric Anholt2014-09-091-1/+6
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* vc4: Ignore non-address bits of the offset for load/store.Eric Anholt2014-09-091-1/+1
| | | | | These only get used for full buffer dumps, which we don't support yet anyway.
* vc4: Add a debug flag for flushing after every draw.Eric Anholt2014-09-093-0/+6
| | | | | It was useful on i965, but it's even more useful for debugging tiled renderers.
* vc4: Add missing null terminator to the debug options list.Eric Anholt2014-09-091-0/+1
| | | | | So far, apparently there's been some NULL laying at the address just after the options anyway, but the next commit changed that.
* configure.ac: Fix build with git-svn llvm version stringTom Stellard2014-09-091-1/+1
| | | | Reviewed-and-tested-by: Jan Vesely <[email protected]>
* Linking fails when not writing gl_Position.Kalyan Kondapally2014-09-091-3/+3
| | | | | | | | | | | | | | | According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined after the vertex processing stage if we don't write gl_Position. However, GLSL 1.10 Spec mentions that writing to gl_Position is mandatory. In case of GLSL-ES, it's not an error and atleast the linking should pass. Currently, Mesa throws an linker error in case we dont write to gl_position and Version is less then 140(GLSL) and 300(GLSL-ES). This patch changes it so that we don't report an error in case of GLSL-ES. Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83380
* ilo: remove unused ilo_cp functionsChia-I Wu2014-09-092-146/+0
| | | | | | | | | | | | | Remove ilo_cp_begin() ilo_cp_steal() ilo_cp_write() ilo_cp_write_multi() ilo_cp_write_bo() ilo_cp_end() ilo_cp_steal_ptr() ilo_cp_assert_no_implicit_flush()
* ilo: convert GPE GEN6 command functions to use ilo_builderChia-I Wu2014-09-094-764/+730
| | | | | | | Similar to the changes to GEN7 command functions, but to GEN6 this time. As every GPE function has been converted, remove ilo_cp_assert_no_implicit_flush() calls.
* ilo: convert GPE GEN7 command functions to use ilo_builderChia-I Wu2014-09-094-517/+479
| | | | | | | | | | Make these changes ilo_cp_begin() -> ilo_builder_batch_pointer() ilo_cp_write() -> direct memory set ilo_cp_write_bo() -> ilo_builder_batch_reloc() and use this chance to drop the "_emit_" infix.
* ilo: convert GPE state functions to use ilo_builderChia-I Wu2014-09-094-154/+129
| | | | | | | | | Make these changes ilo_cp_steal_ptr() and memcpy() -> ilo_builder_state_write() ilo_cp_steal_ptr() -> ilo_builder_state_pointer() and use this chance to drop the "_emit_" infix.
* ilo: convert GPE surface functions to use ilo_builderChia-I Wu2014-09-092-56/+36
| | | | | | | | | | Make these changes ilo_cp_steal_ptr() and memcpy() -> ilo_builder_surface_write() ilo_cp_steal() and ilo_cp_write() -> ilo_builder_surface_write() ilo_cp_write_bo() -> ilo_builder_surface_reloc() and use this chance to drop the "_emit_" infix.
* ilo: convert BLT to use ilo_builderChia-I Wu2014-09-091-119/+122
| | | | | | | | | | | Make these changes ilo_cp_begin() -> ilo_builder_batch_pointer() ilo_cp_write() -> direct memory set ilo_cp_write_bo() -> ilo_builder_batch_reloc() and make sure there is no implicit flush. Use this chance to drop the "_emit_" infix.
* ilo: use ilo_builder for kernels and STATE_BASE_ADDRESSChia-I Wu2014-09-099-201/+61
| | | | | | Remove instruction buffer management from ilo_3d and adapt ilo_shader_cache to upload kernels to ilo_builder. To be able to do that, we also let ilo_builder manage STATE_BASE_ADDRESS.
* ilo: make ilo_cp based on ilo_builderChia-I Wu2014-09-0916-979/+114
| | | | | This makes ilo_cp use the builder to manage batch buffers, and use ilo_builder_decode() to replace ilo_3d_pipeline_dump().
* ilo: add a builder for building BOs for submissionChia-I Wu2014-09-094-0/+1641
| | | | | | | | | | | Comparing to how we manage batch and instruction buffers, the new builder - does not flush - manages both types of buffers - manages STATE_BASE_ADDRESS - uploads kernels using unsynchronized mapping - has its own decoder for the buffers - provides more helpers
* ilo: make toy_compiler_disassemble() more usefulChia-I Wu2014-09-095-9/+11
| | | | | | Do not require a toy_compiler so that it can be used in other places, such as state dumping. Add a bool to control whether the raw instruction words are shown.
* nv50/ir: accomodate all file types, there are now more than 8Ilia Mirkin2014-09-081-2/+2
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: uses was always null at that point in the codeIlia Mirkin2014-09-081-7/+1
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>