| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Successfully tested under Weston 3.0.
Photometer confirms 10 rgb bits from rendering to display.
v2: Rebased onto master for dri2_teardown_wayland().
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Successfully tested under Weston 3.0.
Photometer confirms 10 rgb bits from rendering to display.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Enables eglCreateImageKHR() with target set to
EGL_NATIVE_PIXMAP_KHR to handle color depth 30
X11 drawables.
Note that in theory the drawable depth 32 case in the
current implementation is ambiguous: A depth 32 drawable
could be of format ARGB8888 or ARGB2101010, therefore an
assignment of __DRI_IMAGE_FORMAT_ARGB8888 for a pixmap of
ARGB2101010 format would be wrong. In practice however, the
X-Server (as of v1.19) does not provide any depth 32 visuals
for ARGB2101010 EGL/GLX configs. Those are associated with
depth 30 visuals without an alpha channel instead. Therefore
the switch-case depth 32 branch is only executed for ARGB8888
pixmaps and we get away with this.
Tested with KDE Plasma 5 under X11, DRI2 and DRI3/Present,
selecting EGL + OpenGL compositing and different fbconfigs
with/without 2 bit alpha channel. glxinfo confirms use of
depth 30 visuals for ARGB2101010 only.
Suggested-by: Eric Engestrom <[email protected]>
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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For fixing eglCreateWindowSurface() under swrast, as tested
with LIBGL_ALWAYS_SOFTWARE=1.
Suggested-by: Eric Engestrom <[email protected]>
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Similar to the matching of 24 bit RGB visuals to 32-bit
RGBA EGLConfigs, so X11 compositors won't alpha-blend any
config with a destination alpha buffer during compositing.
Additionally this fixes failure to select ARGB2101010
configs via eglChooseConfig() with EGL_ALPHA_BITS 2 on
a depth 30 X-Screen. The X-Server doesn't provide any
visuals of depth 32 for ARGB2101010 configs, it only
provides depth 30 visuals. Therefore if we'd only match
ARGB2101010 configs to depth 32 RGBA visuals, we would
not ever get a visual for such a config.
This was apparent in piglit tests for egl configs, which
are fixed by this commit.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This format + type combo is good for BGRA1010102 framebuffers
for use with glReadPixels() under GLES, so add it for the
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
Allows successful testing of 10 bpc / depth 30 rendering with dEQP test
case dEQP-EGL.functional.wide_color.window_1010102_colorspace_default.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Allows to prevent exposing RGB10 configs and visuals to
clients.
v2: Rename expose_rgb10_configs to allow_rgb10_configs,
as suggested by Emil.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Some clients may not like RGB10X2 and RGB10A2 fbconfigs and
visuals. Add a new driconf option 'allow_rgb10_configs' to
allow per application enable/disable.
The option defaults to enabled.
v2: Rename expose_rgb10_configs to allow_rgb10_configs,
as suggested by Emil. Add comment to option parsing,
to make sure it stays before the ->InitScreen().
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Expose formats which are supported at least back to Gen 5 Ironlake,
possibly further. Allow creation of 10 bpc winsys buffers for drawables.
glxinfo now lists new RGBA 10 10 10 2/0 formats.
v2: Move the BGRA/BGRX1010102 formats before the RGBA/RGBX8888
32 bit formats, as the code comments require. Thanks Emil!
Update num_formats from 3 to 5, to keep the special Android
handling intact.
v3: Use num_formats = ARRAY_SIZE(formats) - 2 as suggested by Tapani,
to only exclude the last 2 Android formats, add Tapani's r-b.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Allow DRI3/Present buffer sharing for 10 bpc buffers.
Otherwise composited desktops under DRI3 will only display
black client areas for redirected windows.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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To allow DRI3/Present buffer sharing for 10 bpc buffers.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Used to support ARGB2101010 and XRGB2101010
winsys framebuffers / drawables, but added
other 10 bpc fourcc's as well for consistency
with definitions in wayland_drm.h, gbm.h, and
drm_fourcc.h.
v2: Align new defines with tabs instead of spaces, for
consistency with remainder of that block of definitions,
as suggested by Tapani.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Extend intel_miptree_blit() to handle at least
ARGB2101010 -> XRGB2101010, ARGB2101010 -> ARGB2101010,
and XRGB2101010 -> XRGB2101010 via the BLT engine,
but not XRGB2101010 -> ARGB2101010 yet.
This works as tested under Compiz, KDE-5, Gnome-Shell.
v2: Restrict BLT fast path to exclude XRGB2101010 -> ARGB2101010,
as intel_miptree_set_alpha_to_one() isn't ready to set 2 bit
alpha channels to 1.0 yet. However, couldn't find a test case
where this specific blit would be needed, so maybe not much
of a point to improve here.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Makes compositing under X11/GLX work.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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LLVM api change.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104381
Tested-by: Laurent Carlier <[email protected]>
Reviewed-By: Bruce Cherniak <[email protected]>
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The parameters to gen_xmlpool.py are wrong and cause the following
warnings:
Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool/es/LC_MESSAGES/options.mo' not found.
Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool/nl/LC_MESSAGES/options.mo' not found.
Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool/fr/LC_MESSAGES/options.mo' not found.
Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool/sv/LC_MESSAGES/options.mo' not found.
Warning: language 'external/mesa3d/src/util/xmlpool/t_options.h' not found.
Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool' not found.
Warning: language 'de' not found.
Warning: language 'es' not found.
Warning: language 'nl' not found.
Warning: language 'fr' not found.
Warning: language 'sv' not found.
The result is English is the only language in options.h. Use "$<"
instead of "$^" because we only need the first dependency (the script),
not all dependencies.
Signed-off-by: Rob Herring <[email protected]>
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Older OpenGL defines two equations for converting from signed-normalized
to floating point data. These are:
f = (2c + 1)/(2^b - 1) (equation 2.2)
f = max{c/2^(b-1) - 1), -1.0} (equation 2.3)
Both OpenGL 4.2+ and OpenGL ES 3.0+ mandate that equation 2.3 is to be
used in all scenarios, and remove equation 2.2. DirectX uses equation
2.3 as well. Intel hardware only supports equation 2.3, so Gen7.5+
systems that use the vertex fetcher hardware to do the conversions
always get formula 2.3.
This can make a big difference for 10-10-10-2 formats - the 2-bit value
can represent 0 with equation 2.3, and cannot with equation 2.2.
Ivybridge and older were using equation 2.2 for OpenGL, and 2.3 for ES.
Now that Ivybridge supports OpenGL 4.2, this is wrong - we need to use
the new rules, at least in core profile. That would leave Gen4-6 doing
something different than all other hardware, which seems...lame.
With context version promotion, applications that requested a pre-4.2
context may get promoted to 4.2, and thus get the new rules. Zero cases
have been reported of this being a problem. However, we've received a
report that following the old rules breaks expectations. SuperTuxKart
apparently renders the cars red when following equation 2.2, and works
correctly when following equation 2.3:
https://github.com/supertuxkart/stk-code/issues/2885#issuecomment-353858405
So, this patch deletes the legacy equation 2.2 support entirely, making
all hardware and APIs consistently use the new equation 2.3 rules.
If we ever find an application that truly requires the old formula, then
we'd likely want that application to work on modern hardware, too. We'd
likely restore this support as a driconf option. Until then, drop it.
This commit will regress Piglit's draw-vertices-2101010 test on
pre-Haswell without the corresponding Piglit patch to accept either
formula (commit 35daaa1695ea01eb85bc02f9be9b6ebd1a7113a1):
draw-vertices-2101010: Accept either SNORM conversion formula.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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object handle
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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object handle
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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All of the callers of _mesa_meta_bind_rb_as_tex_image call
_mesa_meta_setup_sampler shortly after. _mesa_meta_setup_sampler also
binds the texture. This is necessary because not all paths that lead to
_mesa_meta_setup_sampler some through _mesa_meta_bind_rb_as_tex_image.
Rename the function _mesa_meta_texture_object_from_renderbuffer to
reflect its true purpose.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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object handle
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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It's always the same as *texObj->Name.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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It's always the same as *texObj->Target.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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It's about to be destroyed, so there's no point.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Light-weight glBindTexture for internal use.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Changes in this series use this function.
This reverts commit 048de9e34a2214371481143cddcaa53f52468c6b.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Cc: Samuel Pitoiset <[email protected]>
Cc: Timothy Arceri <[email protected]>
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Also, the comment on _mesa_record_error was wrong.
dd_function_table::Error was not called because that function does not
exist.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The in-place resolve probably has some additional restrictions when not
operating on a super tiled surface. Disable it on non-supertiled surfaces
for now to work around a GPU hang.
Fixes: 78ade659569e ("etnaviv: Do GC3000 resolve-in-place when possible")
Cc: [email protected]
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Overall it does not really help or hurt. The deferred demo gets 1%
improvement and some games a 3% decrease, so I don't think this
should be enabled by default.
But with the code upstream it is easier to experiment with it.
v2: Remove initializing the registers from si_emit_config.
Reviewed-by: Dave Airlie <[email protected]>
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Letting it be disabled by default.
Reviewed-by: Dave Airlie <[email protected]>
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These are the same, we don't need a separate opcode enum per backend.
Reviewed-by: Jason Ekstrand <[email protected]>
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For GL_ARB_compute_variable_group_size
Reported-by: Karol Herbst <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Add preventative comment (Ilia Mirkin)
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
Signed-off-by: Rhys Kidd <[email protected]>
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Reviewed-by: Pierre Moreau <[email protected]>
Signed-off-by: Rhys Kidd <[email protected]>
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Reviewed-by: Pierre Moreau <[email protected]>
Signed-off-by: Rhys Kidd <[email protected]>
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piglit doesn't care, but I'm quite confident that the size actually bound
as range should be reported and not the base size of the resource (and
some quick piglit test hacking confirms this).
Also, the array in the constant buffer looks overallocated by a factor of 4.
For eg, also decrease the size by another factor of 2 by using the same
constant slot for both buffer size (required for txq for TBOs) and the number
of layers for cube arrays, as these are mutually exclusive. Could of course use
some more logic and only actually do this for the samplers/images/buffers where
it's required rather than for all, but ah well...
Reviewed-by: Dave Airlie <[email protected]>
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Maybe upon a time it wasn't always true.
Reviewed-by: Dave Airlie <[email protected]>
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Those are implemented as texture sampling, so we need to make the
texture TC-compatible too.
Fixes: 34d23e82ca9 "radv: set some dcc parameters depending on if texture will be sampled"
Reviewed-by: Fredrik Höglund <[email protected]>
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Before this DCC was in practice disabled for most games. This
enables practical DCC use. Expect a 5-10% perf increase on a
bunch of games on vega @ 4k.
Reviewed-by: Dave Airlie <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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If both source and destination are DCC compressed, and their formats
are not compatible, we need to decompress one of them to make
sure we can do reinterpretation (which needs src format == dst format)
.
Reviewed-by: Dave Airlie <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Apps can use this for render feedback loops, where things are
defined if they render each pixel only once. However, DCC fails
here, as the level of coherence is a block not a pixel, so disable it.
This is also going to help implementing other stuff.
Even if we optimize this later to only happen if there actually is
a loop (if possible at all ...), then the machinery is still useful
to exclude images accessible by the SDMA queue when that is implemented.
Reviewed-by: Dave Airlie <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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