| Commit message (Collapse) | Author | Age | Files | Lines |
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We don't seem to have a way to generally handle gl_SkipComponents.
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Fixes glsl-arb-fragment-coord-conventions.
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1D is the exception to "all V3D textures are tiled", since tiling 1D
textures would just waste memory and cache space. This ended up being a
problem once we started actually marking 1D textures as 1D instead of 2D.
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I've debugged two nasty errors now due to copy-and-pasting a bool type
when writing a uint field. Make sure I don't do that again.
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We don't set this field using the XML codegen, but this would help us
decode the right value in case of 16x (VG) oversampling.
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Fixes non-2D texturing.
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Like VC4, we need to at least have one element set up, but unlike VC4 it
seems we don't need to read it to keep the HW happy. Fixes GPU hangs with
glsl-no-vertex-attribs.shader_test.
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I missed this part in my conversion, the old stream redirection meant
the file was always created.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103496
Fixes: 7088622e5fb506b64c90 "buildsys: move file regeneration logic to
the script itself"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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>From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of
the PDF states:
"If multiple shaders using members of a built-in block belonging to
the same interface are linked together in the same program, they must
all redeclare the built-in block in the same way, as described in
section 4.3.9 “Interface Blocks” for interface-block matching, or a
link-time error will result."
Fixes:
* GL45-CTS.CommonBugs.CommonBug_PerVertexValidation
v2 (Neil Roberts):
Explicitly look for gl_PerVertex in the symbol tables instead of
waiting to find a variable in the interface.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Eduardo Lima Mitev <[email protected]>
Signed-off-by: Neil Roberts <[email protected]>
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This effectively factorizes a couple of similar routines.
v2 (Neil Roberts): Non-trivial rebase on master
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Eduardo Lima Mitev <[email protected]>
Signed-off-by: Neil Roberts <[email protected]>
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Some symbols gathered in the symbols table during parsing are needed
later for the compile and link stages, so they are moved along the
process. Currently, only functions and non-temporary variables are
copied between symbol tables. However, the built-in gl_PerVertex
interface blocks are also needed during the linking stage (the last
step), to match re-declared blocks of inter-stage shaders.
This patch adds a new utility function that will factorize current code
that copies functions and variables between two symbol tables, and in
addition will copy explicitly declared gl_PerVertex blocks too.
The function will be used in a subsequent patch.
v2 (Neil Roberts):
Allow the src symbol table to be NULL and explicitly copy the
gl_PerVertex symbols in case they are not referenced in the exec_list.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Eduardo Lima Mitev <[email protected]>
Signed-off-by: Neil Roberts <[email protected]>
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Fixes: 2c873060d3578c7004c0 "i965: Delete unused
brw_vs_prog_data::nr_attributes field."
Cc: Kenneth Graunke <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Cc: Rob Herring <[email protected]>
Cc: Tomasz Figa <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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NIR does not have these instructions. TGSI and Mesa IR both implement
them using < and >=, repsectively. Removing them deletes a bunch of
code and means I don't have to add code to the SPIR-V generator for
them.
v2: Rebase on 2+ years of change... and fix a major bug added in the
rebase.
text data bss dec hex filename
8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so before
8254235 268856 294072 8817163 868a0b 32-bit i965_dri.so after
7815339 345592 420592 8581523 82f193 64-bit i965_dri.so before
7813995 345560 420592 8580147 82ec33 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Without the lexer changes, tests/glslparsertest/glsl2/tex_rect-02.frag
fails. Before this change, the parser would determine that
sampler2DRect is not a valid type because the call to
state->symbols->get_type() in ast_type_specifier::glsl_type() would
return NULL. Since ast_type_specifier::glsl_type() is now going to
return the glsl_type pointer that it received from the lexer, it doesn't
have an opportunity to generate an error.
text data bss dec hex filename
8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so before
8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so after
7815195 345592 420592 8581379 82f103 64-bit i965_dri.so before
7815339 345592 420592 8581523 82f193 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This allows us to use a single token for every built-in type except void.
text data bss dec hex filename
8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so before
8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so after
7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so before
7815195 345592 420592 8581379 82f103 64-bit i965_dri.so after
Yes, the 64-bit binary shrinks by 21k.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Passing YYSTYPE into classify_identifier enables a later patch.
text data bss dec hex filename
8310339 269336 294072 8873747 876713 32-bit i965_dri.so before
8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so after
7845579 346552 420592 8612723 836b73 64-bit i965_dri.so before
7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so after
Yes, the 64-bit binary shrinks by 8k.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There are two callers of the constructor, and they are right next to
each other. Move the "#anon_struct" name handling to the parser so that
the conditional can be removed.
I've also deleted part of the comment (about the memory leak) because I
don't think it's quite accurate or relevant.
text data bss dec hex filename
8310399 269336 294072 8873807 87674f 32-bit i965_dri.so before
8310339 269336 294072 8873747 876713 32-bit i965_dri.so after
7845611 346552 420592 8612755 836b93 64-bit i965_dri.so before
7845579 346552 420592 8612723 836b73 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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glsl/glsl_parser_extras.cpp: In constructor ‘ast_struct_specifier::ast_struct_specifier(void*, const char*, ast_declarator_list*)’:
glsl/glsl_parser_extras.cpp:1675:50: warning: unused parameter ‘lin_ctx’ [-Wunused-parameter]
ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
^~~~~~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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glsl/standalone_scaffolding.cpp: In function ‘GLbitfield _mesa_program_state_flags(const gl_state_index*)’:
glsl/standalone_scaffolding.cpp:103:66: warning: unused parameter ‘state’ [-Wunused-parameter]
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
^
glsl/standalone_scaffolding.cpp: In function ‘char* _mesa_program_state_string(const gl_state_index*)’:
glsl/standalone_scaffolding.cpp:109:67: warning: unused parameter ‘state’ [-Wunused-parameter]
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
^
glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_shader(gl_context*, gl_shader*)’:
glsl/standalone_scaffolding.cpp:115:40: warning: unused parameter ‘ctx’ [-Wunused-parameter]
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
^~~
glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_linked_shader(gl_context*, gl_linked_shader*)’:
glsl/standalone_scaffolding.cpp:123:47: warning: unused parameter ‘ctx’ [-Wunused-parameter]
_mesa_delete_linked_shader(struct gl_context *ctx,
^~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Having moved gallium_dri.so library to /vendor/lib/dri
also symlinks need to be coherently created using TARGET_OUT_VENDOR instead of TARGET_OUT
or all non Intel drivers will not be loaded with Android N and earlier,
thus causing SurfaceFlinger SIGABRT
(v2) simplification of post install command
Fixes: c3f75d483c ("Android: move libraries to /vendor")
Cc: 17.3 <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]> (v1)
Reviewed-by: Rob Herring <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]>
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This reverts commit 27d5a7bce09aef83d3349cca5f3777007b3b94b6.
I fat fingered it, failing to reset the checkout before applying the
sequential commit.
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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It seems nobody's using the string hashing function. If you try to
pass it directly to the hashtable creation function, you'll get
compiler warning for non matching prototypes. Let's make them match.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103513
Fixes: de889794134e ("radv: Implement VK_AMD_shader_info")
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Otherwise we will leak them, load duplicates from disk rather
than memory and never write items loaded from disk to the apps
pipeline cache.
Fixes: fd24be134ffd 'radv: make use of on-disk cache'
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Patch uses mem_ctx for allocation to ensure param array gets freed
later.
==6164== 48 bytes in 1 blocks are definitely lost in loss record 61 of 193
==6164== at 0x4C2EB6B: malloc (vg_replace_malloc.c:299)
==6164== by 0x12E31C6C: ralloc_size (ralloc.c:121)
==6164== by 0x130189F1: fs_visitor::assign_constant_locations() (brw_fs.cpp:2095)
==6164== by 0x13022D32: fs_visitor::optimize() (brw_fs.cpp:5715)
==6164== by 0x13024D5A: fs_visitor::run_fs(bool, bool) (brw_fs.cpp:6229)
==6164== by 0x1302549A: brw_compile_fs (brw_fs.cpp:6570)
==6164== by 0x130C4B07: blorp_compile_fs (blorp.c:194)
==6164== by 0x130D384B: blorp_params_get_clear_kernel (blorp_clear.c:79)
==6164== by 0x130D3C56: blorp_fast_clear (blorp_clear.c:332)
==6164== by 0x12EFA439: do_single_blorp_clear (brw_blorp.c:1261)
==6164== by 0x12EFC4AF: brw_blorp_clear_color (brw_blorp.c:1326)
==6164== by 0x12EFF72B: brw_clear (brw_clear.c:297)
Fixes: 8d90e28839 ("intel/compiler: Allocate pull_param in assign_constant_locations")
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
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We were dividing by 4 twice. This also papered over a bug where we
were neglecting to clamp the sampler count to the [0, 16] range.
This should have no functional impact, it only affects prefetching.
v2 [Kenneth Graunke]:
- Clamp sampler_count to [0, 16] to avoid overflowing the valid values
for this field. Write a commit message.
Signed-off-by: Kevin Rogovin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This avoids recompiles for shaders that don't use explicit derivatives
when ctx->Hint.FragmentShaderDerivative == GL_NICEST.
For example, GFXBench 5 Aztec Ruins sets the GL_NICEST hint before
compiling any shaders, but none of them use dFdx() or dFdy() - only
implicit derivatives. This doesn't eliminate any recompiles, but
does eliminate one of the reasons for doing so.
Reviewed-by: Jason Ekstrand <[email protected]>
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i965 turns fddx/fddy into their coarse/fine variants based on the
ctx->Hint.FragmentShaderDerivative setting. It needs to know whether
this can impact a shader in order to better guess NOS settings.
Reviewed-by: Jason Ekstrand <[email protected]>
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Also, reorder them to match the structure's field order, to make it
easier to check that they're all present.
Acked-by: Jason Ekstrand <[email protected]>
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This has been unused since we switched to nir_lower_wpos_ytransform.
Reviewed-by: Jason Ekstrand <[email protected]>
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This allows an app to query shader statistics and get a disassembly of
a shader. RenderDoc git has support for it, so this allows you to view
shader disassembly from a capture.
When this extension is enabled on a device (or when tracing), we now
disable pipeline caching, since we don't get the shader debug info when
we retrieve cached shaders.
v2: Improvements to resource usage reporting
v3: Disassembly string must be null terminated (string_buffer's length
does not include the terminator)
v4: Fixed LDS reporting. (Bas)
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Following piglits are passing:
- glean@texture_srgb
- spec@ext_texture_srgb@fbo-srgb
- spec@ext_texture_srgb@tex-srgb
- spec@ext_texture_srgb@texwrap formats
- spec@ext_texture_srgb@texwrap formats-s3tc
Btw. this enables GL 2.1 :-)
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.
There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with piglit. Even with the
failing test case one doesn't always get the hang.
Moreover, according to the error states the hang happens
significantly later than the execution of the problematic shader.
There are multiple render cycles (primitive submissions) in between.
I've also seen error states where the ACTHD points outside the
batch. Almost as if the hardware writes somewhere that gets used
later on. That would also explain why piglit doesn't suffer from
this - most tests kick off one render cycle and any corruption
is left unseen.
v2 (Ken): Instead of enabling push constants, enable one of the
inputs (PSIZ).
v3 (Ken, Jason): Use LAYER instead making vulkan emit_3dstate_sbe()
happy.
Cc: "17.3 17.2" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Fixes: ea53d9a8eb5d4b2 "glapi: include generated headers without path"
Reviewed-by: Roland Scheidegger <[email protected]>
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Fixes: ea53d9a8eb5d4b2 "glapi: include generated headers without path"
Reviewed-by: Roland Scheidegger <[email protected]>
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In the vbuf_render::set_primitive() functions.
Reviewed-by: Roland Scheidegger <[email protected]>
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Culling tris with zero area seems like a great idea, but apparently with
fill mode line (and point) we're supposed to draw them, at least some tests
for some other state tracker complained otherwise.
Such tris also always seem to be back facing (not sure if this can be
inferred from anything, since in a mathematical sense it cannot really be
determined), so make sure to account for this when filling in the face
information.
(For solid tris, this is of course unnecessary, drivers will throw the tris
away later in any case.)
Reviewed-by: Brian Paul <[email protected]>
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This fixes a race condition in the build.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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This has been tested with the osdemo from mesa-demos
v2: - Add SELinux dependency
- fix typo GALLIUM_LLVM -> GALLIUM_LLVMPIPE
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This builds the classic (non-gallium) osmesa with meson. This has been
tested with the osdemo application from mesa-demos.
v2: - Remove unrelated change
- Add SELinux dependency to osmesa
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This has been tested wtih make dist-check and with meson.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This makes things much easier to ensure correctness with meson. Tested
with make dist-check and with meson.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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