| Commit message (Collapse) | Author | Age | Files | Lines |
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This implements the bulk of the builtin functions for fp64 support.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This lowers double dot product and lrp to fma.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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We want to restrict some lowering passes to floats only,
and enable other for doubles.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Patch fixes Piglit test:
arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
and adds additional validation for shader outputs.
Signed-off-by: Tapani Pälli <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: add d2b, more ir_constant stuff (Ilia)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Add a enter/leave record callback so that the offset may be aligned to
the proper value. Otherwise only leaf fields are called, and the first
field needs to be aligned to the outer struct's base alignment while the
last field needs to be aligned to the inner struct's base alignment.
This removes most usage of the last field/record type values passed into
visit_field.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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These functions are about to be used more aggressively for determining
uniform layout. Samplers may be inside of structs, and it's easier to
reuse the existing base alignment logic.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: add define bit (Tapani Pälli)
Patch makes following Piglit tests pass:
arb_gpu_shader_fp64/preprocessor/define.vert
arb_gpu_shader_fp64/preprocessor/define.frag
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This adds support for the new uniform interfaces
from ARB_gpu_shader_fp64.
v2:
support ARB_separate_shader_objects ProgramUniform*d* (Ian)
don't allow boolean uniforms to be updated (issue 15) (Ian)
v3: fix size_mul
v4: Teach uniform update to take into account double precision (Topi)
v5: add transpose for double case (Ilia)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This causes a lot of warnings about unchecked type in
switch statements - fix them later.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This just adds the entries to extensions.c and mtypes.h
v2: use core profile only (Ian)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Just add the xml file covering this extension,
and dummy interface files in mesa, and fix up
sanity tests.
v2:
Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian)
use 40 instead of 43 for dispatch_sanity.cpp (Chris)
uncomment PU sanity tests.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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If the driver actually supports ETC2, don't decode it in software.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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No actual decoding is added, similar faking mechanism to bptc.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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The compiler doesn't see that buffers is set in the !image case and used
in the !image case.
Reviewed-by: Matt Turner <[email protected]>
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No effect on vc4 shader-db.
v2: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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vc4 cse/algebraic-disabled stats:
total instructions in shared programs: 44356 -> 44354 (-0.00%)
instructions in affected programs: 55 -> 53 (-3.64%)
v2: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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vc4 cse/algebraic-disabled stats:
total uniforms in shared programs: 13966 -> 13791 (-1.25%)
uniforms in affected programs: 435 -> 260 (-40.23%)
total instructions in shared programs: 44732 -> 44356 (-0.84%)
instructions in affected programs: 9599 -> 9223 (-3.92%)
v2: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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vc4 cse/algebraic-disabled stats:
total instructions in shared programs: 44911 -> 44732 (-0.40%)
instructions in affected programs: 11371 -> 11192 (-1.57%)
v2: Fix broken iabs(isub(0, a)) transformation.
v3: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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vc4 cse/algebraic-disabled stats:
total uniforms in shared programs: 13972 -> 13966 (-0.04%)
uniforms in affected programs: 408 -> 402 (-1.47%)
total instructions in shared programs: 44973 -> 44911 (-0.14%)
instructions in affected programs: 1551 -> 1489 (-4.00%)
v2: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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This could be done in a separate pass like we do in GLSL IR, but it seems
to me like having the definitions of the transformations in the two
directions next to each other makes a lot of sense.
v2: Reorder the comment about the transformation.
Reviewed-by: Kenneth Graunke <[email protected]>
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Mesa has a shader compiler struct flagging whether GLSL IR's opt_algebraic
and other passes should try and generate certain types of opcodes or
patterns. Extend that to NIR by defining our own struct, which is
automatically generated from the Mesa struct in glsl_to_nir and provided
directly by the driver in TGSI-to-NIR.
v2: Split out the previous two prep patches.
v3: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <[email protected]> (v2)
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This will be used so that we can customize the transforms for the target
GPU, so we don't un-lower expressions that had already been lowered (or
introduce new lowering transformations that not all GPUs want)
v2: Drop the complication of having the condition->index dictionary, since
we don't actually expect there to be many different conditions (change
by Kenneth).
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used to give the optimization passes a chance to customize
behavior for the particular target device.
v2: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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An update for d9cd982d556be560af3bcbcdaf62b6b93eb934a5.
A similar change was needed for CS to allow the piglit test
tests/spec/arb_compute_shader/execution/simple-barrier-atomics.shader_test
to pass.
The previous change (d9cd982d) should fix cases that write atomics,
such as atomicCounterIncrement, and this change will fix cases than
only read atomics, such as atomicCounter.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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GT3 has two slices and all limits are doubled.
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Fix -Wmaybe-uninitialized warnings. The change to
ilo_blit_resolve_slices_for_hiz() is a potential bug fix.
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a001 and a011 are pineview chips. Say so.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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