| Commit message (Collapse) | Author | Age | Files | Lines |
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Removed sampler view support for USCALED/SSCALED, the texture unit
refuses to convert to non-normalized float. The enums are treated
like UNORM.
Removed duplicate format related headers.
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Which is always the case, but we'll keep the 2D engine blitter
nonetheless.
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The hw doesn't like it - demos/shadowtex is broken. The emitted shader
isn't totally empty though, the depth write fixup gets emitted instead.
Maybe that one is somewhat fishy, too?
Idea for this patch from Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <[email protected]>
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This hopefully fixes wayland-egl's dependency
resolution for autogenerated wayland-drm headers.
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This is an awful hack and will hurt performance on Ironlake, but we're
at a loss as to what's going wrong otherwise. This is the only common
variable we've found that avoids the problem on 4 applications
(CelShading, gnome-shell, Pill Popper, and my GLSL demo), while other
variables we've tried appear to only be confounding. Neither the
specifications nor the hardware team have been able to provide any
enlightenment, despite much searching.
https://bugs.freedesktop.org/show_bug.cgi?id=29172
Tested by: Chris Lord <[email protected]> (Pill Popper)
Tested by: Ryan Lortie <[email protected]> (gnome-shell)
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Blending is now fully supported with:
- R8_UNORM
- R8G8_UNORM
- B8G8R8A8_UNORM
- R16G16B16A16_FLOAT (r500-only)
Blending is partially supported (DST_ALPHA not working) with:
- L8A8_UNORM
- I8_UNORM
- B5G5R5A1_UNORM
- B10G10R10A2_UNORM
The other formats can't do blending.
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It's broken now that tgsi_exec_machine::Inputs/Ouputs are pointers.
Temporary if anybody still cares about tgsi_sse2.c. Permanent otherwise.
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Because the format can be changed to UNORM in a surface.
This fixes:
state_tracker/st_atom_framebuffer.c:163:update_framebuffer_state:
Assertion `framebuffer->cbufs[i]->texture->bind & (1 << 1)' failed.
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512 KiB should be quite enough, but dynamic resize might be nicer.
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PIPE_BIND_CONSTANT_BUFFER alone was OK for nv50/nvc0, but nv30 will need
to be able to set others on certain chipsets.
Signed-off-by: Ben Skeggs <[email protected]>
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Add missing VERTEX_END and treat unaligned offsets correctly.
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Introduced in 223d98bb8d49c9e52e498a12980722467ae2bf87.
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Also, on nv50 the VERTEX_BEGIN method doesn't follow VERTEX_END,
which was erroneously taken over from nvc0 and is fixed now.
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Wasn't updated if the FP didn't change, and coordinate replacement
wasn't disabled anymore.
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Must have sneaked in from debugging.
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On nv50, branches are absolute, so we need to adjust them according
to the shader's position in the code buffer.
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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This introduces a shared nouveau_context struct to track such things.
Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Port of the nvc0 commit doing the same.
Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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nv50_resource is being called nv04_resource now temporarily, to avoid
a naming conflict with nouveau_resource from libdrm.
Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Modified from original to remove chipset-specific code, and to be decoupled
from the mm present in said drivers.
Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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We'll have to do some unification now to reduce code duplication.
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