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* st/nine: Fix centroid flagAxel Davy2016-02-041-1/+4
* st/nine: Use fast clears more often for MRTsAxel Davy2016-02-044-12/+11
* st/nine: Use linear filtering for shadow mappingAxel Davy2016-02-041-2/+3
* st/nine: Respect block alignment on surface lockPatrick Rudolph2016-02-041-1/+1
* st/nine: Add Render state validation layerAxel Davy2016-02-045-13/+236
* DRI_CONFIG: Add option to override vendor idPatrick Rudolph2016-02-042-13/+53
* st/nine: Implement NineDevice9_GetAvailableTextureMemPatrick Rudolph2016-02-044-5/+50
* st/nine: Handle Window OcclusionPatrick Rudolph2016-02-048-6/+108
* st/nine: Store minor version numPatrick Rudolph2016-02-045-12/+24
* st/nine: Call flush_resource before flushAxel Davy2016-02-041-6/+4
* st/nine: Fix remaining swapchain testsPatrick Rudolph2016-02-042-1/+5
* st/nine: Fix crash NineDevice9_CreateAdditionalSwapChainAxel Davy2016-02-041-0/+4
* st/nine: Fix possible crash on errorPatrick Rudolph2016-02-041-1/+2
* st/nine: Test more presentation paramsPatrick Rudolph2016-02-041-5/+8
* st/nine: Fix resource9 private dataPatrick Rudolph2016-02-042-1/+3
* st/nine: Print GUID instead of pointerPatrick Rudolph2016-02-043-6/+30
* st/nine: Fix use of uninitialized memoryPatrick Rudolph2016-02-042-1/+13
* st/nine: Fix clear for multisample mismatch depth-stencilPatrick Rudolph2016-02-041-5/+7
* st/nine: Fix Volumetexture9_LockBoxPatrick Rudolph2016-02-041-0/+7
* st/nine: Fix ATI2 pitch for non-squareAxel Davy2016-02-041-2/+2
* st/nine: Support D3DFMT_R8G8B8Patrick Rudolph2016-02-041-3/+3
* st/nine: Use cso for viewportPatrick Rudolph2016-02-041-2/+1
* st/nine: Fix shade mode flatPatrick Rudolph2016-02-042-7/+8
* st/nine: Clear rendertarget on creationPatrick Rudolph2016-02-041-0/+9
* st/nine: Allow ColorFill on D3DFMT_NULL surfacesPatrick Rudolph2016-02-041-0/+2
* st/nine: Introduce STREAMFREQ stateAxel Davy2016-02-043-21/+24
* st/nine: Catch redundant SetStreamSourceFreq callsAxel Davy2016-02-041-0/+3
* st/nine: Squash indexbuffer9 and vertexbuffer9Patrick Rudolph2016-02-048-215/+305
* st/nine: Unset vtxbuf on resetAxel Davy2016-02-041-1/+3
* st/nine: Use pipe_resource_reference for vtxbufAxel Davy2016-02-042-3/+4
* st/nine: Use ff vertex shader when position_t is usedAxel Davy2016-02-047-14/+35
* st/nine: Don't increment refcount on VertexDeclaration creation failurePatrick Rudolph2016-02-041-12/+12
* st/nine: Change StretchRect check orderAxel Davy2016-02-041-3/+4
* st/nine: Initialize lights in stateblocksAxel Davy2016-02-041-0/+4
* st/nine: Fix fixed-function blendweightsPatrick Rudolph2016-02-041-4/+13
* st/nine: Always normalize hitDirPatrick Rudolph2016-02-041-2/+3
* st/nine: Replace r[0] with tmpPatrick Rudolph2016-02-041-14/+14
* st/nine: Fix ff calculation of midVecPatrick Rudolph2016-02-041-2/+2
* st/nine: Implement D3DRS_SPECULARENABLEPatrick Rudolph2016-02-041-2/+11
* st/nine: Fix D3DRS_LOCALVIEWER being ignoredPatrick Rudolph2016-02-041-0/+2
* st/nine: Fix rounding issue with vs1.1 a0 regAxel Davy2016-02-041-22/+7
* st/nine: Fix D3DPMISCCAPS_FOGANDSPECULARALPHA supportAxel Davy2016-02-042-12/+2
* st/nine: Fix AlphaCmpCapsPatrick Rudolph2016-02-041-1/+2
* radeonsi: implement PK2H and UP2H opcodesMarek Olšák2016-02-042-1/+75
* glsl: Ensure glsl/ exists before making the lexer/parser.Matt Turner2016-02-041-0/+2
* i965/fs: Allocate single register at a time for constants.Matt Turner2016-02-041-3/+3
* radeonsi: fix Hyper-Z on StoneyMarek Olšák2016-02-041-0/+4
* mesa: Use SSE prefetch instructions rather than 3DNow instructionsPatrick Baggett2016-02-041-20/+20
* nv50/ir: make sure to fetch all sources before creating instructionIlia Mirkin2016-02-031-5/+8
* nv50: avoid freeing the symbols if they're about to be storedIlia Mirkin2016-02-031-2/+7