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* gallium: adjust the code in update_textures() to look more like update_sample...Brian2008-04-041-8/+7
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
* gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
* gallium: new debug code, disabledBrian Paul2008-04-041-0/+15
* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-044-0/+5
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-047-28/+71
* gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
* gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-046-99/+196
* Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
* test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-042-2/+3
* gallium: make msvc less unhappyKeith Whitwell2008-04-041-7/+8
* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
* cell: minor texture improvementsBrian2008-04-033-11/+26
* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbc...Brian2008-04-032-8/+22
* gallium: implement ycbcr->rgba tile conversionBrian2008-04-031-0/+71
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-034-37/+45
* gallium: include st_cb_bitmap.h to silence warningBrian Paul2008-04-031-0/+1
* gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul2008-04-031-12/+0
* gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul2008-04-031-7/+5
* gallium: call st_flush_bitmap_cache()Brian Paul2008-04-031-0/+2
* gallium: set gl_rasterization_rulesBrian Paul2008-04-031-0/+1
* gallium: Only build softpipe driver by default for xlib winsys with scons.Michel Dänzer2008-04-031-2/+0
* draw: add passthrough path to the pipelineKeith Whitwell2008-04-038-67/+424
* draw: add missing break statementKeith Whitwell2008-04-021-0/+1
* draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell2008-04-024-28/+31
* gallium: add a flag to turn on gl rasterization rulesKeith Whitwell2008-04-023-6/+16
* gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell2008-04-023-1/+19
* mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian2008-04-011-4/+4
* mesa: measure fill rate for drawing a large quad with basic shading/texture m...Brian2008-04-012-0/+211
* cell: more multi-texture fixes (mostly working now)Brian2008-04-014-16/+17
* mesa: destroy window upon exitBrian2008-04-011-1/+4
* cell: turn off some debug outputBrian2008-04-011-1/+1
* cell: pass tex unit to get_texel()Brian2008-04-011-3/+2
* cell: fix bug in texture tiling function (non-square textures work now)Brian2008-04-011-2/+4
* cell: checkpoint: more multi-texture workBrian2008-04-016-14/+42
* cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian2008-04-011-4/+6
* cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian2008-04-011-1/+2
* gallium: init ctx->Const.MaxTextureUnitsBrian2008-04-011-1/+2
* cell: enable #define CACHE_STATS to print a cache report upon exitBrian2008-04-013-0/+23
* handle IsPositionInvariant flagBen Skeggs2008-04-011-0/+4
* draw: remove dead codeKeith Whitwell2008-04-011-37/+0
* draw: more flatshade_first changesKeith Whitwell2008-04-015-97/+144