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* glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-071-0/+11
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-071-1/+2
* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-071-0/+5
* i965: Add support for LRP in VPs.Eric Anholt2009-01-071-0/+42
* mesa: Add _mesa_snprintf.José Fonseca2009-01-075-7/+22
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-071-1/+8
* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-071-24/+58
* glsl: remove dead codeBrian Paul2009-01-071-13/+2
* mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-071-4/+3
* glsl: loop unroll adjustmentsBrian Paul2009-01-061-1/+20
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-061-24/+205
* mesa: Move var declaration to top of scope.Brian Paul2009-01-061-0/+8
* mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
* mesa: remove dri_sarea.h, add glcore.h in MakefileBrian Paul2009-01-061-1/+1
* mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao2009-01-063-2/+9
* mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...Xiang, Haihao2009-01-061-1/+1
* dri: correct the damage.Xiang, Haihao2009-01-061-2/+17
* mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
* mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
* i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul2009-01-054-1/+7
* glu: Add mangled symbols to export listTom Fogal2009-01-051-0/+59
* mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
* mesa: fix another "out of samplers" problemBrian Paul2009-01-023-18/+50
* i965: increase number of texture samplers to 16Brian Paul2009-01-012-3/+5
* i965: comments, clean-ups, re-order some functionsBrian Paul2009-01-011-34/+54
* i965: added OPCODE_NRM3/4Brian Paul2009-01-011-0/+3
* i965: fix commentBrian Paul2009-01-011-1/+1
* i965: indentation and formatting fixesBrian Paul2009-01-011-45/+36
* i965: implement OPCODE_NRM3/NRM4Brian Paul2009-01-011-3/+33
* i965: whitespace, comment changesBrian Paul2009-01-011-26/+11
* mesa: comments, whitespace changesBrian Paul2009-01-011-13/+31
* demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul2009-01-012-0/+365
* mesa: updated comments about GLSL constantsBrian Paul2009-01-011-2/+3
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-3114-137/+189
* intel: Share passthrough transform setup between glBitmap and glDrawPixels.Eric Anholt2008-12-315-45/+52
* intel: Add support for glBitmap as metaops using GL calls.Eric Anholt2008-12-314-0/+350
* mesa: fix bug in evaluation of structure fieldsBrian Paul2008-12-301-3/+1
* mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2008-12-305-91/+376
* mesa: better error message when running out of GLSL samplersBrian Paul2008-12-301-1/+4
* mesa: comments for some state varsBrian Paul2008-12-301-4/+4
* mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul2008-12-301-2/+2
* mesa: updated compilation documentationBrian Paul2008-12-302-31/+39
* demos: minor fixes to twoside.c glsl demoBrian Paul2008-12-301-16/+28
* intel: disable ATI_texture_env_combine3 for i830( and related device).Xiang, Haihao2008-12-302-1/+2
* dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.Eric Anholt2008-12-291-9/+9
* R300: missing semicolonAlex Deucher2008-12-291-1/+1
* intel: enable ATI_texture_env_combine3. Fixes #17707Xiang, Haihao2008-12-291-0/+1
* r300: remove the unknowns from the indx_buffer codeDave Airlie2008-12-282-5/+6
* i915: separate the fog term from the specular color term.Xiang, Haihao2008-12-241-19/+3
* intel: Fix glBitmap clipping for DRI1.Eric Anholt2008-12-231-2/+2