| Commit message (Collapse) | Author | Age | Files | Lines |
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Build was broken by commit 9666529b5a5be1fcde82caadc2fe2efa5ea81e49
I'm not certain that this is entirely the correct fix since the demo
from bug #23774 seemed to work before the commit that broke the build.
Signed-off-by: Robert Noland <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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The main issue is we didn't always have a gallium texture object with
enough space to store the to-be-generated mipmap levels. When that's
the case, allocate a new gallium texture and use st_texure_finalize()
to copy images from the old texture to the new one.
We also had the baseLevel parameter to st_render_mipmap() wrong.
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Don't compute the st_texture_object::lastLevel field based on the texture
filters. Use the _MaxLevel value that core Mesa computes for us.
When called from the GenerateMipmap path, we'll use the lastLevel field
as-is.
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Bug #23760 (crashes in wine)
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At the time of the enable there may not be a Z buffer, but one
may be attached to the FBO later.
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If the currently bound FBO isn't yet validated it's possible for
rgbMode to be zero so we'll lose the texture enable.
This could fix some FBO rendering glitches, but I don't know of
any specific instances.
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Mostly fixes progs/demos/lodbias when MESA_TEX_PROG=1. But the LOD still
seems off by -1 or so.
May be an issue with the params passed to _swrast_compute_lambda()
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In get_array_bounds we were previously defining a user buffer sized as
(nr_vertices * stride). The trouble is that if the vertex data
occupies less than stride bytes, the extra tailing (stride - size)
bytes may extend outside the memory actually allocated by the app and
caused a segfault.
To fix this, define a the buffer bounds to be:
ptr .. ptr + (nr-1)*stride + element_size
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The warnings introduced in 1f309c40b8065b8729fce631540c66e4b50b84df
would pour out generously from some applications. This patch adds a
"warn once" wrapper macro, heavily inspired by
src/mesa/drivers/dri/r600/radeon_debug.h
Signed-off-by: Tormod Volden <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This happens to rendering with textures with a border, which had resulted
in a segfault on dereferencing the irb.
(cherry-picked from commit 8bba183b9eeb162661a287bf2e118c6dd419dd24)
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If arx and ary are equal, we still want to choose from one of them,
and not arz.
(cherry picked from commit de685b37a91bc95dd4093a44a49b7b47385b1f7c)
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If arx and ary are equal, we still want to choose from one of them,
and not arz.
This is the same as Michal's softpipe fix.
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Since commit 2921a2555d0a76fa649b23c31e3264bbc78b2ff5 ('intel: Deassociated
drawables from private context struct in intelUnbindContext'),
intel->driDrawable may be NULL in intel_flush().
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Previously srandom and random were used. This cause the global random
number generator state to be modified. This caused problems for
applications that called srandom before calling into GLX. By using
local state the global state is left unmodified.
This should fix bug #23774.
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We need to be sure to call the _mesa_unmap_teximage_pbo() function if we
called _mesa_validate_pbo_teximage().
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The following example caused an incorrect GL_OUT_OF_MEMORY error to be
raised in glTexSubImage2D:
glTexImage2D(level=0, width=32, height=32, pixels=NULL);
glTexImage2D(level=0, width=64, height=64, pixels=NULL);
glTexSubImage2D(level=0, pixels!=NULL);
The second glTexImage2D() call needs to cause the first image to be
deallocated then reallocated at the new size. This was not happening
because we were testing for pixels==NULL too early.
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The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv
and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a
context. However, the intel_context structure keeps cached copies of
these pointers. If these cached pointers are not NULLed and the
drawable is actually destroyed after unbinding the context (typically
by way of glXDestroyWindow), freed memory will be dereferenced in
intelDestroyContext.
This should fix bug #23418.
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I believe this is the last of the shader-related functions that needed
display list treatment.
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Note: there are more glUniform functions to compile...
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Fixes bug 23746
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When we concatenate shaders to do our form of poor-man linking, if there's
multiple #version directives, preprocessing fails. This change disables
the extra #version directives by changing the first two chars to //.
This should help with some Wine issues such as bug 23946.
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Unless we're cross compiling, the HOST_CFLAGS should be the same as the
normal CFLAGS. This allows the x86 and x86_64 asm to be built correctly
with a native compiler using -m32/-m64.
Signed-off-by: Dan Nicholson <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right
after a glClear(). The check-for-flush test was failing because we
didn't set the dirty_render_cache flag in softpipe_clear(). So we saw
stale data when we mapped the stencil buffer.
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Signed-off-by: Zhenyu Wang <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Hopefully this will be one of the last cherry-picks.
(cherry picked from commit ca246dd186f9590f6d67038832faceb522138c20)
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Mac OS does not have libdrm.
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I'm not 100% sure there'll be a 7.5.2 release, but just in case.
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See bug 20413.
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The rule added in 488b3c4d1bc3d830477180759a42dbaf8f5801b0 does not use the
right INCDIR, breaking the build when GL isn't installed in the default include
paths.
7.5 branch only fix, already fixed in master by rewriting the Makefile
(ceb9459ed5e63207defa5d715958c2757933272f)
Signed-off-by: Peter Hutterer <[email protected]>
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