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* Fix build on non GLIBC platforms (FreeBSD at least)Robert Noland2009-09-281-0/+7
| | | | | | | | | | Build was broken by commit 9666529b5a5be1fcde82caadc2fe2efa5ea81e49 I'm not certain that this is entirely the correct fix since the demo from bug #23774 seemed to work before the commit that broke the build. Signed-off-by: Robert Noland <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* docs: list additional 7.5.2 bug fixesBrian Paul2009-09-281-0/+3
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* docs: document gallium mipmap generation fixBrian Paul2009-09-281-0/+1
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* st/mesa: fix st_generate_mipmap() issuesBrian Paul2009-09-281-2/+80
| | | | | | | | | The main issue is we didn't always have a gallium texture object with enough space to store the to-be-generated mipmap levels. When that's the case, allocate a new gallium texture and use st_texure_finalize() to copy images from the old texture to the new one. We also had the baseLevel parameter to st_render_mipmap() wrong.
* st/mesa: fix/simplify st_texture_object::lastLevel calculationBrian Paul2009-09-281-53/+9
| | | | | | | Don't compute the st_texture_object::lastLevel field based on the texture filters. Use the _MaxLevel value that core Mesa computes for us. When called from the GenerateMipmap path, we'll use the lastLevel field as-is.
* gallium/util: add sanity check assertionsBrian Paul2009-09-281-0/+11
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* i915: Fix GetBufferSubData in the case of a system-memory BO.mesa_7_5_2_rc1Eric Anholt2009-09-241-1/+4
| | | | Bug #23760 (crashes in wine)
* softpipe: Increase GL_MAX_3D_TEXTURE_SIZE to 256.Vinson Lee2009-09-241-1/+1
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* mesa: remove glEnable(GL_DEPTH_BOUNDS_TEST_EXT) check/warningBrian Paul2009-09-241-5/+0
| | | | | At the time of the enable there may not be a Z buffer, but one may be attached to the FBO later.
* mesa: remove rgbMode check in enable_texture()Brian Paul2009-09-241-1/+1
| | | | | | | If the currently bound FBO isn't yet validated it's possible for rgbMode to be zero so we'll lose the texture enable. This could fix some FBO rendering glitches, but I don't know of any specific instances.
* swrast: add lod bias when texture samplingBrian Paul2009-09-231-2/+7
| | | | | | Mostly fixes progs/demos/lodbias when MESA_TEX_PROG=1. But the LOD still seems off by -1 or so. May be an issue with the params passed to _swrast_compute_lambda()
* mesa: don't bias LOD in shader interpreter; do it in swrastBrian Paul2009-09-231-6/+1
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* swrast: fix typo in partial derivatives parameter passingBrian Paul2009-09-231-1/+1
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* st/mesa: trim calculated userbuffer sizeKeith Whitwell2009-09-231-3/+9
| | | | | | | | | | | | In get_array_bounds we were previously defining a user buffer sized as (nr_vertices * stride). The trouble is that if the vertex data occupies less than stride bytes, the extra tailing (stride - size) bytes may extend outside the memory actually allocated by the app and caused a segfault. To fix this, define a the buffer bounds to be: ptr .. ptr + (nr-1)*stride + element_size
* glx: include string.h to silence missing memset() prototype warningBrian Paul2009-09-221-0/+1
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* mesa: fix error message textBrian Paul2009-09-221-1/+1
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* GLX: Warn only once about applications calling GLX 1.3 functionsTormod Volden2009-09-211-6/+14
| | | | | | | | | | The warnings introduced in 1f309c40b8065b8729fce631540c66e4b50b84df would pour out generously from some applications. This patch adds a "warn once" wrapper macro, heavily inspired by src/mesa/drivers/dri/r600/radeon_debug.h Signed-off-by: Tormod Volden <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.Eric Anholt2009-09-211-0/+5
| | | | | | | This happens to rendering with textures with a border, which had resulted in a segfault on dereferencing the irb. (cherry-picked from commit 8bba183b9eeb162661a287bf2e118c6dd419dd24)
* softpipe: Fix cube face selection.Brian Paul2009-09-211-2/+2
| | | | | | | If arx and ary are equal, we still want to choose from one of them, and not arz. (cherry picked from commit de685b37a91bc95dd4093a44a49b7b47385b1f7c)
* swrast: fix cube face selectionBrian Paul2009-09-211-2/+2
| | | | | | | If arx and ary are equal, we still want to choose from one of them, and not arz. This is the same as Michal's softpipe fix.
* intel: Fix crash in intel_flush().Michel Dänzer2009-09-211-1/+2
| | | | | | Since commit 2921a2555d0a76fa649b23c31e3264bbc78b2ff5 ('intel: Deassociated drawables from private context struct in intelUnbindContext'), intel->driDrawable may be NULL in intel_flush().
* mesa/st: Initialize format bits of framebuffer renderbuffersNicolai Hähnle2009-09-201-0/+1
| | | | Signed-off-by: Nicolai Hähnle <[email protected]>
* glx: Use initstate_r / random_r instead of corrupting global random number stateIan Romanick2009-09-161-3/+7
| | | | | | | | | Previously srandom and random were used. This cause the global random number generator state to be modified. This caused problems for applications that called srandom before calling into GLX. By using local state the global state is left unmodified. This should fix bug #23774.
* st/mesa: fix some incorrect branching/clean-up code in TexImage functionsBrian Paul2009-09-161-3/+3
| | | | | We need to be sure to call the _mesa_unmap_teximage_pbo() function if we called _mesa_validate_pbo_teximage().
* st/mesa: fix texture memory allocation bugBrian Paul2009-09-161-2/+10
| | | | | | | | | | | | | The following example caused an incorrect GL_OUT_OF_MEMORY error to be raised in glTexSubImage2D: glTexImage2D(level=0, width=32, height=32, pixels=NULL); glTexImage2D(level=0, width=64, height=64, pixels=NULL); glTexSubImage2D(level=0, pixels!=NULL); The second glTexImage2D() call needs to cause the first image to be deallocated then reallocated at the new size. This was not happening because we were testing for pixels==NULL too early.
* intel: Deassociated drawables from private context struct in intelUnbindContextIan Romanick2009-09-161-0/+8
| | | | | | | | | | | | The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a context. However, the intel_context structure keeps cached copies of these pointers. If these cached pointers are not NULLed and the drawable is actually destroyed after unbinding the context (typically by way of glXDestroyWindow), freed memory will be dereferenced in intelDestroyContext. This should fix bug #23418.
* docs: glUniform functions are now compiled into display listsBrian Paul2009-09-151-0/+1
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* mesa: compile glUniformMatrix() functions into display listsBrian Paul2009-09-151-0/+242
| | | | | I believe this is the last of the shader-related functions that needed display list treatment.
* mesa: implement more glUniform display list functionsBrian Paul2009-09-151-1/+365
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* docs: document glUseProgram display list fixBrian Paul2009-09-151-0/+1
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* mesa: compile glUniform4f() into display listsBrian Paul2009-09-151-0/+26
| | | | Note: there are more glUniform functions to compile...
* mesa: compile glUseProgram/glUseProgramObjectARB into display listsBrian Paul2009-09-151-0/+28
| | | | Fixes bug 23746
* GLX: Complain when buggy applications call GLX 1.3 functions.Ian Romanick2009-09-151-0/+28
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* progs/vp: print program and error info when program does not compileBrian Paul2009-09-141-0/+6
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* glsl: added some link debug code (disabled)Brian Paul2009-09-141-0/+15
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* docs: document linker/preprocessor bug fixBrian Paul2009-09-141-0/+2
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* glsl: remove extra #version directives from concatenated shader sourcesBrian Paul2009-09-141-0/+28
| | | | | | | | When we concatenate shaders to do our form of poor-man linking, if there's multiple #version directives, preprocessing fails. This change disables the extra #version directives by changing the first two chars to //. This should help with some Wine issues such as bug 23946.
* configure: fix commentThierry Vignaud2009-09-141-1/+1
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* Use CFLAGS as HOST_CFLAGS by defaultDan Nicholson2009-09-121-0/+1
| | | | | | | | Unless we're cross compiling, the HOST_CFLAGS should be the same as the normal CFLAGS. This allows the x86 and x86_64 asm to be built correctly with a native compiler using -m32/-m64. Signed-off-by: Dan Nicholson <[email protected]>
* mesa: raise GL_INVALID_ENUM not GL_INVALID_VALUE for glTexParamter errorsVinson Lee2009-09-111-3/+3
| | | | Signed-off-by: Brian Paul <[email protected]>
* docs: document Gallium glDrawPixels(GL_STENCIL_INDEX) fixBrian Paul2009-09-101-0/+1
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* softpipe: minor indentation fixBrian Paul2009-09-101-1/+1
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* softpipe: set dirty_render_cache in softpipe_clear()Brian Paul2009-09-101-0/+2
| | | | | | | This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right after a glClear(). The check-for-flush test was failing because we didn't set the dirty_render_cache flag in softpipe_clear(). So we saw stale data when we mapped the stencil buffer.
* docs: initial 7.5.2 release notes pageBrian Paul2009-09-102-0/+52
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* intel: add B43 chipset supportZhenyu Wang2009-09-102-1/+6
| | | | | | | | | Signed-off-by: Zhenyu Wang <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Hopefully this will be one of the last cherry-picks. (cherry picked from commit ca246dd186f9590f6d67038832faceb522138c20)
* scons: Set default_dri to no for Mac OS.Vinson Lee2009-09-091-2/+2
| | | | Mac OS does not have libdrm.
* mesa: bump version to 7.5.2Brian Paul2009-09-083-5/+5
| | | | I'm not 100% sure there'll be a 7.5.2 release, but just in case.
* i965: fix incorrect test for vertex position attributeBrian Paul2009-09-083-1/+4
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* egl: also use X types for building on Apple/MacOS XBrian Paul2009-09-081-1/+2
| | | | See bug 20413.
* prog/glsl: fix Makefile for samplers_array.Peter Hutterer2009-09-071-1/+1
| | | | | | | | | | | The rule added in 488b3c4d1bc3d830477180759a42dbaf8f5801b0 does not use the right INCDIR, breaking the build when GL isn't installed in the default include paths. 7.5 branch only fix, already fixed in master by rewriting the Makefile (ceb9459ed5e63207defa5d715958c2757933272f) Signed-off-by: Peter Hutterer <[email protected]>