summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* glx: include string.h to silence missing memset() prototype warningBrian Paul2009-09-221-0/+1
|
* mesa: fix error message textBrian Paul2009-09-221-1/+1
|
* GLX: Warn only once about applications calling GLX 1.3 functionsTormod Volden2009-09-211-6/+14
| | | | | | | | | | The warnings introduced in 1f309c40b8065b8729fce631540c66e4b50b84df would pour out generously from some applications. This patch adds a "warn once" wrapper macro, heavily inspired by src/mesa/drivers/dri/r600/radeon_debug.h Signed-off-by: Tormod Volden <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.Eric Anholt2009-09-211-0/+5
| | | | | | | This happens to rendering with textures with a border, which had resulted in a segfault on dereferencing the irb. (cherry-picked from commit 8bba183b9eeb162661a287bf2e118c6dd419dd24)
* softpipe: Fix cube face selection.Brian Paul2009-09-211-2/+2
| | | | | | | If arx and ary are equal, we still want to choose from one of them, and not arz. (cherry picked from commit de685b37a91bc95dd4093a44a49b7b47385b1f7c)
* swrast: fix cube face selectionBrian Paul2009-09-211-2/+2
| | | | | | | If arx and ary are equal, we still want to choose from one of them, and not arz. This is the same as Michal's softpipe fix.
* intel: Fix crash in intel_flush().Michel Dänzer2009-09-211-1/+2
| | | | | | Since commit 2921a2555d0a76fa649b23c31e3264bbc78b2ff5 ('intel: Deassociated drawables from private context struct in intelUnbindContext'), intel->driDrawable may be NULL in intel_flush().
* mesa/st: Initialize format bits of framebuffer renderbuffersNicolai Hähnle2009-09-201-0/+1
| | | | Signed-off-by: Nicolai Hähnle <[email protected]>
* glx: Use initstate_r / random_r instead of corrupting global random number stateIan Romanick2009-09-161-3/+7
| | | | | | | | | Previously srandom and random were used. This cause the global random number generator state to be modified. This caused problems for applications that called srandom before calling into GLX. By using local state the global state is left unmodified. This should fix bug #23774.
* st/mesa: fix some incorrect branching/clean-up code in TexImage functionsBrian Paul2009-09-161-3/+3
| | | | | We need to be sure to call the _mesa_unmap_teximage_pbo() function if we called _mesa_validate_pbo_teximage().
* st/mesa: fix texture memory allocation bugBrian Paul2009-09-161-2/+10
| | | | | | | | | | | | | The following example caused an incorrect GL_OUT_OF_MEMORY error to be raised in glTexSubImage2D: glTexImage2D(level=0, width=32, height=32, pixels=NULL); glTexImage2D(level=0, width=64, height=64, pixels=NULL); glTexSubImage2D(level=0, pixels!=NULL); The second glTexImage2D() call needs to cause the first image to be deallocated then reallocated at the new size. This was not happening because we were testing for pixels==NULL too early.
* intel: Deassociated drawables from private context struct in intelUnbindContextIan Romanick2009-09-161-0/+8
| | | | | | | | | | | | The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a context. However, the intel_context structure keeps cached copies of these pointers. If these cached pointers are not NULLed and the drawable is actually destroyed after unbinding the context (typically by way of glXDestroyWindow), freed memory will be dereferenced in intelDestroyContext. This should fix bug #23418.
* docs: glUniform functions are now compiled into display listsBrian Paul2009-09-151-0/+1
|
* mesa: compile glUniformMatrix() functions into display listsBrian Paul2009-09-151-0/+242
| | | | | I believe this is the last of the shader-related functions that needed display list treatment.
* mesa: implement more glUniform display list functionsBrian Paul2009-09-151-1/+365
|
* docs: document glUseProgram display list fixBrian Paul2009-09-151-0/+1
|
* mesa: compile glUniform4f() into display listsBrian Paul2009-09-151-0/+26
| | | | Note: there are more glUniform functions to compile...
* mesa: compile glUseProgram/glUseProgramObjectARB into display listsBrian Paul2009-09-151-0/+28
| | | | Fixes bug 23746
* GLX: Complain when buggy applications call GLX 1.3 functions.Ian Romanick2009-09-151-0/+28
|
* progs/vp: print program and error info when program does not compileBrian Paul2009-09-141-0/+6
|
* glsl: added some link debug code (disabled)Brian Paul2009-09-141-0/+15
|
* docs: document linker/preprocessor bug fixBrian Paul2009-09-141-0/+2
|
* glsl: remove extra #version directives from concatenated shader sourcesBrian Paul2009-09-141-0/+28
| | | | | | | | When we concatenate shaders to do our form of poor-man linking, if there's multiple #version directives, preprocessing fails. This change disables the extra #version directives by changing the first two chars to //. This should help with some Wine issues such as bug 23946.
* configure: fix commentThierry Vignaud2009-09-141-1/+1
|
* Use CFLAGS as HOST_CFLAGS by defaultDan Nicholson2009-09-121-0/+1
| | | | | | | | Unless we're cross compiling, the HOST_CFLAGS should be the same as the normal CFLAGS. This allows the x86 and x86_64 asm to be built correctly with a native compiler using -m32/-m64. Signed-off-by: Dan Nicholson <[email protected]>
* mesa: raise GL_INVALID_ENUM not GL_INVALID_VALUE for glTexParamter errorsVinson Lee2009-09-111-3/+3
| | | | Signed-off-by: Brian Paul <[email protected]>
* docs: document Gallium glDrawPixels(GL_STENCIL_INDEX) fixBrian Paul2009-09-101-0/+1
|
* softpipe: minor indentation fixBrian Paul2009-09-101-1/+1
|
* softpipe: set dirty_render_cache in softpipe_clear()Brian Paul2009-09-101-0/+2
| | | | | | | This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right after a glClear(). The check-for-flush test was failing because we didn't set the dirty_render_cache flag in softpipe_clear(). So we saw stale data when we mapped the stencil buffer.
* docs: initial 7.5.2 release notes pageBrian Paul2009-09-102-0/+52
|
* intel: add B43 chipset supportZhenyu Wang2009-09-102-1/+6
| | | | | | | | | Signed-off-by: Zhenyu Wang <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Hopefully this will be one of the last cherry-picks. (cherry picked from commit ca246dd186f9590f6d67038832faceb522138c20)
* scons: Set default_dri to no for Mac OS.Vinson Lee2009-09-091-2/+2
| | | | Mac OS does not have libdrm.
* mesa: bump version to 7.5.2Brian Paul2009-09-083-5/+5
| | | | I'm not 100% sure there'll be a 7.5.2 release, but just in case.
* i965: fix incorrect test for vertex position attributeBrian Paul2009-09-083-1/+4
|
* egl: also use X types for building on Apple/MacOS XBrian Paul2009-09-081-1/+2
| | | | See bug 20413.
* prog/glsl: fix Makefile for samplers_array.Peter Hutterer2009-09-071-1/+1
| | | | | | | | | | | The rule added in 488b3c4d1bc3d830477180759a42dbaf8f5801b0 does not use the right INCDIR, breaking the build when GL isn't installed in the default include paths. 7.5 branch only fix, already fixed in master by rewriting the Makefile (ceb9459ed5e63207defa5d715958c2757933272f) Signed-off-by: Peter Hutterer <[email protected]>
* i965: Fix warnings in intel_pixel_read.c.Eric Anholt2009-09-041-0/+4
| | | | (cherry picked from commit c80ce5ac90b1e0ac7a72cd41c314aa2000bfecf5)
* intel: Also get the DRI2 front buffer when doing front buffer reading.Eric Anholt2009-09-044-1/+29
| | | | (cherry picked from commit df70d3049a396af3601d2a1747770635a74120bb)
* intel: Update Mesa state before span setup in glReadPixels.Eric Anholt2009-09-043-3/+13
| | | | | | We could have mapped the wrong set of draw buffers. Noticed while looking into a DRI2 glean ReadPixels issue. (cherry picked from commit afc981ee46791838f3cb83e11eb33938aa3efc83)
* intel: Move intel_pixel_read.c to shared for use with i965.Eric Anholt2009-09-042-306/+307
| | | | (cherry picked from commit dcfe0d66bfff9a55741aee298b7ffb051a48f0d3)
* i965: Add missing state dependency of sf_unit on _NEW_BUFFERS.Eric Anholt2009-09-041-2/+4
| | | | (cherry picked from commit 99174e7630676307f618c252755a20ba61ad9158)
* intel: Align cubemap texture height to its padding requirements.Eric Anholt2009-09-041-0/+10
| | | | | (cherry picked from commit a70e1315846cd5e8d6f2b622821ff8262fe7179d) (cherry picked from commit 29e51c3872531366570d032147abad50f8a3c1af)
* intel: Align untiled region height to 2 according to 965 docs.Eric Anholt2009-09-041-0/+7
| | | | | | This may or may not be required pre-965, but it doesn't seem unlikely, and I'd rather be safe. (cherry picked from commit b053474378633249be0e9f24010650ffb816229a)
* i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-09-043-1/+5
| | | | | | | | | For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603. (cherry picked from commit f44916414ecd2b888c8a680d56b7467ccdff6886)
* i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt2009-09-041-1/+21
| | | | | | | | | Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be useful for the looping code. Bug #18992 (cherry picked from commit 78c022acd0b37bf8b32f04313d76255255e769c1) (cherry picked from commit 63d7a2f53fb38e170f4e55f2b599e918edf2c512)
* i965: asst clean-ups, etc in brw_vs_emit()Brian Paul2009-09-041-11/+10
| | | | (cherry picked from commit fd7d764514c540987549c3ea88a2d669b0f0ea58)
* i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt2009-09-041-0/+13
| | | | | | Previously, we'd be branching based on whatever condition code happened to be laying around. (cherry picked from commit 7007f8b352763af89805f287153cb7972bff0523)
* i965: Spell "conditional" correctly.Eric Anholt2009-09-043-15/+15
|
* i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt2009-09-041-1/+5
| | | | | Bug #20821 (cherry picked from commit 191e028de20b2f954621b652aa77b06d0e93652a)
* i965: Assert that the offset in the VBO is below the VBO size.Eric Anholt2009-09-041-0/+14
| | | | | | | | | | | This avoids sending a bad buffer address to the GPU due to programmer error, and is permitted by the ARB_vbo spec. Note that we still have the opportunity to dereference past the end of the GPU, because we aren't clipping to a correct _MaxElement, but that appears to be harder than it should be. This gets us the 90% solution. Bug #19911. (cherry picked from commit d7430d942f6c7950a92367aeb13b80cf76ccad78)