| Commit message (Collapse) | Author | Age | Files | Lines |
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Now that Mesa core knows how to map teximages, we no longer needed the
compressed paths here.
Reviewed-by: Brian Paul <[email protected]>
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This continues to allocate texImage->Data as before, so
drivers calling these functions need to use that when present.
Reviewed-by: Brian Paul <[email protected]>
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This is untested, but should be close to working since it's basically
a copy of nouveau_teximage_map().
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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ctx->Driver.MapTextureImage() / UnmapTextureImage() will be called by
the glTex[Sub]Image(), glGetTexImage() functions, etc. when we're
accessing texture data, and also for software rendering when accessing
texture data.
Reviewed-by: Brian Paul <[email protected]>
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All driver implementations of FreeTextureImageBuffer already check
that Data != NULL and free it. However, this means that we will also
free driver storage if the driver storage wasn't in the form of a Data
pointer.
This was produced by the following semantic patch:
@@
expression C;
expression T;
@@
- if (T->Data) {
- C->Driver.FreeTextureImageBuffer(C, T);
+ C->Driver.FreeTextureImageBuffer(C, T);
- }
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This was produced by sed, except for one hunk in driverfuncs.c where
trailing whitespace was dropped.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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dbec3a5d introduced minor typos, this should fix them.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Another bug found by Andy Furniss.
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Fixing a bug reported by Andy Furniss.
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Since they are needed for display autodetection.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40443
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Signed-off-by: Maarten Lankhorst <[email protected]>
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Add rules to build egl_dri2 and make it a built-in EGL driver of
libGLES_mesa.
Reviewed-by: Chad Versace <[email protected]>
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Add platform_android.c that supports _EGL_PLAFORM_ANDROID. It works
with drm_gralloc, where back buffers of windows are backed by GEM
objects.
In Android a native window has a queue of back buffers allocated by the
server, through drm_gralloc. For each frame, EGL needs to
dequeue the next back buffer
render to the buffer
enqueue the buffer
After enqueuing, the buffer is no longer valid to EGL. A window has no
depth buffer or other aux buffers. They need to be allocated locally by
EGL.
Reviewed-by: Benjamin Franzke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
[olv: with assorted minor changes, mostly suggested during the review]
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Add rgba_masks to dri2_add_config. When it is non-NULL, the DRI config
is accepted only when the offsets and sizes of the its channels match
rgba_mask.
Reviewed-by: Chad Versace <[email protected]>
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For BOARD_GPU_DRIVERS=swrast build, DRM is not needed.
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Compile tested only.
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Compile tested only.
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Quickly tested with 945GME. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work and some do not.
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Quickly tested with VMWare Workstation 7.1.4 on Linux with GeForce
GT220. SurfaceFlinger (the display server and compositor) works. 2D
apps with RGB visual works. However, due to missing
PIPE_FORMAT_R8G8B8A8_UNORM support, those with RGBA visual do not.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile
and SConscript share it.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile
and SConscript share it.
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For each driver, factor out C_SOURCES from Makefile to Makefile.sources,
and let Makefile and SConscript share it.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile
and SConscript share it.
Note that
$(TOP)/src/glsl/ralloc.c and
$(TOP)/src/mesa/program/register_allocate.c
are removed from C_SOURCES in Makefile.sources and added back in
Makefile and SConscript. The idea is that they are not part of r300g.
But having them in libr300.a makes build non-GL targets such as the
compiler tests or g3dvl much easier. Also, for practical reason, TOP
would be an undefined variable in Makefile.sources.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile
and SConscript share it.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile
and SConscript share it.
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drmVersion and driver specific ioctls are used to get the PCI ID from a
DRM fd. Eexpand the mechanism to nouveau and vmwgfx, except that for
nouveau, only the vendor ID is needed, and for vmwgfx, always assume
SVGA II.
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There is only one chipset
15ad:0405 VMware SVGA II Adapter
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Some of the changes are spurious because somebody forgot to do this
when adding glFramebufferTextureLayerARB.
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When generating dispatch templates, emit the '(void) blah;' magic to
make GCC happy. This reduces a lot of warning spam if you build with
-Wunused-parameter or -Wextra.
Reviewed-by: Chia-I Wu <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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