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* mesa: Consider textures incomplete when maxlevel < baselevel.Eric Anholt2011-01-051-0/+6
* i915: Enable LOD preclamping on 8xx like on 915/965.Eric Anholt2011-01-052-0/+3
* i915: Implement min/max lod clamping in hardware on 8xx.Eric Anholt2011-01-053-25/+32
* intel: Drop TEXTURE_RECTANGLE check in miptree layout setup.Eric Anholt2011-01-051-37/+24
* intel: Clean up redundant setup of firstLevel.Eric Anholt2011-01-051-5/+4
* intel: Drop a check for GL_TEXTURE_4D_SGIS.Eric Anholt2011-01-051-1/+0
* swrast: Remove unnecessary headers.Vinson Lee2011-01-052-2/+0
* i965: Simplify the renderbuffer setup code.Eric Anholt2011-01-051-102/+93
* st/xorg: Flesh out colour map support and support depth 8.Michel Dänzer2011-01-053-1/+80
* i965: use BLT to clear buffer if possible on SandybridgeXiang, Haihao2011-01-051-6/+0
* i965: Add support for SRGB DXT1 formats.Eric Anholt2011-01-043-2/+10
* glcpp: Add test for recursive #define.Vinson Lee2011-01-041-0/+3
* mesa: Fix the baseFormat for GL_COMPRESSED_SLUMINANCE_EXT.Eric Anholt2011-01-041-1/+1
* intel: Merge our choosetexformat fallbacks into core.Eric Anholt2011-01-046-230/+107
* mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.Eric Anholt2011-01-043-91/+183
* glcpp: Add division by zero test cases.Vinson Lee2011-01-042-0/+4
* mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010Marek Olšák2011-01-043-15/+25
* st/mesa: advertise GL_ARB_half_float_pixelMarek Olšák2011-01-041-0/+1
* r300/compiler: disable the rename_regs pass for loopsMarek Olšák2011-01-041-0/+8
* r600g: support up to 64 shader constantsAlex Deucher2011-01-042-1/+20
* r300/compiler: Fix black terrain in Civ4Tom Stellard2011-01-041-8/+1
* glsl: Check that integer vertex outputs are qualified with flatChad Versace2011-01-041-0/+19
* glsl: Allow redeclaration of gl_Color and its variants in GLSL 1.30Chad Versace2011-01-041-0/+21
* glsl: Comment ast_type_qualifier.flagsChad Versace2011-01-041-1/+5
* intel: When validating an FBO's combined depth/stencil, use the given FBO.Eric Anholt2011-01-041-4/+4
* intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.Eric Anholt2011-01-041-4/+16
* Merge remote branch 'origin/nvc0'Christoph Bumiller2011-01-0449-12/+17359
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| * nvc0: fix index size method value for u8 indicesChristoph Bumiller2011-01-041-8/+2
| * nvc0: set the correct FP header bit for multiple colour outputsChristoph Bumiller2011-01-041-1/+1
| * nvc0: delete memory caches and fence on screen destructionChristoph Bumiller2011-01-044-0/+50
| * nvc0: use mov instead of ld for scalar const loadsChristoph Bumiller2011-01-041-1/+6
| * nvc0: fix resource unmap after vertex pushChristoph Bumiller2011-01-043-10/+8
| * nvc0: use the proper typed opcodes in constant foldingChristoph Bumiller2011-01-041-86/+92
| * nvc0: demagic GP invocation count bitfieldChristoph Bumiller2011-01-041-2/+16
| * nvc0: rewrite the 9097 GRAPH macrosChristoph Bumiller2011-01-042-177/+192
| * drm/nvc0: don't un-bind every subchannel on initBen Skeggs2010-12-301-5/+0
| * nvc0: reference the vertex buffersChristoph Bumiller2010-12-271-0/+6
| * nvc0: reenable some shader optimizationsChristoph Bumiller2010-12-272-51/+63
| * nvc0: use VTX_ATTR for stride 0 vertex attributesChristoph Bumiller2010-12-271-30/+69
| * nvc0: implement VRAM buffer transfers with bounce buffersChristoph Bumiller2010-12-2712-116/+336
| * nvc0: init miptree transfer layer strideChristoph Bumiller2010-12-271-1/+2
| * nvc0: respond please inline to PIPE_SHADER_CAP_SUBROUTINESChristoph Bumiller2010-12-231-0/+2
| * nvc0: fix layer stride stateChristoph Bumiller2010-12-233-18/+30
| * nvc0: use most defs/decls from nouveau_pushbuf.hChristoph Bumiller2010-12-238-118/+29
| * nvc0: remove unused 'buf' parameter in pipe_buffer_unmapBen Skeggs2010-12-211-1/+1
| * nvc0: BEGIN_RING->BEGIN_RING_NI in a couple of placesBen Skeggs2010-12-212-2/+2
| * nvc0: fence.bo is mappable, mark it as suchBen Skeggs2010-12-211-1/+2
| * Merge remote branch 'origin/master' into nvc0-newBen Skeggs2010-12-2130-75/+401
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| * | nvc0: s/INLIN_RING/IMMED_RINGChristoph Bumiller2010-12-195-11/+11
| * | nvc0: improve shader support for texturingChristoph Bumiller2010-12-196-45/+133