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* nv30: Set pipe status on clearPatrice Mandin2008-04-111-0/+1
* nv40: use vb/ve counts rather than shader inputs for related loopsBen Skeggs2008-04-092-28/+6
* Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-04-0989-2550/+3600
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| * cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
| * i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+14
| * gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
| * gallium: Fix overzealous assert.José Fonseca2008-04-081-1/+5
| * gallium: Fix up scons build.Michel Dänzer2008-04-081-0/+1
| * gallium: get rid of bufloop quad stageBrian2008-04-075-6/+0
| * gallium: begin reworking quad stages for multiple color outputsBrian2008-04-0711-671/+734
| * gallium: Allow to debug memory leaks in nested scopes.José Fonseca2008-04-082-11/+11
| * gallium: check ctx->DrawBuffer before flushing bitmap cache.Brian Paul2008-04-071-29/+31
| * gallium: fix the texture case in default_deep_rgba_format()Brian Paul2008-04-071-1/+4
| * gallium: slightly improved accum clear/mad operationsBrian Paul2008-04-071-33/+55
| * gallium: accum buffer fixesBrian Paul2008-04-074-11/+84
| * gallium: remove stray commentBrian Paul2008-04-071-5/+1
| * gallium: clean-up in st_renderbuffer_alloc_storage()Brian Paul2008-04-071-11/+16
| * mesa: call _mesa_remove_varying_reads() after compiling vertex shadersBrian2008-04-071-0/+15
| * mesa: new _mesa_remove_varying_reads() functionBrian2008-04-072-2/+96
| * mesa: added _mesa_insert_instructions()Brian2008-04-072-10/+52
| * mesa: added _mesa_free_instructions()Brian2008-04-072-0/+20
| * draw: strip edgeflags out of fetch-emit pathKeith Whitwell2008-04-071-1/+1
| * draw: fix edgeflag handling on the pt pathsKeith Whitwell2008-04-064-175/+253
| * draw: Use debug_printf().Michal Krol2008-04-051-2/+2
| * gallium: Keep fenced buffers list ordered.José Fonseca2008-04-051-53/+99
| * gallium: Fix typo.José Fonseca2008-04-051-1/+1
| * gallium: Use the custom snprintf implementation everywhere (for Win32).José Fonseca2008-04-052-8/+12
| * mesa: no longer combine vertex/fragment shader parameters/uniformsBrian2008-04-044-270/+239
| * mesa: new functions for managing list/index of uniformsBrian2008-04-042-0/+248
| * mesa: test code to exercise more GLSL functionsBrian2008-04-041-27/+18
| * mesa: added more ext funcs (from Mesa/master)Brian2008-04-041-0/+24
| * gallium: always pass size=4 to make_immediate()Brian2008-04-041-2/+1
| * gallium: adjust the code in update_textures() to look more like update_sample...Brian2008-04-041-8/+7
| * mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
| * mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
| * gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
| * gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
| * gallium: new debug code, disabledBrian Paul2008-04-041-0/+15
| * gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-044-0/+5
| * gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-047-28/+71
| * gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
| * gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
| * draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-046-99/+196
| * Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
| * test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
| * Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
| * add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
| * gallium: fix two-side stencil handlingRoland Scheidegger2008-04-042-2/+3
* | nv40: implement user clip planesBen Skeggs2008-04-077-112/+87
* | nv40: kill some warningsBen Skeggs2008-04-041-2/+0