| Commit message (Collapse) | Author | Age | Files | Lines |
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This hooks up the bits necessary to build gallium dri drivers, with
radeonSI as the first example driver. This isn't tested yet.
v4: - drop radeonsi generated header from sources.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <eric at anholt.net>
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <eric at anholt.net>
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This builds the radeonsi (and radeon) window system bits and gallium
driver bits.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <eric at anholt.net>
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <eric at anholt.net>
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This builds ddebug, noop, rbug, and trace drivers.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <eric at anholt.net>
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Signed-off-by: Dylan Baker <[email protected]>
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Rather than group dependencies in complex groups, use a flatter
structure with split dependencies to avoid checking for the same
dependencies twice.
v2: - Fix building vulkan drivers without gallium or dri drivers
v3: - Drop TODO comment that is done
- Fix typo in commit message
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: - guard gallivm files with "with_llvm" instead of "dep_llvm.found()"
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v1)
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This can be applied to all GLX implementations, and in autotools this is
guarded only by the --enable-glx-tls flag. Since this is on by default
in autotools, and is strictly better than being off, the meson build
doesn't even have a toggle for it.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This confused the with_dri flag which is meant to control Direct
Rendering Infrastructure, not classic drivers
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When we start adding non-free software platforms support we'll need to
guard this, but for now it should be fine as is.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These are used by gallium drivers.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These are currently auto-generated, but meson needs the same files, so
lets commit them to reduce duplication.
v3: - Rename .build to build-support
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This reverts commit d80cbbeaff9329fdc78ae3d97097c1e65dfcdd61.
It turns out that formats do matter - the framebuffer's miptree has an
sRGB format, and the one we created did not. This broke rendering when
using KWin compositing, GNOME Terminal Fedora (with a transparent
background), and Qt menu rendering in general, to name a few.
It's been a month and this hasn't been fixed, and I'm sick of reverting
this patch or applying NAK'd hacks and restarting various programs at
random times every day, multiple times a day, to keep my desktop
environment functional.
The only benefit of this patch was to prepare the way for modifiers,
which AFAIK aren't finished yet anyway, so there's really no downside
to reverting it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102924
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Commit 32fcced7b479 ("meta: Unset the textures_used_by_txf bitfield.")
added a dependency in libmesa_dricore to NIR headers, but failed to add
libmesa_nir as a dependency resulting in a build error:
In file included from external/mesa3d/src/mesa/drivers/common/meta.c:90:
external/mesa3d/src/compiler/nir/nir.h:48:10: fatal error: 'nir_opcodes.h' file not found
Add libmesa_nir as a static library dependency to libmesa_dricore.
Fixes: 32fcced7b479 ("meta: Unset the textures_used_by_txf bitfield.")
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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We know that we will only ever need to lookup an external handle and so
can defer adding a bo to the external ht until it is ever exported or
imported, keeping that hashtable compact.
Reviewed-by: Kenneth Graunke <[email protected]>
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All 4 other version strings do it like this.
((Also, double parentheses just look confusing))
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Meson already uses this, let's get the other build sys to use it too.
Note: rstrip() was dropped, as truncating to the first 10 chars already
gets rid of the terminating newline (not an issue with the env var
either, unless maliciously crafted to break the build... not sure this
is a real-world issue).
Verified to work and give the same output as before on both python 2
and 3 :)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The new A1B5G5R5_UNORM, X1B5G5R5_UNORM formats were added in the
wrong place in commit ef874ee450b18e.
Fixes: ef874ee450b18e "gallium: Add support for 5551 with the 1-bit field in the low bit."
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This was a leftover from i915. The one caller in i965 always passes in
false so there's no point in having the parameter.
Reviewed-by: Kenneth Graunke <[email protected]>
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In the early days of the Vulkan driver, we thought it would be a good
idea to just make genN just fall back to the genN-1 code if it didn't
need to be any different for genN. While this seemed like a good idea,
it ultimately ended up being far simpler to just recompile everything.
We haven't been using the fall-through functionality for some time so
we're better off just deleting it so it doesn't accidentally start
causing problems.
Reviewed-by: Lionel Landwerlin <[email protected]>
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These are pulled directly from brw_multisample_state.h
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The spec requires the number of buffer to be greater than 0.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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These extensions are good for Vulkan interop, so track them.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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We won't split varyings marked as always active because there
is no point in doing so. This means we need to mark both
sides of the interface as always active otherwise we will have
a mismatch and start removing things we shouldn't.
Reviewed-by: Eric Anholt <[email protected]>
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This is intended to be called before nir_lower_io() so that we
can do some linking optimisations with the results. It can also
be used with drivers that don't use nir_lower_io() at all such
as RADV.
v2: pass mode mask rather than first and last stage integer.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The rest should be possible too, just needs some additional
investigation. Passes fbo-*-formats piglit tests.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Make sure that BGRX rendering is swapped the correct way around.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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We already have a pointer to the texture object. Use it here.
Reviewed-by: Timothy Arceri <[email protected]>
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Draw operations should not use the TS if the TS buffer content is invalid,
as this leads to wrong rendering or even GPU hangs. As the TS valid status
can change between draws (clear operations changing it to valid, blits using
the RS to the color or ZS buffer changing it to invalid), the TS_MEM_CONFIG
must be updated before each draw if the status has changed.
This fixes the remaining TS related piglit failures (regressions of a
standard run against a piglit run with TS completely disabled).
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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When not all of the vertex attributes are actually used in the shader,
we end up with some inputs without an assigned reg. Those are marked
as invalid and must be skipped when assigning the inputs, as those would
overwrite other valid inputs otherwise.
Fixes piglit drawpixels and a bunch of other tests using the st_draw path.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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This saves some useless CMASK initializations/eliminations in
the Vulkan SSAO demo.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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My guess is that the GPU is going to report VM faults if
vkCmdDrawIndirectCountAMD() (and friends) are used.
Cc: [email protected]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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ssize_t is a GNU extension and is not available on Windows or MacOS.
Instead, we use intptr_t which should be effectively equivalent and is
part of the C standard. This should fix the Windows and Mac OS builds.
Fixes: 3af1c829891a4530682bce113fdd512d4f2de3c6
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103253
Reviewed-by: Jose Fonseca <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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This really makes more sense in the intel_batchbuffer struct.
Reviewed-by: Chris Wilson <[email protected]>
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fast_clear_op is leftover from the meta-fast-clear days.
No idea what the other thing was for, but it isn't used now.
Reviewed-by: Chris Wilson <[email protected]>
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Currently all the build systems but Meson generate the header in
src/mapi/glapi. Meson cannot do that since:
- it does not allow user control over the location of output files
- moving the generation rule(s) causes explosion due to the unusual
structure of glapi and friends
- copying the file into the correct location is a non-trivial task
To workaround the above deficiency in the least invasive way, let's
adjust the #include directive and add a few -I flags to the autotools
build.
Note: both builddir and srcdir, should be used. Otherwise building from
a release tarball fails badly.
Cc: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Since blob.h moved up to src/compiler the test should include that
instead of src/compiler/glsl
fixes: 0e3bd56c6ea783dbc ("compiler: Move blob up a level")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This reverts commit fc48ad24272799b154de37f6a944eb391bdbbb82.
There commit reference the previous commit as it justification of
changing behaviour. Although unlike the said commit, there's nothing
obviously wrong there.
I'll take a look close why Meson fails to pick the file, but in the
interim reverting this commit fixes the normal distcheck target.
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