Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: fix typo in the vec2 += operator function | Brian Paul | 2009-01-08 | 2 | -2/+2 |
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* | mesa: set version string to 7.3-rc1 | Brian Paul | 2009-01-08 | 1 | -1/+1 |
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* | docs: updated Cell docs, from gallium-0.2 branch | Brian Paul | 2009-01-08 | 1 | -15/+57 |
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* | docs: more 7.3 doc updates | Brian Paul | 2009-01-08 | 2 | -2/+16 |
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* | docs: import 7.2 relnotes, start on 7.3 relnotes | Brian Paul | 2009-01-08 | 3 | -0/+180 |
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* | glsl: fix broken +=, -=, *=, /= operators | Brian Paul | 2009-01-08 | 2 | -737/+786 |
| | | | | | | | These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible. | ||||
* | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul | 2009-01-08 | 1 | -1/+1 |
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* | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt | 2009-01-07 | 1 | -1/+1 |
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* | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change. | Eric Anholt | 2009-01-07 | 1 | -4/+0 |
| | | | | | Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM. | ||||
* | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | 2009-01-07 | 8 | -41/+5 |
| | | | | | | | | There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]> | ||||
* | i965: Remove dead brw_vs_tnl.c | Eric Anholt | 2009-01-07 | 3 | -61/+0 |
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* | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | 2009-01-07 | 1 | -2/+9 |
| | | | | If gl_FragData[0] is written but not gl_FragCOlor, use the former. | ||||
* | mesa: additional case in file_string() | Brian Paul | 2009-01-07 | 1 | -0/+2 |
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* | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | 2009-01-07 | 3 | -35/+65 |
| | | | | Now the #extension directives can be handled properly. | ||||
* | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | 2009-01-07 | 1 | -1/+1 |
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* | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | 2009-01-07 | 1 | -0/+11 |
| | | | | gl_FragData[] | ||||
* | i965: init dst reg RelAddr field to zero | Brian Paul | 2009-01-07 | 1 | -1/+2 |
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* | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt | 2009-01-07 | 1 | -0/+5 |
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* | i965: Add support for LRP in VPs. | Eric Anholt | 2009-01-07 | 1 | -0/+42 |
| | | | | Bug #19226. | ||||
* | mesa: Add _mesa_snprintf. | José Fonseca | 2009-01-07 | 5 | -7/+22 |
| | | | | | | On Windows snprintf is renamed as _snprintf. (cherry picked from commit f8f9a1b620d31d1a59855fd502caed325d4a324f) | ||||
* | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | 2009-01-07 | 1 | -1/+8 |
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* | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | 2009-01-07 | 1 | -24/+58 |
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* | glsl: remove dead code | Brian Paul | 2009-01-07 | 1 | -13/+2 |
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* | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | 2009-01-07 | 1 | -4/+3 |
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* | glsl: loop unroll adjustments | Brian Paul | 2009-01-06 | 1 | -1/+20 |
| | | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | ||||
* | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | 2009-01-06 | 1 | -24/+205 |
| | | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | ||||
* | mesa: Move var declaration to top of scope. | Brian Paul | 2009-01-06 | 1 | -0/+8 |
| | | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | ||||
* | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | 2009-01-06 | 2 | -4/+4 |
| | | | | (cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306) | ||||
* | mesa: remove dri_sarea.h, add glcore.h in Makefile | Brian Paul | 2009-01-06 | 1 | -1/+1 |
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* | mesa: Fix the size per pixel for packed pixel format data type. | Xiang, Haihao | 2009-01-06 | 3 | -2/+9 |
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* | mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵ | Xiang, Haihao | 2009-01-06 | 1 | -1/+1 |
| | | | | #19390) | ||||
* | dri: correct the damage. | Xiang, Haihao | 2009-01-06 | 1 | -2/+17 |
| | | | | Fixes bug #17234 | ||||
* | mesa: add GLushort cases for render to texture (Z-buffers) | Brian Paul | 2009-01-05 | 1 | -2/+50 |
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* | mesa: fix a GLSL swizzled writemask bug | Brian Paul | 2009-01-05 | 1 | -2/+18 |
| | | | | | | | | | This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189. | ||||
* | i965: implement OPCODE_TRUNC (round toward zero) on vertex path. | Brian Paul | 2009-01-05 | 4 | -1/+7 |
| | | | | Also, fix some RNDD vs. RNDZ confusion elsewhere. | ||||
* | glu: Add mangled symbols to export list | Tom Fogal | 2009-01-05 | 1 | -0/+59 |
| | | | | | | This adds all of the `mglu' symbols to the list of symbol exports for GLU. Without this patch, mangled GLU symbols are considered `internal' symbols, and calling any results in undefined references. | ||||
* | mesa: fix warning about possibly undefined var in GLSL compiler | Brian Paul | 2009-01-02 | 1 | -6/+4 |
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* | mesa: fix another "out of samplers" problem | Brian Paul | 2009-01-02 | 3 | -18/+50 |
| | | | | | | Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used. | ||||
* | i965: increase number of texture samplers to 16 | Brian Paul | 2009-01-01 | 2 | -3/+5 |
| | | | | | | This lets GLSL shaders use up to 16 samplers. Fixed function is still limited to 8 textures. Tested with progs/glsl/samplers.c | ||||
* | i965: comments, clean-ups, re-order some functions | Brian Paul | 2009-01-01 | 1 | -34/+54 |
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* | i965: added OPCODE_NRM3/4 | Brian Paul | 2009-01-01 | 1 | -0/+3 |
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* | i965: fix comment | Brian Paul | 2009-01-01 | 1 | -1/+1 |
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* | i965: indentation and formatting fixes | Brian Paul | 2009-01-01 | 1 | -45/+36 |
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* | i965: implement OPCODE_NRM3/NRM4 | Brian Paul | 2009-01-01 | 1 | -3/+33 |
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* | i965: whitespace, comment changes | Brian Paul | 2009-01-01 | 1 | -26/+11 |
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* | mesa: comments, whitespace changes | Brian Paul | 2009-01-01 | 1 | -13/+31 |
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* | demos: added progs/glsl/samplers.c to test all available texture samplers | Brian Paul | 2009-01-01 | 2 | -0/+365 |
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* | mesa: updated comments about GLSL constants | Brian Paul | 2009-01-01 | 1 | -2/+3 |
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* | mesa: increase max texture image units and GLSL samplers to 16 | Brian Paul | 2008-12-31 | 14 | -137/+189 |
| | | | | | | | | | | | | | | | | The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places. | ||||
* | intel: Share passthrough transform setup between glBitmap and glDrawPixels. | Eric Anholt | 2008-12-31 | 5 | -45/+52 |
| | | | | | | | The DrawPixels path was missing glViewport care, so blender's toolbar icons would go to the wrong places. Bug #19118. |