| Commit message (Collapse) | Author | Age | Files | Lines |
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Build tested only.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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where the other format-related functions live.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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There was a mistake just in those metric sets. We probably didn't
noticed because they're not really interesting for 3D workloads.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Just fixing names.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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This provides a good way to verify we haven't broken using the perf
driver on older kernels (which don't have the oa config loading
mechanism).
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This allows us to deploy new configurations without touching the
kernel.
v2: Detect loadable configs without creating one (Chris)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When making configs loadable from userspace in the kernel, we left to
userspace more responsability around programming some registers. In
particular one register we use to set directly in the driver has now
been moved into the configs.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Fixes: 513d7ffa23d42e96f831 "util: Add a SHA1 unit test program"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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nir_validate.c's #endif already had the correct NDEBUG comment
Fixes: dcb1acdea00a8f2c29777 "nir/validate: Only build in debug mode"
Fixes: 9ff71b649b4b3808a9e17 "i965/nir: Validate that NIR passes call nir_metadata_preserve()"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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(other uses of USE_VC4_SIMULATOR are already correct)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Language and spelling fixups in three places.
Cc: "17.2" "17.3" <[email protected]>
Signed-off-by: Ben Crocker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
[Eric: move two fixes from the other patch to this one.]
Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Just as an added precaution.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Fix a bunch of labels indicating when registers were added/removed
and normalize the SI-class GRBM_GFX_INDEX.
Reviewed-by: Marek Olšák <[email protected]>
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This fixes yet another case where DFRACEXP has only one destination. Found
by address sanitizer.
Fixes tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-frexp-dvec4-only-mantissa.shader_test
Fixes: 3b666aa74795 ("st/glsl_to_tgsi: fix DFRACEXP with only one destination")
Acked-by: Marek Olšák <[email protected]>
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When floating point textures are created on OpenGL ES 2.0, driver
is free to choose used internal format. Mesa makes this decision in
adjust_for_oes_float_texture. Error checking for glTexImage2D properly
checks that sized formats are not used. We use same error checking
path for glTexSubImage2D (since there is lot of overlap), however since
those checks include internalFormat checks, we need to pass original
internalFormat passed by the client. Patch adds oes_float_internal_format
that does reverse adjust_for_oes_float_texture to get that format.
Fixes following test failure:
ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float
(when running test with MESA_GLES_VERSION_OVERRIDE=2.0)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Cc: "17.3" <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
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The only reason why we needed that version was because the Vulkan driver
needed to be able to create the surface states so it could handle
indirect clear colors. Now that blorp handles them natively, there's no
need for the extra entrypoint.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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While we're at it, we break it into two nicely named functions.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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This way uninitialized fields get automatically zeroed and it's safe to
add more fields to blorp_surf.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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This doesn't go all the way of avoiding the txf_ms if it's fast-cleared,
however it does at least make us only do it once. This should improve
performance of MSAA resolves in the presence of lots of clear color.
Without the patch, enabling fast-clears in the multisampling Sascha demo
drops the framerate by about 10%. With this patch, enabling fast-clears
increases the demo's framerate by 25%.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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That name is already taken by one of the helpers in blorp_nir_builder.h
and, while we haven't moved the guts of blorp_blit.c there yet, we'd
like to start using some things from that header.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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AOSP master has changed the build default to -Werror making all the
warnings errors. Override that with -Wno-error.
Signed-off-by: Rob Herring <[email protected]>
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driver_cache_blob was introduced with the i965 disk cache, it allows
us to simplify the cache a little and possibly offers some minor
speed improvements since we load the GLSL metadata and TGSI from
disk in one pass.
Using driver_cache_blob should also make it straight forward to
implement binary support for ARB_get_program_binary in gallium.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The header can be included from C++, hence contents should have
appropriate notation.
Cc: [email protected]
Cc: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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r600_texture: 1488 -> 1248 bytes
Reviewed-by: Nicolai Hähnle <[email protected]>
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The next commit will reduce the size even more.
v2: typecast to uint64_t manually
v3: add more typecasts, add asserts
Reviewed-by: Nicolai Hähnle <[email protected]>
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r600_texture: 1736 -> 1488 bytes
Reviewed-by: Nicolai Hähnle <[email protected]>
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r600_resource is malloc'd.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103808
Fixes: 4b0dc098b256 ("gallium/u_threaded: don't map big VRAM buffers for the first upload directly")
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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ported from Vulkan
Reviewed-by: Nicolai Hähnle <[email protected]>
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If the TCS doesn't read back the outputs, no need to store them
to LDS in the first place. (except for tess factors).
This seems to give about 50fps (3290->3330) with tessellation demo.
I haven't tested if it impacts DoW3 at all.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is to be used for TCS optimisations on radv.
v2: don't set written on reads (nha)
Reviewed-by: Timothy Arceri <[email protected]>
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