| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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It's always good to have fewer decompress blits.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Most things are in place. Ideally we won't see decompress blits for stencil
anymore.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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also call st_init_driver_flags when st_context is initialized.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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_NEW_BUFFERS updates too much stuff.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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LS is merged into TCS. If there is no TCS, LS is merged into fixed-func
TCS. The problem is the fixed-func TCS was ignored by scratch update
functions, so LS didn't have the scratch buffer set up.
Note that Mesa 17.1 doesn't have merged shaders.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Colors are interpolated in the PS prolog. This was never used.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reserve one core for other things (like draw calls).
Reviewed-by: Nicolai Hähnle <[email protected]>
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If we enqueue too many jobs and destroy the GL context, it may take
several seconds before the jobs finish. Just drop them instead.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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unused.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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so that we can use TXF.
The cubemap blit pixel shader code size: 148 -> 92 bytes
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes piglit:
arb_texture_view-rendering-r32ui
TEX (image_sample) flushes denorms to 0 with FP32 textures on GCN, but such
a texture can contain integer data written using an integer render view.
If we do a transfer blit with TEX, denorms are flushed to 0. Luckily,
TXF (image_load) doesn't do that.
TXF also doesn't need to load the sampler state, so blit shaders don't have
to do s_load_dwordx4.
TXF doesn't do CLAMP_TO_EDGE, so it can only be used if the src box is
in bounds, or if we clamp manually (this commit doesn't).
Reviewed-by: Nicolai Hähnle <[email protected]>
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The sampler views always have first_level == last_level.
Now radeonsi doesn't have to use the WQM. (a few SALU removed)
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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BLORP has been capable of doing gen8-style HiZ ops for a while now. We
might as well start using it. The one downside is that this may cause a
bit more state emission since we still re-emit most things for BLORP.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The blorp_hiz_op entrypoint always acts on a full subresource of a HiZ
buffer so we can just set the flag unconditionally.
Reviewed-by: Topi Pohjolainen <[email protected]>
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This also changes it to be predicated so we only do the flush/stall on
clears and HiZ resolves. The docs only say it's needed for clears but
empirical evidence says it's also needed for HiZ resolves.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101283
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This commit does a few things:
1) Now that BLORP can do HiZ ops on gen8+, drop the gen6 prefix.
2) Switch parameters to uint32_t to match the rest of blorp.
3) Take a range of layers and loop internally.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Cc: "17.1" <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Cc: "17.1" <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Cc: "17.1" <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This commit, out of necessity, makes a number of changes at once:
1) Changes intel_mipmap_tree to store the clear color for both color
and depth as an isl_color_value.
2) Changes the depth/stencil emit code to do the format conversion of
the depth clear value on Haswell and earlier instead of pulling a
uint32_t directly from the miptree.
3) Changes ISL's depth/stencil emit code to perform the format
conversion of the depth clear value on Haswell and earlier instead
of assuming that the depth value in the float is pre-converted.
4) Changes blorp to pass the depth value through as a float.
5) Changes the Vulkan driver to pass the depth value to blorp as a
float rather than a uint.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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A number of internal VMware apitrace traces image comparisons fail with
dri3 because the viewport transformation becomes incorrect after an X
drawable resize. The incorrect viewport transformation sometimes persist
until the second draw-call after a swapBuffer.
Comparing with the dri2 glx code there are a couple of places where dri2
invalidates the drawable in the absence of server-triggered invalidation,
where dri3 doesn't do that. When these invalidation points are added to
dri3, the image comparisons become correct.
v2:
Addressed review comment by Michel Dänzer.
Cc: <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-and-tested-by: Michel Dänzer <[email protected]>
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The BLEND_STATE documentation says that alpha to one must be disabled
when dual color blending is enabled. However, it appears that it simply
fails to override src1 alpha to one.
We can work around this by leaving alpha to one enabled, but overriding
SRC1_ALPHA to ONE and ONE_MINUS_SRC1_ALPHA to ZERO. This appears to be
what the other driver does, and it looks like it works despite the
documentation saying not to do it.
Fixes spec/ext_framebuffer_multisample/alpha-to-one-dual-src-blend *
Piglit tests.
v2: Add UNUSED to shut up warning on generations which don't use this.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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