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* apple: Fix multiple build failures in applegl_glx.cJeremy Huddleston2011-06-052-14/+29
* apple: Build darwin using applegl rather than indirectJeremy Huddleston2011-06-053-3/+20
* glx: Dead code removalJeremy Huddleston2011-06-051-2/+0
* apple: ifdef out come glapi-foo on darwinJeremy Huddleston2011-06-051-0/+4
* apple: Change from XExtDisplayInfo to struct glx_displayJeremy Huddleston2011-06-051-4/+6
* dri/nouveau: fix gnome-shell segfaultBen Skeggs2011-06-061-1/+1
* apple: Rename GLXcontextJeremy Huddleston2011-06-051-1/+1
* apple: Rename _gl_context_modes_find_visual to glx_config_find_visualJeremy Huddleston2011-06-051-1/+1
* apple: Re-add driContext and do_destroyJeremy Huddleston2011-06-051-0/+5
* apple: Rename GLXcontextJeremy Huddleston2011-06-054-6/+6
* apple: Rename __GLcontextModes to struct glx_configJeremy Huddleston2011-06-052-2/+2
* apple: Rename glcontextmodes.[ch] to glxconfig.[ch]Jeremy Huddleston2011-06-055-5/+5
* apple: Update GL specsJeremy Huddleston2011-06-057-439/+4738
* meta: Don't do sRGB encode for framebuffer blits on sRGB-enabled framebuffers.Eric Anholt2011-06-051-0/+6
* meta: Don't do srgb to linear decode when blitting srgb textures.Eric Anholt2011-06-051-0/+10
* glx: Fix use-before-null-check in dri2InvalidateBuffers().Eric Anholt2011-06-031-1/+6
* i965: Drop remaining strict conformance fallback for GL_POINT_SMOOTH.Eric Anholt2011-06-031-30/+0
* i965: Drop strict conformance fallback for GL_LINE_STIPPLE.Eric Anholt2011-06-031-18/+0
* i965: Drop strict conformance fallback for GL_LINE_SMOOTH.Eric Anholt2011-06-031-9/+0
* i965: Drop strict conformance fallback for GL_POLYGON_SMOOTH.Eric Anholt2011-06-031-6/+0
* i965: Drop INTEL_CONFORMANCE=2 fallback code.Eric Anholt2011-06-031-3/+0
* glsl: fixed printing of structure constants.Paul Berry2011-06-031-1/+1
* AST dump: fixed printing of conditionals.Paul Berry2011-06-031-1/+1
* r600g: move spi update to only when states change.Dave Airlie2011-06-031-2/+9
* cso: move cso hashes to a more table driven schemeDave Airlie2011-06-032-84/+21
* u_prim: convert u_trim_pipe_prim to table driven.Dave Airlie2011-06-031-47/+24
* r600g: make conv pipe prim table driven.Dave Airlie2011-06-031-32/+20
* mesa: fix typo (s/GLGL/GLSL/)Brian Paul2011-06-021-1/+1
* mesa: 80-column wrappingBrian Paul2011-06-021-8/+14
* mesa: consolidate glGetUniform codeBrian Paul2011-06-021-124/+64
* mesa: refactor/consolidate uniform lookup codeBrian Paul2011-06-021-96/+87
* mesa: add some minor fixes for geometry shadersBrian Paul2011-06-021-0/+6
* dri: add missing files from 873379a8818eed9ab16c24728b7091a3a3705c5bBrian Paul2011-06-022-0/+112
* mesa: add implementation of glDrawElementsInstancedBaseVertexPierre-Eric Pelloux-Prayer2011-06-025-4/+35
* glapi: regenerated filesPierre-Eric Pelloux-Prayer2011-06-029-7019/+7113
* glapi: add glDrawElementsInstancedBaseVertex() function to xmlBrian Paul2011-06-021-0/+9
* dri/nouveau: Fix build with --enable-shared-dricore.Johannes Obermayr2011-06-0221-151/+81
* r300: remove MIN3 macro, already defined in macros.hBrian Paul2011-06-021-1/+0
* r600g: sampler and texture state doesn't need a range/block.Dave Airlie2011-06-034-34/+50
* glx: Remove (unused, broken) fastImageUnpack fast pathAdam Jackson2011-06-023-70/+39
* glx: Fix another case of using req outside of the display lockAdam Jackson2011-06-021-2/+2
* softpipe: add a better fake implementation of fencesMarek Olšák2011-06-022-6/+5
* util: faster logbase2Brian Paul2011-06-021-4/+7
* mesa: faster logbase2Benjamin Bellec2011-06-021-24/+11
* st/mesa: add GL_R11F_G11F_B10F to format tableBrian Paul2011-06-021-0/+4
* d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0Christoph Bumiller2011-06-021-1/+1
* d3d1x/sm4: fix swizzle for 1 component operandsChristoph Bumiller2011-06-021-0/+1
* i965: Raise const.MaxTextureLevels to 14 (8192)Chris Wilson2011-06-021-3/+3
* r600g: add spi state and move spi/vgt to modify registerDave Airlie2011-06-022-16/+35
* r600g: decrease CPU time on set buffer resourcesDave Airlie2011-06-025-24/+92