Commit message (Collapse) | Author | Age | Files | Lines | |
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* | i965: Update WM maximum threads for G4X. | Eric Anholt | 2008-11-12 | 1 | -2/+7 |
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* | i965: Add a big comment explaining my understanding of URB management. | Eric Anholt | 2008-11-12 | 1 | -1/+38 |
| | | | | | It shouldn't offer anything new over what's in the docs (except for G4X notes), but here it's all in one place. | ||||
* | glFlush before CopySubBuffer, fix coordinates and extension name typo. | Kristian Høgsberg | 2008-11-12 | 3 | -2/+8 |
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* | glx: fix xcb build | Hanno Böck | 2008-11-12 | 1 | -0/+5 |
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* | mesa: fix version check in dinoshade.c | Brian Paul | 2008-11-11 | 1 | -1/+1 |
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* | mesa: allow relative indexing into all register files and indirect dst ↵ | Brian Paul | 2008-11-11 | 3 | -128/+128 |
| | | | | register indexing | ||||
* | Don't mess with emacs tab width. | Kristian Høgsberg | 2008-11-11 | 43 | -43/+0 |
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* | intel: reset cliprect_mode to IGNORE_CLIPRECTS. | Xiang, Haihao | 2008-11-11 | 1 | -1/+3 |
| | | | | | | This ensures all batchbuffers have a same cliprect mode after calling _intel_batchbuffer_flush even if there aren't invalid commands in the current batch buffer. (fix bug#18362). | ||||
* | mesa: restore the negate flag of dots in build_lighting. | Xiang, Haihao | 2008-11-11 | 1 | -0/+3 |
| | | | | | Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light. | ||||
* | mesa: update new state for RasterPos like other operations. | Xiang, Haihao | 2008-11-11 | 1 | -3/+3 |
| | | | | This fixes a lighting issue when drawing a bitmap. | ||||
* | mesa: new _mesa_is_pow_two() function | Brian | 2008-11-10 | 5 | -23/+33 |
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* | mesa: restore glapi/ prefix on #include | Brian Paul | 2008-11-10 | 2 | -2/+2 |
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* | mesa: fix some misc breakage caused by editing auto-generated files rather ↵ | Brian Paul | 2008-11-10 | 4 | -9/+21 |
| | | | | | | | | than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c. | ||||
* | GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident() | Brian Paul | 2008-11-10 | 6 | -165/+141 |
| | | | | | | | | | | | | | | | | See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time. | ||||
* | dri: alloc __DRIscreen object with calloc() | Brian Paul | 2008-11-10 | 1 | -1/+1 |
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* | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | 2008-11-10 | 7 | -31/+52 |
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* | mesa: initial support for uniform variable initializers. | Brian Paul | 2008-11-10 | 1 | -5/+22 |
| | | | | | This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. | ||||
* | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | 2008-11-10 | 1 | -5/+10 |
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* | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | 2008-11-10 | 2 | -6/+16 |
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* | undo accidental changes to multitex.frag shader | Brian Paul | 2008-11-10 | 1 | -22/+2 |
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* | mesa: remove OPCODE_INT #define | Brian | 2008-11-08 | 1 | -3/+0 |
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* | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian | 2008-11-08 | 1 | -0/+5 |
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* | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | 2008-11-07 | 11 | -2598/+2706 |
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* | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | 2008-11-07 | 11 | -2609/+2749 |
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* | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | 2008-11-07 | 2 | -402/+418 |
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* | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul | 2008-11-07 | 1 | -2/+2 |
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* | mesa: fix opcode table order bug | Brian Paul | 2008-11-07 | 1 | -2/+2 |
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* | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | 2008-11-07 | 4 | -3/+18 |
| | | | | emitted yet though) | ||||
* | mesa: added DP2, DP2A instructions | Brian Paul | 2008-11-07 | 3 | -2/+32 |
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* | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | 2008-11-07 | 3 | -23/+199 |
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* | mesa: include shader/prog_instruction.h | Brian Paul | 2008-11-07 | 1 | -0/+1 |
| | | | | Seems to fix a mysteriously missing build dependency. | ||||
* | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | 2008-11-07 | 3 | -0/+45 |
| | | | | | | We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter. | ||||
* | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | 2008-11-07 | 1 | -3/+2 |
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* | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | 2008-11-06 | 5 | -18/+21 |
| | | | | Trunc is a more accurate description; there's no type conversion involved. | ||||
* | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 3 | -4/+26 |
| | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | ||||
* | i965: Always check vertex program. | Xiang, Haihao | 2008-11-06 | 1 | -1/+4 |
| | | | | | | Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap. | ||||
* | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | 2008-11-05 | 2 | -10/+335 |
| | | | | OPCODE_NOISE4 coming later. | ||||
* | mesa: Fix compiler warnings on Windows. | Brian Paul | 2008-11-05 | 1 | -1/+1 |
| | | | | cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | ||||
* | mesa: fix a GLSL array indexing codegen bug | Brian Paul | 2008-11-05 | 2 | -8/+101 |
| | | | | Expressions like array[i] + array[j] didn't work properly before. | ||||
* | mesa: remove extra \n from printf string | Brian Paul | 2008-11-05 | 1 | -1/+1 |
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* | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | 2008-11-05 | 3 | -7/+16 |
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* | added glsl/skinning.c test to test matrix blending/weighting | Brian Paul | 2008-11-04 | 5 | -2/+340 |
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* | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | 2008-11-04 | 1 | -8/+8 |
| | | | | The swizzle mask for such variables wasn't set up properly. | ||||
* | print err msg if unable to open shader file | Brian Paul | 2008-11-04 | 1 | -0/+1 |
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* | remove old debug glFlush/Finish calls from demos | Brian Paul | 2008-11-04 | 4 | -9/+0 |
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* | i965: Clean up stale NDC comment. | Eric Anholt | 2008-11-02 | 1 | -2/+1 |
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* | i965: Avoid vs header computation for negative rhw on G4X. | Eric Anholt | 2008-11-02 | 1 | -3/+3 |
| | | | | This cuts one MOV out when setting a zero header. | ||||
* | i965: Merge GM45 into the G4X chipset define. | Eric Anholt | 2008-11-02 | 9 | -25/+24 |
| | | | | | The mobile and desktop chipsets are the same, and having them separate is more typing and more chances to screw up. | ||||
* | i965: Fix copy'n'paste issue that made brw->urb.constrained useless. | Eric Anholt | 2008-11-02 | 1 | -3/+7 |
| | | | | Also, add a comment explaining what brw->urb.constrained tries to do. | ||||
* | mesa: silence warnings | Brian Paul | 2008-11-01 | 1 | -3/+3 |
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