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* freedreno/a3xx/compiler: handle kill properly (new compiler)Rob Clark2014-02-164-26/+105
| | | | | | | | | | | | | Since 'kill' does not produce a result, the new compiler was happily optimizing them out. We need to instead track 'kill's similar to outputs. But since there is no non-predicated kill instruction, (and for flattend if/else we do want them to be predicated), we need to track the topmost branch condition on the stack and use that as src arg to the kill. For a kill at the topmost level, we have to generate an immediate 1.0 to feed into the cmps.f for setting the predicate register. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: trans_cmp() sanityRob Clark2014-02-161-51/+35
| | | | | | | | | | | | | | | Thanks to figuring out 32bit float render target, and adding regdump test in fdre-a3xx, I can more easily play around with instructions to figure out range of inputs/outputs/etc. And from this I can conclude that cmps.f works more like expected and I can do something much more simple in trans_cmp() (compared to before which was more closely emulating the instruction sequence of the blob compiler). And using sel.b32 (binary 0/1) often makes more sense than sel.f32 (+/- float) or sel.u32 (+/- uint) as it can use the output directly from cmps.f without needing the 'add.s tmp0, tmp0, -1'. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix problems if no color buf boundRob Clark2014-02-162-2/+7
| | | | Signed-off-by: Rob Clark <[email protected]>
* meta: Don't try to enable FF texturing when we're using GLSL.Eric Anholt2014-02-141-6/+3
| | | | | | On a core context, this would throw an error. Reviewed-by: Kenneth Graunke <[email protected]>
* main: Avoid double-free of shader LabelCarl Worth2014-02-141-0/+1
| | | | | | | | | | | | | | | | | | | As documented, the _mesa_free_shader_program_data function: "Frees all the data that hangs off a shader program object, but not the object itself." This means that this function may be called multiple times on the same object, (and has been observed to). Meanwhile, the shProg->Label field was not being set to NULL after its free(). This led to a second call to free() of the same address on the second call to this function. Fix this by setting this field to NULL after free(), (just as with all other calls to free() in this function). Reviewed-by: Brian Paul <[email protected]> CC: [email protected]
* gallium/pipebuffer: change pb_cache_manager_create() size_factor to floatBrian Paul2014-02-144-8/+8
| | | | | | | Requested by Marek. Reviewed-by: Marek Olšák <[email protected]> Cc: "10.1" <[email protected]>
* svga/winsys: Propagate surface shared information to the winsysThomas Hellstrom2014-02-145-26/+44
| | | | | | | | | | | | | | | | | The linux winsys needs to know whether a surface is shared. For guest-backed surfaces we need this information to avoid allocating a mob out of the mob cache for shared surfaces, but instead allocate a shared mob, that is never put in the mob cache, from the kernel. Also previously, all surfaces were given the "shareable" attribute when allocated from the kernel. This is too permissive for client-local surfaces. Now that we have the needed info, only set the "shareable" attribute if the client indicates that it needs to share the surface. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.1" <[email protected]>
* svga/winsys: implement GBS supportBrian Paul2014-02-1419-323/+3064
| | | | | | | This is a squash commit of many commits by Thomas Hellstrom. Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* gallium/util: Add flush/map debug utility codeThomas Hellstrom2014-02-143-0/+530
| | | | | | Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.1" <[email protected]>
* gallium/pipebuffer: Add a cache buffer manager bypass maskThomas Hellstrom2014-02-143-5/+23
| | | | | | | | | | | | | In some situations, it may be desirable to bypass the cache at buffer creation but to insert the buffer in the cache at buffer destruction. One such situation is where we already have a kernel representation of a buffer that we want to use, but we also want to insert it in the cache when it's freed up. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.1" <[email protected]>
* pipebuffer, winsys: Add a size match parameter to the cached buffer managerThomas Hellstrom2014-02-143-4/+8
| | | | | | | | In some situations it's important to restrict the sizes of buffers that the cached buffer manager is allowed to return Signed-off-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: update texture code for GBSBrian Paul2014-02-142-64/+326
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: update buffer code for GBSBrian Paul2014-02-142-42/+224
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: add new helper functions for GBS buffersBrian Paul2014-02-141-0/+76
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: remove a couple unneeded assertionsBrian Paul2014-02-142-2/+0
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: adjust adjustment for point coordinatesBrian Paul2014-02-141-1/+4
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: track which textures are rendered toBrian Paul2014-02-142-18/+38
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: add helpers for tracking rendering to texturesBrian Paul2014-02-142-0/+68
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: update shader code for GBSBrian Paul2014-02-148-20/+142
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: update constant buffer code for GBSBrian Paul2014-02-145-69/+175
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: add svga_have_gb_objects/dma() functionsBrian Paul2014-02-141-0/+14
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: add new GBS commandsBrian Paul2014-02-142-5/+637
| | | | | | | And update some existing commands. Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: update svga_winsys interface for GBSBrian Paul2014-02-146-13/+141
| | | | | | | | This adds new interface functions for guest-backed surfaces and adds a mobid parameter to the surface_relocation() function. Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: update dumping code with new GBS commands, etcBrian Paul2014-02-141-44/+268
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: split / update svga3d header filesBrian Paul2014-02-1417-1976/+4808
| | | | | | | | | | The old svga3d_reg.h file is split into separate header files and we add new items for guest-backed surfaces. Plus some minor code fixes because of renamed symbols. Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* st/vdpau: add support for DEINTERLACE_TEMPORALGrigori Goronzy2014-02-143-4/+73
| | | | Reviewed-by: Christian König <[email protected]>
* vl: add motion adaptive deinterlacerGrigori Goronzy2014-02-143-1/+569
| | | | Reviewed-by: Christian König <[email protected]>
* st/omx/enc: fix scaling src alignment issueLeo Liu2014-02-141-1/+15
| | | | | Signed-off-by: Leo Liu <[email protected]> Signed-off-by: Christian König <[email protected]>
* radeon: reverse DBG_NO_HYPERZ logicAlex Deucher2014-02-134-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | Change the flag to DBG_HYPERZ and reverse the logic so setting the flag enabled the feature. This disables hyperz on r600g and radeonsi by default. It can be enabled by setting the env var. There are just too many issues with certain apps so leave it disabled for now until we sort out the issues with the problematic apps. Bugs: https://bugs.freedesktop.org/show_bug.cgi?id=58660 https://bugs.freedesktop.org/show_bug.cgi?id=64471 https://bugs.freedesktop.org/show_bug.cgi?id=66352 https://bugs.freedesktop.org/show_bug.cgi?id=68799 https://bugs.freedesktop.org/show_bug.cgi?id=72685 https://bugs.freedesktop.org/show_bug.cgi?id=73088 https://bugs.freedesktop.org/show_bug.cgi?id=74428 https://bugs.freedesktop.org/show_bug.cgi?id=74803 https://bugs.freedesktop.org/show_bug.cgi?id=74863 https://bugs.freedesktop.org/show_bug.cgi?id=74892 https://bugzilla.kernel.org/show_bug.cgi?id=70411 Signed-off-by: Alex Deucher <[email protected]> Cc: "10.1" "10.0" <[email protected]> Acked-by: Marek Olšák <[email protected]>
* pipe-loader: Add support for render nodes v2Tom Stellard2014-02-131-3/+77
| | | | | | | v2: - Add missing call to pipe_loader_drm_release() - Fix render node macros - Drop render-node configure option
* pipe-loader: Add auth_x parameter to pipe_loader_drm_probe_fd()Tom Stellard2014-02-133-5/+11
| | | | | The caller can use this boolean parameter to tell the pipe-loader to authenticate with the X server when probing a file descriptor.
* st/omx/dec/h264: fix pic_order_cnt_type==2Christian König2014-02-131-1/+1
| | | | Signed-off-by: Christian König <[email protected]>
* nouveau: fix chipset checks for nv1a by using the oclass insteadIlia Mirkin2014-02-133-7/+8
| | | | | | | | | | | | Commit f4ebcd133b9 ("dri/nouveau: NV17_3D class is not available for NV1a chipset") fixed this partially by using the correct 3d class. However there were a lot of checks left over comparing against the chipset. Reported-and-tested-by: John F. Godfrey <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Cc: 9.2 10.0 10.1 <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* st/omx: initial OpenMAX H264 encoder v7Christian König2014-02-135-8/+970
| | | | | | | | | | | | | | | v2 (chk): fix eos handling v3 (leo): implement scaling configuration support v4 (leo): fix bitrate bug v5 (chk): add workaround for bug in Bellagio v6 (chk): fix div by 0 if framerate isn't known, user separate pipe object for scale and transfer, always flush the transfer pipe before encoding v7 (chk): make suggested changes, cleanup a bit more, only advertise encoder on supported hardware Signed-off-by: Christian König <[email protected]> Signed-off-by: Leo Liu <[email protected]>
* radeon/vce: initial VCE support v8Christian König2014-02-136-1/+768
| | | | | | | | | | | | | | v2 (chk): revert feedback buffer hack v3 (slava): fixed bitstream size calculation v4 (chk): always create buffers in the right domain v5 (chk): flush async v6 (chk): rework fw interface add version check v7 (leo): implement cropping support v8 (chk): add hw checks Signed-off-by: Christian König <[email protected]> Signed-off-by: Leo Liu <[email protected]> Signed-off-by: Slava Grigorev <[email protected]>
* radeon/winsys: add VCE support v4Christian König2014-02-134-1/+74
| | | | | | | | v2: add fw version query v3: add README.VCE v4: avoid error msg when kernel doesn't support it Signed-off-by: Christian König <[email protected]>
* nv50: mark scissors/viewports dirty on context switchIlia Mirkin2014-02-131-0/+2
| | | | | | | | | | Commit 246ca4b001 ("nv50: implement multiple viewports/scissors, enable ARB_viewport_array") added dirty tracking to scissors/viewports. However it neglected to mark them all as dirty on a context switch. This fixes an apparent regression in webgl in chrome, but probably in any application that switches contexts. Signed-off-by: Ilia Mirkin <[email protected]>
* gallium/vl: remove remaining softpipe video functionsChristian König2014-02-134-209/+1
| | | | | | | Unused and unmaintained for quite a while. Signed-off-by: Christian König <[email protected]> Reviewed-by: Maarten Lankhorst <[email protected]>
* docs: add nv50 to the ARB_viewport_array listIlia Mirkin2014-02-121-1/+1
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* nv50: implement multiple viewports/scissors, enable ARB_viewport_arrayIlia Mirkin2014-02-129-53/+135
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]>
* mesa/st: hardcode the viewport bounds rangeIlia Mirkin2014-02-131-2/+2
| | | | | | | | | | | | | | | | | | | | The bound range is disconnected from the viewport dimensions. This is the relevant bit from glViewportArray: """ The location of the viewport's bottom left corner, given by (x, y) is clamped to be within the implementaiton-dependent viewport bounds range. The viewport bounds range [min, max] can be determined by calling glGet with argument GL_VIEWPORT_BOUNDS_RANGE. Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS. """ Just set it to +/-16384, as that is the minimum required by ARB_viewport_array and the value that all current drivers provide. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* scons: add meta_blit.c to src/mesa/SConscriptBrian Paul2014-02-121-0/+1
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* meta: Add acceleration for depth glBlitFramebuffer().Eric Anholt2014-02-121-6/+23
| | | | | | | | Surprisingly, the GLSL shaders already wrote the sampled r value to FragDepth. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51600 Reviewed-by: Kenneth Graunke <[email protected]>
* meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().Eric Anholt2014-02-121-9/+46
| | | | | | | | | | This avoids a CopyTexImage() on Intel i965 hardware without blorp. v2: Move the !readAtt check up higher. v3: Rebase on idr's changes, plus readAtt check is totally gone, and also fix a typo in a comment. Reviewed-by: Kenneth Graunke <[email protected]> (v2)
* i965: Add a driver hook for binding renderbuffers to textures.Eric Anholt2014-02-122-0/+43
| | | | | | | | | | | | | | | | This will let us use meta's acceleration from renderbuffers without having to do a CopyTexImage first. This is like what we do for TFP, but just taking an existing renderbuffer and binding it to a texture with whatever its format was. The implementation won't work for stencil renderbuffers, and it only does non-texture renderbuffers (but then, if you're using a texture renderbuffer, you can just pull the texture object/level/slice out of the renderbuffer, anyway). v2: Don't forget to propagate NumSamples to the teximage. Reviewed-by: Kenneth Graunke <[email protected]>
* meta: Do a massive unindent (and rename) of blitframebuffer_texture().Eric Anholt2014-02-121-142/+144
| | | | | | | | | | | | This function is only handling the color case. We can just unindent as long as we're willing to do the check for the bit outside of the function. v2: Rebase on idr's changes, drop readAtt check that's always non-null anyway (it's a pointer into to the statically-allocated attachments array in the renderbuffer). Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* meta: Move glBlitFramebuffer() to a separate file.Eric Anholt2014-02-123-420/+467
| | | | | | | v2: Drop a bunch of unnecessary includes (by Kenneth), rebase on idr's changes. Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* meta: De-static some of meta's functions.Eric Anholt2014-02-122-96/+159
| | | | | | | | | | | I want split some meta.c code off to a separate file, so these functions can't be static any more. v2: Rebase on idr's changes, also expose setup_blit_shader, blit_shader_table_cleanup, setup_vertex_objects, setup_ff_tnl_for_blit. Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* meta: Move the meta structures to the meta header.Eric Anholt2014-02-122-283/+283
| | | | | | | | | I'd like to split some of our code to separate files, since 4k lines and growing is pretty unreasonable for all these separate operations. v2: Rebase on idr's changes. Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* meta: Fold the texture setup into setup_copypix_texture().Eric Anholt2014-02-121-11/+9
| | | | | | | | | There was this funny argument passed to setup for "did alloc decide we need to allocate new texture storage?", which goes away if we don't have the caller do alloc as a separate step. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>