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* st/glx: use strdup() instead of _mesa_strdup()Brian Paul2015-03-111-1/+2
* xlib: use strdup() instead of _mesa_strdup()Brian Paul2015-03-111-1/+2
* i915: add parens to silence operator precedence warningBrian Paul2015-03-111-1/+1
* i965: Fix out-of-bounds accesses into pull_constant_loc arrayIago Toral Quiroga2015-03-111-2/+7
* i965/gen6 gs: Convert brw_imm_ud/brw_imm_d to src_regJordan Justen2015-03-101-7/+7
* i965/fs: Use unsigned for CS/VS atomics pixel mask immediate dataJordan Justen2015-03-101-2/+2
* i965/gen8: Don't allocate hiz miptree structureJordan Justen2015-03-091-0/+105
* i965/gen7: Don't allocate hiz miptree structureJordan Justen2015-03-091-2/+104
* i965/gen8: Don't rely directly on the hiz miptree structureJordan Justen2015-03-091-3/+3
* i965/gen7: Don't rely directly on the hiz miptree structureJordan Justen2015-03-092-6/+7
* i965/hiz: Start to separate miptree out from hiz buffersJordan Justen2015-03-099-31/+79
* mesa/scissor: fix typos in debug namesDave Airlie2015-03-101-2/+2
* nvc0: fix wrong max value for driver queriesSamuel Pitoiset2015-03-091-4/+3
* i965: Silence GCC maybe-uninitialized warning.Vinson Lee2015-03-091-1/+1
* i915: Fix GCC unused-but-set-variable warning in release build.Vinson Lee2015-03-091-4/+1
* Add macro for unused function attribute.Vinson Lee2015-03-093-0/+8
* meta: Plug memory leakBen Widawsky2015-03-091-1/+3
* i965/fs: Don't issue FB writes for bound but unwritten color targets.Kenneth Graunke2015-03-091-3/+9
* i965/fs: Make emit_shader_time_end() insert before EOT.Kenneth Graunke2015-03-092-23/+18
* i965/fs: Make get_timestamp() pass back the MOV rather than emitting it.Kenneth Graunke2015-03-092-5/+16
* i965/fs: Make emit_shader_time_write return rather than emit.Kenneth Graunke2015-03-092-10/+8
* i965/fs: Set smear on shader_time diff register.Kenneth Graunke2015-03-091-0/+1
* i965/fs: Set force_writemask_all on shader_time instructions.Kenneth Graunke2015-03-091-2/+7
* r600g: Use R600_MAX_VIEWPORTS instead of 16Alexandre Demers2015-03-095-12/+14
* i915: Remove unused IS_GEN2 macroIan Romanick2015-03-091-5/+0
* i915: Remove (mostly) unused IS_915 macroIan Romanick2015-03-091-5/+3
* i915: Remove (mostly) unused IS_PNV, IS_PNVG, and IS_PNVGM macrosIan Romanick2015-03-091-5/+3
* i915: Remove IS_9XX macroIan Romanick2015-03-092-5/+2
* i915: Remove unused IS_MOBILE macroIan Romanick2015-03-091-10/+0
* i965: Don't write past the end of the application supplied bufferIan Romanick2015-03-091-7/+12
* i965: Silence unused parameter warningIan Romanick2015-03-091-0/+1
* i965: Silence many 'static' is not at beginning of declaration warningsIan Romanick2015-03-091-13/+13
* i965/fs: Silence unused parameter warningIan Romanick2015-03-091-2/+2
* i965/fs: Silence unused parameter warningIan Romanick2015-03-091-8/+4
* i965/fs: Silence unused parameter warningIan Romanick2015-03-094-7/+5
* main: Add entry point for TextureBufferRange.Laura Ekstrand2015-03-094-0/+59
* main: Add check_texture_buffer_target.Laura Ekstrand2015-03-091-11/+28
* main: Add check_texture_buffer_range.Laura Ekstrand2015-03-091-15/+58
* main: Cosmetic changes for Texture Buffers.Laura Ekstrand2015-03-091-2/+9
* main: Refactor _mesa_texture_buffer_range.Laura Ekstrand2015-03-092-39/+25
* main: Use _mesa_lookup_bufferobj_err to simplify Tex[ture]Buffer[Range].Laura Ekstrand2015-03-091-11/+12
* main: Add utility function _mesa_lookup_bufferobj_err.Laura Ekstrand2015-03-092-0/+23
* main: Checking for cube completeness in GetCompressedTextureImage.Laura Ekstrand2015-03-091-1/+10
* main: Add TEXTURE_CUBE_MAP support for glCompressedTextureSubImage3D.Laura Ekstrand2015-03-092-28/+133
* main: assert(texImage) in ARB_DSA texture cube map functions.Laura Ekstrand2015-03-092-4/+6
* main: Remove redundant copy of cube map block comment in GetTextureImage.Laura Ekstrand2015-03-091-29/+3
* main: Remove redundant NumLayers checks.Laura Ekstrand2015-03-092-27/+0
* main: _mesa_cube_level_complete checks NumLayers.Laura Ekstrand2015-03-091-0/+4
* r300g: fix sRGB->sRGB blitsMarek Olšák2015-03-091-0/+9
* r300g: fix a crash when resolving into an sRGB textureMarek Olšák2015-03-091-3/+5