| Commit message (Collapse) | Author | Age | Files | Lines |
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We know that there cannot be any destination dependency race if we
reach the beginning or end of the program without having found any
other instruction the send could possibly race with. This avoids
emitting a pile of useless moves at the beginning or end of the
program in the most common case in which the program has a single
basic block only.
On the original i965 I get the following shader-db results:
total instructions in shared programs: 3354165 -> 3215637 (-4.13%)
instructions in affected programs: 3183065 -> 3044537 (-4.35%)
helped: 13498
HURT: 0
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Just to make sure we keep the SIMD lowering pass tidy when we
introduce additional logic to try to optimize out the copy
instructions used to zip and unzip the destination and source regions
into multiple packed regions of the lowered instruction width.
Shouldn't cause any functional changes.
Reviewed-by: Jason Ekstrand <[email protected]>
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non-VGRF files.
This will be useful in several places. The only externally visible
difference (other than non-VGRF files being supported now) is that the
region sizes are now passed in byte units instead of in GRF units
because the loss of precision would have become a problem in the SIMD
lowering pass.
Reviewed-by: Jason Ekstrand <[email protected]>
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argument.
This will be useful in the SIMD lowering pass to avoid having to
construct a builder object of the known region width just to pass it
as argument to offset(), which doesn't do anything with it other than
taking the builder dispatch_width as region width.
Reviewed-by: Jason Ekstrand <[email protected]>
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This makes the whole LOAD_PAYLOAD munging unnecessary which simplifies
the code and will allow the optimization to succeed in more cases
independent of whether the LOAD_PAYLOAD instruction can be found or
not.
The following patch is squashed in:
SQUASH: i965/fs: Add basic dataflow check to opt_sampler_eot().
The sampler EOT optimization pass naively assumes that the texturing
instruction provides all the data used by the FB write just because
they're standing next to each other. The least we should be checking
is whether the source and destination regions of the FB write and
texturing instructions match. Without this the previous seemingly
harmless patch would have caused opt_sampler_eot() to misoptimize a
shader from dota-2 causing DCE to eliminate all of its 78 instructions
except for the final sampler EOT message (!).
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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No shader-db regressions.
Reviewed-by: Jason Ekstrand <[email protected]>
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There are two reasons why this is useful:
- It avoids the introduction of an amount of partial writes emitted
by the SIMD lowering pass to zip and unzip register regions early
during optimization, which can make subsequent optimization less
effective.
- It substantially reduces the burden on the compiler when a large
fraction of the instructions in the program need to be split (e.g.
during SIMD32 builds). Individual halves of split instructions
will be optimized identically (if they can still be optimized at
all), so doing it up front can duplicate the amount of instructions
the optimizer has to deal with which causes the compilation time to
explode in some cases due to the worse-than-linear runtime
behaviour of the back-end.
It seems helpful to re-run a few optimization passes in cases where
any of the lowering passes was able to make progress.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Logical sends are eventually lowered into a series of copies so they
can take almost anything as source.
Reviewed-by: Jason Ekstrand <[email protected]>
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This will prevent some shader-db regressions when we start plumbing
logical sends through the optimizer.
Reviewed-by: Jason Ekstrand <[email protected]>
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This will let the optimizer know that the sample mask value is unused
so its definition can be DCE'ed.
Reviewed-by: Jason Ekstrand <[email protected]>
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This partially fixes CTS test:
GL44-CTS.enhanced_layouts.xfb_get_program_resource_api
The test now fails at a tes evaluation shader with unsized output arrays.
The ARB_enhanced_layouts spec says:
"It is a compile-time error to apply xfb_offset to the declaration of an
unsized array."
So this seems like a bug in the CTS.
Reviewed-by: Dave Airlie <[email protected]>
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For example GL_ARB_enhanced_layouts = 3;
Fixes:
GL44-CTS.enhanced_layouts.glsl_contant_immutablity
Reviewed-by: Dave Airlie <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94925
Pointed out by Karol Herbst on irc.
Signed-off-by: Dave Airlie <[email protected]>
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The spec says gl_NextBuffer and gl_SkipComponents need to be
returned to userspace in the program interface queries.
We currently throw those away, this requires a complete piglit
run to make sure no drivers fallover due to the extra varyings.
This fixes:
GL45-CTS.program_interface_query.transform-feedback-built-in
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These types can't be returned.
This fixes:
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
for the return type case.
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Eduardo Lima Mitev <[email protected]>
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This stops the offset being bumped again when and an explicit
alignment has already been applied.
Fixes alignment issues in:
GL44-CTS.enhanced_layouts.uniform_block_alignment
Note the test still fails due to unrelated issues with doubles.
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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It appears we were over-allocating these arrays.
Previously we would use nir->num_uniforms directly for scalar
programs, and multiply it by 4 for vec4 programs.
Instead we should have been dividing by 4 in both cases to convert
from bytes to a gl_constant_value count. The size of gl_constant_value
is 4 bytes.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is apparently legal. Drop any emit/restarts, and pass a 1 to the
hardware.
Signed-off-by: Ilia Mirkin <[email protected]>
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GL ES 2.0+ does not have a GL_PROGRAM_POINT_SIZE enable, unlike desktop
GL. So we have to go and check the last pre-rasterizer stage to see
whether it outputs a point size or not.
This fixes a number of dEQP tests that use a geometry or tessellation
shader to emit points primitives.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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From the OpenGL 4.5 core spec:
"An INVALID_VALUE error is generated if texture is not zero and level is
not a supported texture level for textarget, as described above."
Other FramebufferTexture functions already do the right thing.
This fixes the main menu in F1 2015.
Cc: 11.1 11.2 <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Fix build error with icc.
CXX libswrAVX_la-swr_clear.lo
icpc: command line warning #10006: ignoring unknown option '-Wdelete-non-virtual-dtor'
In file included from ./rasterizer/jitter/jit_api.h(31),
from swr_context.h(30),
from swr_clear.cpp(24):
./rasterizer/common/os.h(135): error: expected an identifier
void _mm256_storeu2_m128i(__m128i *hi, __m128i *lo, __m256i a)
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
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Re-add the "return false" that was removed in 0c02d7002d6c005b4c1fe997b5ef5916978dd183
It seems that something went wrong when merging the patch. The patch
sent to the mailing list does not directly match what was committed.
https://lists.freedesktop.org/archives/mesa-dev/2016-May/118198.html
Reviewed-by: Jason Ekstrand <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96258
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.2 11.1" <[email protected]>
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This code was used for validating surfaces with compute but now we use
pipe_image_view instead. Anyway, surfaces support should be
re-introduced properly once OpenCL happens.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Constant buffers are aliased between 3D and CP on Fermi, but we should
only invalidate them when a compute shader actually uses CBs and not
all the time after a lauching grid.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This should have the side effect of enabling the ARB_compute_shader
extension on Gen8+ hardware and all Gen7 platforms that didn't
previously expose it (VLV and IVB GT1) due to the number of hardware
threads per subslice being insufficient in SIMD16 mode.
v2: Bump workgroup size limit for GLES too (Jordan).
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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The do32 INTEL_DEBUG option causes the back-end to try to generate a
SIMD32 program when compiling a compute shader regardless of the
specified compute shader workgroup size, which will be useful for
testing SIMD32 code generation in the most common case in which the
workgroup size doesn't exceed the SIMD16 limit so SIMD32 codegen
wouldn't be automatically enabled.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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This replaces the current fs_visitor::no16() interface with
fs_visitor::limit_dispatch_width(), which takes an additional
parameter allowing the caller to specify the maximum dispatch width a
shader can be compiled with.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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This was trying to save some one-time init on pre-Gen7 hardware under
the assumption that one would only ever need 1, 2, 4 and 8-wide
registers on those platforms. However nothing guarantees that those
will be the only VGRF sizes used after lowering and optimization. In
some cases we may end up with a temporary of different size being
allocated (e.g. by SIMD lowering to zip or unzip a multi-component
register region of a logical send instruction), and there is no
guarantee that they will be optimized away before register allocation
(especially since the compute_to_mrf coalescing pass is
rather... lacking...). Instead just allocate classes for all possible
VGRF sizes up to MAX_VGRF_SIZE to avoid a crash in pq_test() when we
encounter a variable of any other size.
Reviewed-by: Jason Ekstrand <[email protected]>
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The Gen5+ sampler message payload construction code steps through the
coordinate and derivative components by induction like 'coordinate =
offset(coordinate, bld, 1)', the problem is that while doing that it
may step one past the end of the coordinate vector causing an
assertion failure in offset() if it happens to be a (single component)
immediate. Right now coordinates and derivatives are typically passed
as actual registers but that will no longer be the case when we start
propagating constants into logical messages.
Instead express coordinate components in closed form like
'offset(coordinate, bld, i)' -- The end result seems slightly more
readable that way and it allows passing the coordinate and derivative
registers by const reference instead of by value, so it seems like a
clean-up in its own right.
v2: Fold a few post-increment operators into the last MOV
statement. (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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This is more fallout from cf375a3333e54a01462f192202d609436e5fbec8.
It's possible for multiple ACP entries to interfere with a given VGRF
write, so we need to continue iterating even if an overlapping entry
has already been found.
Cc: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The conditional mod of these instructions determines the semantics of
the comparison itself (rather than being evaluated based on the result
of the instruction as is usually the case for most other instructions
that allow conditional mods), so it's in general not legal to
propagate a conditional mod into a CMP instruction. This prevents
cmod propagation from (mis)optimizing:
cmp.z.f0 tmp, ...
mov.z.f0 null, tmp
into:
cmp.z.f0 tmp, ...
which gives the negation of the flag result of the original sequence.
I could reproduce this easily with SIMD32 but I don't see any reason
why the problem would be SIMD32-specific, it was most likely working
by luck.
Cc: [email protected]
Reviewed-by: Jason Ekstrand <[email protected]>
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opt_register_renaming.
The current estimate is incorrect for non-32b types.
Reviewed-by: Jason Ekstrand <[email protected]>
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These are completely ignored by the conversion to brw_reg, so they
better be zero.
Reviewed-by: Jason Ekstrand <[email protected]>
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compute_to_mrf().
Prevents an assertion failure in the following commit.
Reviewed-by: Jason Ekstrand <[email protected]>
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The pass is disabled in SIMD16 dispatch mode for the same reason, it
cannot handle instructions that write multiple MRF registers at once.
Reviewed-by: Jason Ekstrand <[email protected]>
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width.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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This doesn't actually handle the FS case, just add an assertion for
the moment so I don't forget to update it later on for SIMD32 fragment
shader dispatch.
Reviewed-by: Jason Ekstrand <[email protected]>
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brw_null_vec() cannot handle widths over 16 but it doesn't really
matter what width we specify for null registers because destination
regions have no width field at the hardware level.
Reviewed-by: Jason Ekstrand <[email protected]>
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horiz_offset() is able to deal with a superset of the register files
currently special-cased in half(). Just call horiz_offset() in all
cases.
Reviewed-by: Jason Ekstrand <[email protected]>
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We'll hit these in some cases during SIMD lowering in 32-wide
programs.
Reviewed-by: Jason Ekstrand <[email protected]>
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