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* i965: Fix color interpolation on sandybridgeZhenyu Wang2010-09-281-3/+2
* i965: enable accumulator update in PS kernel too on sandybridgeZhenyu Wang2010-09-282-0/+6
* i965: new state dump for sandybridgeZhenyu Wang2010-09-281-5/+135
* i965: disasm quarter and write enable instruction control on sandybridgeZhenyu Wang2010-09-281-9/+61
* i965: Add support for POW in gen6 FS.Eric Anholt2010-09-283-25/+120
* i965: Set up inputs to the fragment shader according to FP InputsRead.Eric Anholt2010-09-283-31/+51
* i965: Add support for attribute interpolation on Sandybridge.Eric Anholt2010-09-286-13/+87
* dri: Add GET_PROGRAM_NAME definition for Mac OS X.Vinson Lee2010-09-281-0/+3
* r300/compiler: Use rc_for_all_reads_src() in "dead constants" passTom Stellard2010-09-271-27/+24
* r300/compiler: radeon_remove_constants.c: fix indentationTom Stellard2010-09-271-75/+75
* r300/compiler: Print immediate values after "dead constants" passTom Stellard2010-09-273-0/+18
* r300/compiler: Add more helper functions for iterating through sourcesTom Stellard2010-09-272-35/+102
* r600g: fix db flush breaking config stateDave Airlie2010-09-281-9/+9
* r300g: fix swizzling of texture border colorMarek Olšák2010-09-281-34/+7
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-287-27/+90
* r300/compiler: fix shadow sampling with swizzled coordsMarek Olšák2010-09-281-4/+5
* r300/compiler: do not use copy propagation if SaturateMode is usedMarek Olšák2010-09-281-1/+2
* r300/compiler: fix projective mapping of 2D NPOT texturesMarek Olšák2010-09-281-0/+39
* r300g: code cleanupsMarek Olšák2010-09-283-180/+156
* i965: Add support for dFdx()/dFdy() to the FS backend.Eric Anholt2010-09-271-0/+71
* i965: Fix vector splitting RHS channel selection with sparse writemasks.Eric Anholt2010-09-271-3/+8
* i965: Handle all_equal/any_nequal in the new FS.Eric Anholt2010-09-271-2/+2
* i965: Remove swizzling of assignment to vector-splitting single-channel LHS.Eric Anholt2010-09-271-2/+0
* i965: Fix up writemasked assignments in the new FS.Eric Anholt2010-09-271-1/+1
* glsl: Add validation that a swizzle only references valid channels.Eric Anholt2010-09-271-0/+18
* glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.Eric Anholt2010-09-271-1/+1
* Remove unnescessary initializations of UpdateTexturePaletteIan Romanick2010-09-274-5/+0
* Regenerate files changed by previous commitIan Romanick2010-09-279-2523/+2395
* Remove GL_EXT_cull_vertexIan Romanick2010-09-2713-1885/+1719
* Remove GL_MESA_packed_depth_stencilIan Romanick2010-09-274-19/+3
* mesa: Force GL_SGIS_generate_mipmap to always be enabledIan Romanick2010-09-2714-41/+9
* mesa: Force GL_ARB_copy_buffer to always be enabledIan Romanick2010-09-274-12/+6
* d3d1x: work around crash in widlLuca Barbieri2010-09-282-2/+12
* d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
* dri: Ensure that DRI driver cpp files are in tarballsIan Romanick2010-09-271-0/+1
* softpipe: fix swizzling of texture border colorBrian Paul2010-09-273-3/+29
* llvmpipe: fix swizzling of texture border colorBrian Paul2010-09-271-2/+2
* r600g: fix occlusion query after change to block structureJerome Glisse2010-09-271-3/+3
* softpipe: allocate tile data on demandBrian Paul2010-09-272-42/+113
* d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
* d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri2010-09-273-29/+174
* d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri2010-09-272-2/+2
* d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
* d3d1x: support centroid interpolationLuca Barbieri2010-09-271-10/+16
* ureg: support centroid interpolationLuca Barbieri2010-09-272-9/+31
* d3d1x: link to libdrm for X11 platform tooLuca Barbieri2010-09-271-1/+1
* d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
* d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri2010-09-271-1/+1
* scons: Add MinGW-w64 prefixes for MinGW build.Vinson Lee2010-09-271-0/+2
* r600g: fix routing btw vertex & pixel shaderJerome Glisse2010-09-273-2/+18