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* fix bug in _mesa_IsTexture()Brian Paul2004-12-211-1/+10
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* Note that state is dirty on contended lock. Allows two applicationsKeith Whitwell2004-12-211-0/+5
| | | | | to run together correctly, though scheduling between them still isn't great.
* Add missing swap-control calculations.Keith Whitwell2004-12-211-11/+4
| | | | Remove debug printf.
* Add vsync swapbuffers. This waits on the irq so gears run in this modeKeith Whitwell2004-12-217-50/+215
| | | | | | | will have a very low cpu utilization (and also a very low framerate). Fix up the pageflipping code. This works now but is totally oblivious to the X server (ie. it works but it's broken). Turned off by a #define.
* added GL_EXT_stencil_two_side (yes, it works)Daniel Borca2004-12-214-20/+263
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* missing `or' in preprocessor conditionalDaniel Borca2004-12-211-1/+1
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* Add a -fullscreen optionKeith Whitwell2004-12-201-1/+12
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* Remove #ifdef DEBUG's in code, but still allow compiler to remove debugKeith Whitwell2004-12-2019-597/+27
| | | | code if DEBUG not defined.
* put back clipmask code; it proved to be a MinGW/gcc 3.3.x error in ↵Daniel Borca2004-12-201-15/+15
| | | | t_vb_cliptmp.h(47), where it would still send clipped vertices to the hw... oh, dear...
* use float constants.Daniel Borca2004-12-201-13/+13
| | | | fixed a small debug error.
* removed ifdef'ed out code (to whom it may concern: it can be found in ↵Daniel Borca2004-12-201-395/+1
| | | | dri/tdfx driver)
* removed detritus (ncc).Daniel Borca2004-12-201-42/+2
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* comment reorg.Daniel Borca2004-12-201-57/+5
| | | | removed detritus (ncc).
* made some functions static.Daniel Borca2004-12-201-12/+15
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* comment reorg.Daniel Borca2004-12-201-30/+42
| | | | | | made some functions static. hide vp behind an envvar. removed unnecessary multitex constraint for napalm hw.
* allow greater swappendingcount for older hw (v1/v2)Daniel Borca2004-12-201-3/+3
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* misc cleanupDaniel Borca2004-12-201-5/+9
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* allow ARB vp/fp query program errorsDaniel Borca2004-12-201-7/+10
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* really protect against npot compressed textures (logbase2 never returns -1).Daniel Borca2004-12-201-3/+3
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* Use GLX protocol code generated by glX_proto_send.py.Ian Romanick2004-12-2012-2556/+6245
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* No GLX protocol for GL_ATI_fragment_shader.Ian Romanick2004-12-201-5/+20
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* Fix cut and paste error (reported by Jerome Glisse)Vladimir Dergachev2004-12-191-2/+2
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* Implement software ATI_fragment_shaderDave Airlie2004-12-1924-182/+2035
| | | | no error detection, slow, may not be 100% correct but a good start
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-1810-372/+118
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* added GL_ARB_pixel_buffer_object extension stringBrian Paul2004-12-181-0/+1
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* Added PRINT instruction for GL_NV_fragment_program.Brian Paul2004-12-185-15/+107
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* Unichrome DRI driver:Thomas Hellström2004-12-181-1/+1
| | | | | | Fix for proplem where polygons partly outside the drawing window would get one vertex clamped to the opposite window side. This bug could also cause a hardlock. (Bugzilla #2066, Yann Vernier)
* Made debugging output controllable via environment variableFelix Kuehling2004-12-174-55/+60
| | | | | SAVAGE_DEBUG. Added fallback debugs. Added no_rast option to disable hardware rasterization (everything as software fallback).
* VMS updateBrian Paul2004-12-171-3/+3
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* fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca2004-12-171-16/+15
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* fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca2004-12-171-16/+15
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* Added a TNL pipeline stage that normalizes texture coordinates as aFelix Kuehling2004-12-172-1/+203
| | | | | workaround for bad Savage hardware interpolation of big texture coordinates.
* Import s3virge and trident drivers. Not functional yet; no Makefile, no ↵Adam Jackson2004-12-1630-0/+10403
| | | | DRI-aware DDX.
* fix typos in texcoord setup - fixes perspective correction bugBrian Paul2004-12-161-7/+7
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* The types uint32_t and uint8_t are not used in Mesa tree.Vladimir Dergachev2004-12-161-0/+3
| | | | Put a couple of defines to use GL counterparts.
* Experimental PRINT instruction for NV_vertex_program.Brian Paul2004-12-165-8/+149
| | | | | Basically, this lets you put a "PRINT 'mesage', register;" statement in a vertex program to aid in debugging.
* don't divide texcoords by q if using a fragment programBrian Paul2004-12-161-8/+19
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* Also PUBLICize the config option tableAdam Jackson2004-12-1612-12/+12
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* Mark __driCreateNewScreen PUBLICAdam Jackson2004-12-1512-0/+12
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* _glapi_* is effectively PUBLIC API for the DRI drivers.Adam Jackson2004-12-151-21/+21
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* Mark the XF86DRI client-side extension API as PUBLIC.Adam Jackson2004-12-151-16/+18
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* fxt1_decode_1() needs to be non-static for the tdfx and glide drivers.Adam Jackson2004-12-151-2/+2
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* Unichrome DRI:Thomas Hellström2004-12-159-1135/+419
| | | | | | | | | | | | | | | | | Updated the driver to the new VIA security mechanisms in DRM. All command submissions now passes through DRM ioctls. If the DRM AGP ring-buffer is not enabled, it will use a DRM mechanism for submitting commands to the hardware via a PCI bus mechanism. Removed all direct write accesses to the hardware. Among other things the VQ was previously turned off for the PCI path, apparently for Tuxracer. That seemed unneeded and was removed. No visible impact on Tuxracer. Abstracted all buffer blit operations in via_ioctl.c. The blitter context is now reprogrammed before each blitting operation. Updated driver date and drm version requirement. (Bugzilla Bug #1950, Thomas Hellstr�m)
* Unichrome DRI:Thomas Hellström2004-12-151-6/+6
| | | | | | Stop the driver from giving empty texture levels with erroneous HW addresses to the hardware. These will get caught and rejected in the DRM command verifier.
* Unichrome DRI:Thomas Hellström2004-12-151-9/+1
| | | | | | | | Fixed an apparent race condition during locking and drawable info updating, the result of which was the DRI client leaving traces on the screen rendering where the drawable previously had been. If the driver hangs X for a second or so and then restarts, this is probably the place to look. (Thomas Hellstr�m)
* Unichrome DRI driver:Thomas Hellström2004-12-151-7/+5
| | | | | Check for texture allocation failure (Bugzilla #1633, Bartlomiej Krol) Reenabled AGP textures (Thomas Hellstr�m)
* Added configuration support to the Savage driver. Three options areFelix Kuehling2004-12-155-5/+63
| | | | supported so far.
* Fix up glx/x11 to work when built with -fvisibility=hidden.Adam Jackson2004-12-155-116/+173
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* Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMPFelix Kuehling2004-12-151-4/+8
| | | | instead of GL_REPEAT.
* Fixed initialization of some stencil-related S4 registers, which wasFelix Kuehling2004-12-151-9/+10
| | | | | misplaced in savageDDInitState_s3d, where was overwriting completely unrelated S3D registers with garbage.