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*
nir/glsl: Add support for coarse and fine derivatives
Jason Ekstrand
2015-01-15
1
-2
/
+6
*
nir: Add fine and coarse derivative opcodes
Jason Ekstrand
2015-01-15
1
-0
/
+4
*
nir/glsl: Add support for saturate
Jason Ekstrand
2015-01-15
1
-0
/
+5
*
i965/fs_nir: Add support for sample_pos and sample_id
Jason Ekstrand
2015-01-15
1
-3
/
+14
*
Fix up varying pull constants
Jason Ekstrand
2015-01-15
1
-1
/
+1
*
Fix what I think are a few NIR typos
Jason Ekstrand
2015-01-15
1
-3
/
+3
*
i965/fs_nir: Use the correct texture offset immediate
Jason Ekstrand
2015-01-15
1
-4
/
+3
*
i965/fs_nir: Use the correct types for texture inputs
Jason Ekstrand
2015-01-15
1
-7
/
+25
*
i965/fs_nir: Make the sampler register always unsigned
Jason Ekstrand
2015-01-15
1
-2
/
+2
*
i965/fs: Only use nir for 8-wide non-fast-clear shaders.
Jason Ekstrand
2015-01-15
1
-1
/
+2
*
i965/fs: add a NIR frontend
Connor Abbott
2015-01-15
5
-4
/
+1756
*
i965/fs: Don't pass through the coordinate type
Connor Abbott
2015-01-15
3
-22
/
+21
*
i965/fs: make emit_fragcoord_interpolation() not take an ir_variable
Connor Abbott
2015-01-15
4
-9
/
+14
*
nir: add an SSA-based dead code elimination pass
Connor Abbott
2015-01-15
3
-0
/
+191
*
nir: add an SSA-based copy propagation pass
Connor Abbott
2015-01-15
3
-0
/
+317
*
nir: add a pass to convert to SSA
Connor Abbott
2015-01-15
3
-0
/
+686
*
nir: calculate dominance information
Connor Abbott
2015-01-15
4
-1
/
+337
*
nir: add an optimization to turn global registers into local registers
Connor Abbott
2015-01-15
3
-0
/
+106
*
nir: add a pass to lower atomics
Connor Abbott
2015-01-15
3
-0
/
+130
*
nir: add a pass to lower system value reads
Connor Abbott
2015-01-15
3
-0
/
+109
*
nir: add a pass to lower sampler instructions
Connor Abbott
2015-01-15
3
-0
/
+176
*
nir: add a pass to remove unused variables
Connor Abbott
2015-01-15
3
-0
/
+141
*
nir: keep track of the number of input, output, and uniform slots
Connor Abbott
2015-01-15
3
-4
/
+16
*
nir: add a pass to lower variables for scalar backends
Connor Abbott
2015-01-15
3
-0
/
+1237
*
nir: add a glsl-to-nir pass
Connor Abbott
2015-01-15
3
-1
/
+1797
*
nir: add a validation pass
Connor Abbott
2015-01-15
3
-0
/
+793
*
nir: add a printer
Connor Abbott
2015-01-15
3
-0
/
+915
*
SQUASH: Fix comments from eric
Jason Ekstrand
2015-01-15
1
-0
/
+3
*
SQUASH: Add an assert
Jason Ekstrand
2015-01-15
1
-0
/
+1
*
nir: add core helper functions
Connor Abbott
2015-01-15
3
-3
/
+1815
*
SQUASH: Use the enum for the variable mode
Jason Ekstrand
2015-01-15
1
-1
/
+1
*
nir: add the core datastructures
Connor Abbott
2015-01-15
6
-0
/
+1751
*
nir: add a simple C wrapper around glsl_types.h
Connor Abbott
2015-01-15
4
-1
/
+238
*
nir: add initial README
Connor Abbott
2015-01-15
1
-0
/
+118
*
exec_list: add a list_foreach_typed_reverse() macro
Connor Abbott
2015-01-15
1
-0
/
+6
*
vc4: Add some dumping for STORE_TILE_BUFFER_GENERAL.
Eric Anholt
2015-01-15
1
-1
/
+79
*
vc4: Add dumping for the TILE_RENDERING_MODE_CONFIG packet.
Eric Anholt
2015-01-15
1
-1
/
+70
*
vc4: Fix CL dumping trying to dump too far.
Eric Anholt
2015-01-15
1
-2
/
+2
*
vc4: Fix texture type masking.
Eric Anholt
2015-01-15
1
-1
/
+1
*
vc4: Colormask should apply after all other fragment ops (like logic op).
Eric Anholt
2015-01-15
1
-9
/
+18
*
vc4: No turning unpack arguments into small immediates.
Eric Anholt
2015-01-15
1
-0
/
+3
*
vc4: Move the tests for src needing to be an A register to vc4_qir.c.
Eric Anholt
2015-01-15
3
-17
/
+28
*
vc4: Don't swap the raddr on instructions doing unpacks.
Eric Anholt
2015-01-15
1
-0
/
+5
*
vc4: Don't let pairing happen with badly mismatched unpack flags.
Eric Anholt
2015-01-15
1
-0
/
+39
*
vc4: Don't let pairing happen with badly mismatched pack flags.
Eric Anholt
2015-01-15
1
-0
/
+39
*
vc4: Fix early Z behavior on hardware.
Eric Anholt
2015-01-15
1
-2
/
+1
*
Revert "radeonsi: only set BC_OPTIMIZE_DISABLE when necessary"
Michel Dänzer
2015-01-15
2
-15
/
+6
*
st/clover: Adapt to TargetLibraryInfo.h move in LLVM SVN r226078
Michel Dänzer
2015-01-15
1
-0
/
+4
*
mesa: Micro-optimize _mesa_is_valid_prim_mode
Ian Romanick
2015-01-14
1
-18
/
+12
*
mesa: Check for vertex program the same way in desktop GL and ES
Ian Romanick
2015-01-14
1
-11
/
+3
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