| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Rob Clark <[email protected]>
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If we split addr/pred, the original instruction could have originated
from a different block. If we don't fixup the block ptr we hit asserts
later (in debug builds).
NOTE: perhaps we don't want to try to preserve addr/pred reg's across
block boundaries.. this at least needs some thought in case addr/pred
writes end up inside a conditional block..
Signed-off-by: Rob Clark <[email protected]>
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The address and predicate register are special, they don't get assigned
in RA. So do a better job of ignoring them rather than hitting later
asserts.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush(). So driver
should use fence_ref() which will unref the old fence if not NULL.
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush(). So driver
should use fence_ref() which will unref the old fence if not NULL.
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Chia-I Wu <[email protected]>
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Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush(). So driver
should use fence_ref() which will unref the old fence if not NULL.
Signed-off-by: Rob Clark <[email protected]>
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Nowhere was it spelled out that the state tracker may expect the pipe
driver to unref the old fence.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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XA was never unref'ing last_fence in the various call paths to
pipe->flush(). Add this to xa_context_flush() and update the other
open-coded calls to pipe->flush() to use xa_context_flush() instead.
This fixes a memory leak reported with xf86-video-freedreno.
Reported-by: Nicolas Dechesne <[email protected]>
Cc: "10.5 10.6" <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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After tearing it out another level or two, and just passing the key and
vp directly, we can finally remove this struct. It also eliminates a
pointless memcpy() of the key.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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At this point, the brw_vs_compile structure only contains the key and
gl_vertex_program pointer. We may as well pass and store them directly;
it's simpler and more convenient (key-> instead of vs_compile->key...).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Nothing outside of vec4_visitor uses it, so we may as well keep it
internal.
Commit db9c915abcc5ad78d2d11d0e732f04cc94631350 for the vec4 backend.
(The empty class will be going away soon.)
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This is more consistent with how we do it in the FS backend, and reduces
a tiny bit of duplication. It'll also allow for a bit more tidying.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This patch makes us only issue the performance warning about register
spilling if we actually spilled registers. We also use scratch space
for indirect addressing and the like.
This is basically commit c51163b0cf7aff0375b1a5ea4cb3da9d9e164044 for
the vec4 backend.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Jason plumbed this through a while back in the FS backend, but
apparently we were just passing NULL in the vec4 backend.
This patch passes brw in as intended.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Adding new shader stages to a switch statement is less confusing than an
if-else-if ladder where all but the first case are fragment shader
specific (but don't claim to be).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Trivial.
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Trivial.
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Reviewed-by: Kenneth Graunke <[email protected]>
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It's only used inside #ifdef DEBUG. Cuts ~1.7k of .text, and more
importantly prevents a larger code size regression in the next commit
when the .used field is replaced and calculated on demand.
text data bss dec hex filename
4945468 195152 26192 5166812 4ed6dc i965_dri.so before
4943740 195152 26192 5165084 4ed01c i965_dri.so after
And surround the emit and total fields with #ifdef DEBUG to prevent
such mistakes from happening again.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This patch can cause an infinite recursion if the previous patch titled, "i965:
Track finished batch state" isn't present (backporters take notice).
v2: Sent out the wrong patch originally. This patches switches the order of
flushes, doing the generic flush before the CC_STATE, and the required
workaround flush afterwards
v3: Only perform workaround for render ring
Add text to the BATCH_RESERVE comments
v4 (By Ken): Rebase; update citation to mention PRM and Wa name; combine two
blocks.
http://otc-mesa-ci.jf.intel.com/job/bwidawsk/171/
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We need to check what the 3D pipe is able to handle for the mixer, not what
the decoder is able to decode. This fixes output of resolutions like 720x1280.
Signed-off-by: Christian König <[email protected]>
CC: [email protected]
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Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=90728
Signed-off-by: Christian König <[email protected]>
CC: [email protected]
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Before validating vertex arrays we need to check if a VBO is present.
Checking if vb->buffer is not NULL fixes the issue.
Fixes the following piglit test:
gl-3.1-vao-broken-attrib
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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According to nv50, this should be src->ms_y instead of src->ms_x. This
code is here since 2012, so it's probably a typo error which has never
been detected since a long time. I didn't do a full piglit run to check
if it fixes some other weird issues.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Connor renamed the parameter, inverting the sense.
Update the comment accordingly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90903
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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I also created an bug in Khronos 's bugzilla as you suggested:
https://www.khronos.org/bugzilla/show_bug.cgi?id=1356
I'll let you know if I get feedback from this bug or else where.
Patch with updated error messages:
[PATCH] eglplatform: treat __APPLE__ the same way as __unix__ to handle X11 types
CC eglapi.lo
./egldisplay.h:258:19: error: unknown type name 'Display'
_eglGetX11Display(Display *native_display, const EGLint *attrib_list);
eglapi.c:290:4: error: array size is negative
STATIC_ASSERT(sizeof(void*) == sizeof(nativeDisplay));
eglapi.c:291:25: warning: cast to 'void *' from smaller integer type
'EGLNativeDisplayType' (aka 'int') [-Wint-to-void-pointer-cast]
native_display_ptr = (void*) nativeDisplay;
eglapi.c:307:32: error: use of undeclared identifier 'Display'
dpy = _eglGetX11Display((Display*) native_display, attrib_list);
eglapi.c:776:35: error: use of undeclared identifier 'Window'
native_window = (void*) (* (Window*) native_window);
eglapi.c:847:35: error: use of undeclared identifier 'Pixmap'
native_pixmap = (void*) (* (Pixmap*) native_pixmap);
Bugzilla Mesa: https://bugs.freedesktop.org/show_bug.cgi?id=90249
Bugzilla Khronos: https://www.khronos.org/bugzilla/show_bug.cgi?id=1356
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This patch and its description are inspired from Jose Fonseca
explanations and suggestions.
With this patch the following logic applies and only if __APPLE__:
When building mesa, GLhandleARB is defined as unsigned long and
at some point casted to GLuint in gl fuction implementations.
These exact points are where these errors and warnings appear.
When building an application GLhandleARB is defined as void*.
Later when calling a gl function, for example glBindAttribLocationARB,
it will be dispatched to _mesa_BindAttribLocation. So internally
void* will be treated as unsigned long which has the same size.
So the same truncation happens when casting it to GLuint.
Same when GLhandleARB appears as return value.
For mesa it will be GLuint -> unsigned long.
For an application it will be GLuint -> unsigned long -> void*.
Note that the value will be preserved when casting back to GLuint.
When GLhandleARB appears as a pointer there are also separate
entry-points, i.e. _mesa_FuncNameARB. So the same logic can
be applied.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66346
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Freedreno requires {a4xx,ir3}_SOURCES and NIR to build.
Signed-off-by: Varad Gautam <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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With the exception of gen8, the sole user of the workaround bo are for
emitting pipe controls. Move it out of the purview of the batchbuffer
and into the pipecontrol.
Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Since there was an ABI break and linking twice against libudev.so.0 and
libudev.so.1 causes the application to quickly crash, we first check if
the application is currently linked against libudev before dlopening a
local handle. However for backwards/forwards compatability, we need to
inspect the application for current linkage against all known versions
first. Not doing so causes a crash when both libraries are present and
so mesa chooses libudev.so.1 but the application was linked against
libudev.so.0.
Signed-off-by: Chris Wilson <[email protected]>
Emil Velikov:
I'm ever so slightly conserned that RTLD_NOLOAD is not part of the POSIX
standard, thus it's missing on some platforms (*BSD seems ok, while
Solaris, MacOS are not).
Reviewed-by: Emil Velikov <[email protected]>
Cc: [email protected]
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Move the query for the TIMESTAMP register from context init to the
screen, so that it is only queried once for all contexts.
On 32bit systems, some old kernels trigger a hw bug resulting in the
TIMESTAMP register being shifted and the low 32bits always zero. Detect
this by repeating the read a few times and check the register is
incrementing every 80ns as expected and not stuck on zero (as would be
the case with the buggy kernel/hw.).
Signed-off-by: Chris Wilson <[email protected]>
Cc: Martin Peres <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes the following piglits:
occlusion_query_meta_fragments
occlusion_query_meta_no_fragments
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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value
Reviewed-by: Ilia Mirkin <[email protected]>
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Matrix vertex attributes have their columns padded out to vec4s, which
I was failing to account for. Scalar NIR expects them to be packed,
however.
Fixes 1256 dEQP tests on Broadwell.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91231
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows drivers to report queries in units of microseconds and
have the HUD display "us" (microseconds), "ms" (milliseconds) or "s"
(seconds) on the graph.
Reviewed-by: Marek Olšák <[email protected]>
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Instead of using a boolean 'is bytes' value, use the pipe_driver_query_type
enum type. This will let is add support for time values in the next patch.
Reviewed-by: Marek Olšák <[email protected]>
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Trivial.
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This was probably disabled due to a combination of several bugs in the
generator code (fixed earlier in this series) and a misunderstanding
of the hardware spec. The documentation for most control flow
instructions mentions among other restrictions:
"Instruction compression is not allowed."
This however doesn't have any implications on 16 wide not being
supported, because none of the control flow instructions have
multi-register operands (control flow instructions are not compressed
on more recent hardware either, except maybe SNB's IF with inline
compare). In fact Gen4-5 had 16-wide control flow masks and stacks,
and the spec mentions in several places that control flow instructions
push and pop 16 channels worth of data -- Otherwise there doesn't seem
to be any indication that it shouldn't work.
Causes no piglit regressions, and gives the following shader-db
results on ILK:
total instructions in shared programs: 4711384 -> 4711384 (0.00%)
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
GAINED: 1215
LOST: 0
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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From the hardware docs for the DO instruction:
"Execution size is ignored for this instruction."
My observation on ILK hardware contradicts the spec though, channels
over the execution size of a DO instruction won't enter the loop, and
channels over the execution size of a WHILE instruction will exit the
loop after the first iteration -- The latter is consistent with the
spec though, there's no claim about the execution size being ignored
for the WHILE instruction so it's not completely unexpected that it
has an influence on the evaluation of EMask.
The execute_size argument of brw_DO() shouldn't have any effect on
Gen6 and newer hardware. On Gen4-5 WHILE instructions inherit the
execution size from the matching DO, so this patch should fix them
too. The execution size of BREAK and CONT instructions was already
being set correctly.
Fixes some 50 piglit tests on Gen4-5 when forced to run shaders with
conditional and loop instructions 16-wide,
e.g. shaders/glsl-fs-continue-inside-do-while.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The hardware docs don't mention explicitly what these fields should
be, but I've verified experimentally on ILK that using a GRF as
destination causes the register to be corrupted when the execution
size of an ENDIF instruction is higher than 8 -- and because the
destination we were using was g0, eventually a hang.
Fixes some 150 piglit tests on Gen4-5 when forced to run shaders with
if conditionals 16-wide, e.g. shaders/glsl-fs-sampler-numbering-3.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This eliminates the error prone logic in si_shader_vs recalculating this
value.
It also fixes TGSI_SEMANTIC_CLIPDIST outputs incorrectly not being
counted for VS exports. They need to be counted because they are passed
to the pixel shader as parameters as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91193
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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The expansion should always be to the same width as the input arguments
no matter what, since these functions should work with any bit width of
the arguments (the sext is a no-op on any sane simd architecture).
Thus, fix the caller expecting differently.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=91222
Tested-by: Vinson Lee <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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In the kernel, this is called __must_check; all our attribute macros in
Mesa appear to be uppercase, so I went with that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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