| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
|
|
|
| |
There is no other use for that.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
This also significantly improves the RV670 flush by using the CB1 flush
*always* and also DEST_BASE_0_ENA, which appears to magically fix some tests.
I am not entirely sure, but it's possible that RV670 flushing is fixed
completely.
v2: fix cayman by flushing texture cache instead of vertex cache
Thanks to Dave Airlie for testing Cayman.
|
| |
|
|
|
|
| |
These only mirrored radeon_winsys_cs.
|
| |
|
| |
|
| |
|
|
|
|
| |
The split made no sense.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Commit 99476561 (automake: src/glsl and src/glsl/glcpp) changed the
build system so that src/glsl/glsl_test is not built by default. This
inadvertently broke "make check", since the tests in
src/glsl/tests/lower_jumps (which are run by "make check") rely on
glsl_test.
This patch ensures that "make check" builds glsl_test before running
any tests.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Can't link against *.la files if we're not using libtool to link.
Fixes undefined symbol: _ZN23ir_hierarchical_visitor5visitEP11ir_variable
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45444
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
| |
This was lost during the renderbuffer overhaul work. Fixes a failed
refcount assertion.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes these GCC warnings.
osmesa.c: In function ‘osmesa_renderbuffer_storage’:
osmesa.c:417: warning: comparison is always false due to limited range of data type
osmesa.c:423: warning: comparison is always false due to limited range of data type
osmesa.c:431: warning: comparison is always false due to limited range of data type
osmesa.c:437: warning: comparison is always false due to limited range of data type
osmesa.c:447: warning: comparison is always false due to limited range of data type
osmesa.c:453: warning: comparison is always false due to limited range of data type
osmesa.c:463: warning: comparison is always false due to limited range of data type
osmesa.c:466: warning: comparison is always false due to limited range of data type
osmesa.c:476: warning: comparison is always false due to limited range of data type
osmesa.c:479: warning: comparison is always false due to limited range of data type
Signed-off-by: Vinson Lee <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
|
|
|
| |
Signed-off-by: José Fonseca <[email protected]>
|
|
|
|
|
| |
Acked-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Success was (tests-passed AND valgrind-tests-passed) but this meant that
if the valgrind tests weren't run it would be considered a failure.
The logic is now (tests-passed AND (!valgrind OR valgrind-tests-passed))
which lets us return success if the valgrind tests aren't run.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Needed for automake. Using AC_PROG_PATH(bison/flex) causes automake to
fail to build .y and .l files.
It is up to the builder to use bison/flex instead of yacc/lex.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
automake uses variables named *_SOURCES.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Exporting a publicly visible class with a generic name like
"variable_entry" via ir_variable_refcount.h is kind of mean.
Many IR transformers would like to define their own "variable_entry"
class. If they accidentally include this header, the compiler/linker
may get confused and try to instantiate the wrong variable_entry class,
leading to bizarre runtime crashes.
The hope is that renaming this one will allow .cpp files to safely
declare and use their own file-scope "variable_entry" classes.
This avoids crashes caused by converting src/glsl to automake.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-and-tested-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
Just getting rid of things which use the register mask.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
We don't set the other bits anywhere else.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
It's always emitted in draw_vbo.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
It's always emitted in draw_vbo.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
It's emitted in draw_vbo, always.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
We don't set the other bits anywhere else.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
| |
This uses point size clamping to force point size to a particular value,
making the vertex shader output irrelevant.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
| |
We don't set the other bits anywhere else except the other DSA states,
which are mutually-exclusive with this one.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
Stop using the register mask.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|