Commit message (Collapse) | Author | Age | Files | Lines | |
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* | wgl: Implement ShareLists. | José Fonseca | 2009-05-08 | 4 | -7/+28 |
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* | nouveau: respect GALLIUM_STATE_TRACKERS_DIRS | Ben Skeggs | 2009-05-08 | 1 | -1/+1 |
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* | nouveau: remove dri1 code now we're using the dri state tracker | Ben Skeggs | 2009-05-08 | 10 | -755/+5 |
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* | nouveau: use dri state tracker for dri1 | Ben Skeggs | 2009-05-08 | 6 | -2/+92 |
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* | mesa: make the array object save/remove functions static | Brian Paul | 2009-05-07 | 2 | -14/+7 |
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* | mesa: clean-up vertex array object VBO unbinding and delete/refcounting | Brian Paul | 2009-05-07 | 1 | -31/+33 |
| | | | | | Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs. | ||||
* | demos: delete vertex array objects upon exit | Brian Paul | 2009-05-07 | 1 | -0/+2 |
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* | mesa: reference counting for gl_array_object | Brian Paul | 2009-05-07 | 4 | -14/+83 |
| | | | | | Every kind of object that can be shared by multiple contexts should be refcounted. | ||||
* | mesa: array object comments | Brian Paul | 2009-05-07 | 1 | -0/+5 |
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* | mesa: move the NullBufferObj from GLcontext to gl_shared_state | Brian Paul | 2009-05-07 | 13 | -41/+50 |
| | | | | | Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state. | ||||
* | mesa: fix comments, s/texture/buffer/ | Brian Paul | 2009-05-07 | 1 | -2/+2 |
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* | vbo: in glDraw[Range]Element() code, check for out of bounds indexes | Brian Paul | 2009-05-07 | 1 | -0/+7 |
| | | | | | No-op the bad drawing command rather than go out of bounds and render garbage. Print a warning to alert the developer to the bad drawing call. | ||||
* | mesa: remove unused gl_buffer_object::OnCard field | Brian Paul | 2009-05-07 | 2 | -3/+0 |
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* | mesa: added gl_buffer_object::Written flag (for debug purposes) | Brian Paul | 2009-05-07 | 2 | -0/+7 |
| | | | | The flag is set when we data has been written into the buffer object. | ||||
* | mesa: Compute gl_client_array->_MaxElement during array validation | Brian Paul | 2009-05-07 | 4 | -40/+64 |
| | | | | | | Used to be done in the glVertex/Normal/Color/etc/Pointer() calls but if the VBO was reallocated the size could change. New _NEW_BUFFER_OBJECT state flag. | ||||
* | mesa: GLvector4f:: flags is a GLbitfield, update comments too. | Brian Paul | 2009-05-07 | 2 | -5/+5 |
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* | mesa: add storage_count field to GLvector4f. Useful for debugging. | Brian Paul | 2009-05-07 | 2 | -0/+2 |
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* | mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj | Brian Paul | 2009-05-07 | 1 | -2/+2 |
| | | | | No difference, but a little more understandable. | ||||
* | mesa: added _ElementSize field to gl_client_array | Brian Paul | 2009-05-07 | 2 | -0/+3 |
| | | | | Will be handy for bounds checking later... | ||||
* | mesa: use local var to make code a bit more concise | Brian Paul | 2009-05-07 | 1 | -36/+37 |
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* | mesa: fix/add comments | Brian Paul | 2009-05-07 | 1 | -3/+2 |
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* | mesa: use _mesa_sizeof_type() in vbo split code | Brian Paul | 2009-05-07 | 1 | -16/+2 |
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* | mesa: vbo code reformatting, clean-up, comments | Brian Paul | 2009-05-07 | 1 | -43/+52 |
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* | mesa: add GL_DOUBLE case in _mesa_sizeof_type() | Brian Paul | 2009-05-07 | 1 | -0/+2 |
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* | mesa: in vbo split code, map buffers read-only, not write-only | Brian Paul | 2009-05-07 | 1 | -6/+6 |
| | | | | And use GL_ELEMENT_ARRAY_BUFFER where appropriate. | ||||
* | mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXT | Brian Paul | 2009-05-07 | 1 | -2/+4 |
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* | tnl: added some clip debug/print code (disabled) | Brian Paul | 2009-05-07 | 1 | -0/+19 |
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* | mesa: reformatting, updated comments, const-correctness | Brian Paul | 2009-05-07 | 2 | -59/+50 |
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* | tnl: replace 0x3f with CILP_FRUSTUM_BITS | Brian Paul | 2009-05-07 | 1 | -3/+3 |
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* | i965: relAddr local var (to make debug/test a little easier) | Brian Paul | 2009-05-07 | 1 | -5/+6 |
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* | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-05-07 | 3 | -22/+75 |
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| * | swrast: fix span clipping bug | Brian Paul | 2009-05-07 | 2 | -22/+71 |
| | | | | | | | | | | If a horizontal span of pixels was located at x < 0 we could sometimes read/write outside of renderbuffer bounds. | ||||
| * | mesa: unmap buffer objects during context tear-down | Brian Paul | 2009-05-07 | 1 | -0/+4 |
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* | | i965: Remove bad constant buffer constant-reg-already-loaded optimization. | Eric Anholt | 2009-05-06 | 1 | -13/+11 |
| | | | | | | | | | | | | | | Thanks to branching, the state of c->current_const[i].index at the point of emitting constant loads for this instruction may not match the actual constant currently loaded in the reg at runtime. Fixes a regression in my GLSL program for idr's class since b58b3a786aa38dcc9d72144c2cc691151e46e3d5. | ||||
* | | intel: Unmap buffers if needed at DeleteBuffer time. | Eric Anholt | 2009-05-06 | 1 | -1/+10 |
| | | | | | | | | | | | | | | This fixes a crash in glean's pbo test, which tripped over the assert when a context was destroyed while a buffer was still mapped (Mesa doesn't call UnmapBuffer in that case). Regression in c6bde8873fbda6d8467600b7491d8543c75b0509 | ||||
* | | mesa: remove unnecessary buffer size check | Brian Paul | 2009-05-06 | 1 | -8/+0 |
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* | | mesa: code consolidation in glDraw[Range]Elements() validation | Brian Paul | 2009-05-06 | 1 | -26/+22 |
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* | | mesa: new comments, minor reformatting | Brian Paul | 2009-05-06 | 1 | -7/+20 |
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* | | mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObj | Brian Paul | 2009-05-06 | 1 | -1/+1 |
| | | | | | | | | Makes no real difference, but more consistant. | ||||
* | | i965: Remove the forced lack of caching for renderbuffer surface state. | Eric Anholt | 2009-05-06 | 1 | -11/+8 |
| | | | | | | | | | | | | | | | | | | This snuck in with the multi-draw-buffers commit, and is a major penalty to performance. It doesn't appear to be required, as the only dependency the surface BO has is on the state key (and if there's some other dependency, it should just be in the key). This brings openarena performance up to almost 2% faster than Mesa 7.4. | ||||
* | | i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies. | Eric Anholt | 2009-05-06 | 1 | -2/+1 |
| | | | | | | | | This was a leftover from the brw_wm_constant_buffer change. | ||||
* | | mesa: be smarter about allocating vert/frag program constants | Brian Paul | 2009-05-06 | 1 | -25/+76 |
| | | | | | | | | | | | | | | Try to re-use constants/literals more often to make best use of the constant buffer space. See bug 21354. | ||||
* | | i965: Split WM constant buffer update from other WM surfaces. | Eric Anholt | 2009-05-06 | 5 | -90/+95 |
| | | | | | | | | | | | | | | | | This can avoid re-uploading constant data when it isn't necessary, and is a step towards not updating other surfaces just because constants change. It also brings the upload of the constant buffer next to the creation. This brings openarena performance up another 4%, to 91% of the Mesa 7.4 branch. | ||||
* | | i965: Disentangle VS constant surface state from WM surface state. | Eric Anholt | 2009-05-06 | 7 | -186/+255 |
| | | | | | | | | | | Also, only create VS surface state if there's a VS constant buffer to be uploaded, and set the contents of the buffer at the same time as creation. | ||||
* | | i965: Don't create constant buffers if they won't be used. | Eric Anholt | 2009-05-06 | 1 | -1/+17 |
| | | | | | | | | | | | | | | | | Really, the creation and upload of constants should be in the same place, since they should only happen together, and a state flag should be triggered by them so that we don't thrash state around so much for just updating constants. But this still recovers openarena performance by another 19%, leaving us 16% behind Mesa 7.4 branch. | ||||
* | | mesa: only use fallback texture when using shaders, not fixed-function (take ↵ | Brian Paul | 2009-05-05 | 1 | -8/+14 |
| | | | | | | | | | | | | | | | | | | | | | | two) The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. For fixed function, the texture unit is truly disabled/ignored. Fixes glean fbo test regression. | ||||
* | | Revert "mesa: only use fallback texture when using shaders, not fixed-function" | Brian Paul | 2009-05-05 | 1 | -14/+8 |
| | | | | | | | | | | | | This reverts commit a0edbfb28fb2e670c657d52190a7e8b1ccf4f46e. This patch didn't completely fix the problem. The next patch will. | ||||
* | | mesa: only use fallback texture when using shaders, not fixed-function | Brian Paul | 2009-05-05 | 1 | -8/+14 |
| | | | | | | | | | | | | | | | | The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression. | ||||
* | | mesa: only use fallback texture when using shaders, not fixed-function | Brian Paul | 2009-05-05 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression. | ||||
* | | mesa: minor simplification in enable_texture(), updated comments | Brian Paul | 2009-05-05 | 1 | -3/+5 |
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