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* Android: glsl: add rules to generate ir_expression*.h header filesRob Herring2016-09-066-9/+45
| | | | | | | | | | | | | | Recent changes to generate ir_expression*.h header files broke Android builds. This adds the generation rules. This change is complicated due to creating a circular dependency between libmesa_glsl, libmesa_nir, and libmesa_compiler. Normally, we add static libraries so that include paths are added even if there's no linking dependency. That is the case here. Instead, we explicitly add the include path using $(MESA_GEN_GLSL_H) to libmesa_compiler. This in turn requires shuffling the order of make includes. It also uncovered missing dependency tracking of glsl_parser.h. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/omx/dec: enable hevc omx decode supportLeo Liu2016-09-062-1/+25
| | | | | Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]>
* st/omx/dec/h265: get the reference list for uvdLeo Liu2016-09-061-0/+39
| | | | | Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]>
* st/omx/dec/h265: add short term reference picture setsLeo Liu2016-09-061-4/+110
| | | | | | | Specified by subclause 7.3.7 Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]>
* st/omx/dec/h265: add slice headerLeo Liu2016-09-062-2/+216
| | | | | | | Specified by subclause 7.3.6.1 Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]>
* st/omx/dec/h265: add picture parameter setsLeo Liu2016-09-061-0/+98
| | | | | | | Specified by subclause 7.3.2.3 Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]>
* st/omx/dec/h265: add sequence parameter setsLeo Liu2016-09-062-0/+297
| | | | | | | Specified by subclause 7.3.2.2 Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]>
* st/omx/dec: add initial omx hevc supportLeo Liu2016-09-063-0/+160
| | | | | | | Mainly based on the h264 implementation. Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]>
* st/omx/dec: set dst rect to match src sizeLeo Liu2016-09-061-2/+11
| | | | | | | | | | | | | | | When creating interlaced video buffer, hegith set to "template.height = align(tmpl->height/ array_size, VL_MACROBLOCK_HEIGHT);", and we use "template.height *= array_size;" for the buffer height, so it actually aligned with 32. With progressive video buffer it still aligned with 16, thus causing different height between interlaced buffer and progressive buffer for 4K (height=2160), and 720p (height=720). When transcode the video, this will cause the 16 lines corruption at the bottom of the encode video. Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: switch drivers to the slab allocator in src/utilMarek Olšák2016-09-0630-353/+82
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* util: import the slab allocator from galliumMarek Olšák2016-09-063-0/+244
| | | | There are also some cosmetic changes.
* loader/dri3: Always use at least two back buffersMichel Dänzer2016-09-061-3/+1
| | | | | | | | | | | This can make a significant difference for performance with some extreme test cases such as vblank_mode=0 glxgears. Fixes: 1e3218bc5ba2 ("loader/dri3: Overhaul dri3_update_num_back") Cc: "12.0 11.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97549 Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* glsl: Fix locations of variables in patch qualified interface blocks.Kenneth Graunke2016-09-051-2/+4
| | | | | | | | | | | | | | | | | | | | | | | As of commit d82f8d9772813949d0f5455cd0edad9003be0fb0, we actually parse and attempt to handle the 'patch' qualifier on interface blocks. This patch fixes explicit locations for variables in such blocks. Without it, many program interface query dEQP/CTS tests hit this assertion in ir_set_program_inouts.cpp if (is_patch_generic) { assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX); bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0); } because the location was incorrectly based on VARYING_SLOT_VAR0. Note that most of the tests affected currently fail before they hit this, due to confusion about what the program interface query name of those resources should be. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Fix types in _mesa_get_color_read_format().Kenneth Graunke2016-09-051-1/+1
| | | | | | | This is a mesa_format, not a GLenum. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* amd/addrlib: move addrlib from amdgpu winsys to common codeDave Airlie2016-09-0626-28/+65
| | | | | Acked-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/util: move endian detect into a separate fileDave Airlie2016-09-063-39/+73
| | | | | | | | This just ports the simpler endian detection bits, addrlib sharing wants this outside gallium. Acked-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeon: move radeon_family/chip_class defintions to commonDave Airlie2016-09-063-85/+115
| | | | | | | This just moves these to a common header file. Acked-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: move sid.h/r600d_common.h to a common place.Dave Airlie2016-09-0613-9/+42
| | | | | | | | | | Step one to merging radv would be to move some files around. This only adds the include path to r600/radeonsi, because later we want to avoid having to add it to the generic target paths. Acked-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove VPORT_ZMIN/ZMAX from init config statesMarek Olšák2016-09-053-25/+1
| | | | | | | It's part of the viewport state now. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: set VPORT_ZMIN/MAX registers correctlyMarek Olšák2016-09-0512-13/+82
| | | | | | | | | | | | Calculate depth ranges from viewport states and pipe_rasterizer_state::clip_halfz. The evergreend.h change is required to silence a warning. This fixes this recently updated piglit: arb_depth_clamp/depth-clamp-range Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: unify viewport emission codeMarek Olšák2016-09-051-14/+16
| | | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: also do VS_PARTIAL_FLUSH before updating VGT ring pointersMarek Olšák2016-09-051-0/+6
| | | | | | | ported from Vulkan Acked-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix variable naming in si_emit_cache_flushMarek Olšák2016-09-051-31/+31
| | | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't emit CS_PARTIAL_FLUSH if compute is not usedMarek Olšák2016-09-053-1/+5
| | | | | | | for less noise in the HUD Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add HUD queries for counting VS/PS/CS partial flushesMarek Olšák2016-09-054-0/+35
| | | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: rename the num-cs-flushes query to num-ctx-flushesMarek Olšák2016-09-052-5/+5
| | | | | | | num-cs-flushes will mean compute shader flushes Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix a badly implemented GS bug workaroundMarek Olšák2016-09-051-8/+13
| | | | | | | Limit it to geometry shaders and Hawaii. Acked-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix texture format reinterpretation with DCCMarek Olšák2016-09-055-1/+116
| | | | | | | | | | | | DCC is limited in how texture formats can be reinterpreted using texture views. If we get a view format that is incompatible with the initial texture format with respect to DCC, disable DCC. There is a new piglit which tests all format combinations. What works and what doesn't was deduced by looking at the piglit failures. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix Gather4 with integer formatsMarek Olšák2016-09-051-3/+96
| | | | | | | | | | The closed compiler does the same thing. This fixes: GL45-CTS.texture_gather.*-int-* (18 tests) Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix a crash in imageSize for cubemap arraysMarek Olšák2016-09-051-3/+1
| | | | | | | | | | | Sometimes it was f32, other times it was i32. Now it's always i32. This fixes: GL45-CTS.texture_cube_map_array.image_texture_size.texture_size_compute_sh Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix gl_PatchVerticesIn for tessellation evaluation shaderMarek Olšák2016-09-051-1/+6
| | | | | | | | | This fixes: GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation .gl_PatchVerticesIn Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix cubemaps viewed as 2DMarek Olšák2016-09-051-0/+4
| | | | | | | | | | | This fixes: GL43-CTS.texture_view.view_sampling v2: fix a typo, merge both if statements Cc: [email protected] Reviewed-by: Dave Airlie <[email protected]> (v1) Reviewed-by: Bas Nieuwenhuizen <[email protected]> (v1) Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: always use the same function signature for llvm.SI.exportMarek Olšák2016-09-051-4/+4
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: return correct eviction stats for NVX_gpu_memory_infoMarek Olšák2016-09-051-2/+7
| | | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: also eliminate DCC fast clear in resource_get_handleMarek Olšák2016-09-051-2/+3
| | | | | | | just do what the comment says Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: use the current ctx for CMASK elimination in resource_get_handleMarek Olšák2016-09-051-6/+11
| | | | | | | For coherency with the current context. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: use the current ctx for DCC decompression in resource_get_handleMarek Olšák2016-09-051-3/+3
| | | | | | | For coherency with the current context. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: derive buffer placement and flags only at initializationMarek Olšák2016-09-055-49/+67
| | | | | | | | | | Invalidated buffers don't have to go through it. Split r600_init_resource into r600_init_resource_fields and r600_alloc_resource. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: set more sampler settingsMarek Olšák2016-09-052-2/+12
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* docs: add news item and link release notes for 12.0.2Emil Velikov2016-09-052-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 12.0.2Emil Velikov2016-09-051-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 614fb93a6d0246d5592333a1b914ce71a409fcf7)
* docs: add release notes for 12.0.2Emil Velikov2016-09-051-0/+402
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 2fc6a31f10e908af8f348aba796d0e6b1616b863)
* noop: implement resource_get_handleMarek Olšák2016-09-051-2/+14
| | | | X+DRI3 locks up if the returned handle is invalid.
* noop: set missing functionsMarek Olšák2016-09-052-0/+75
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* noop: simplify some functionsMarek Olšák2016-09-051-49/+7
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* glx/glvnd: list the strcmp arguments in correct orderEmil Velikov2016-09-051-2/+2
| | | | | | | | | | | Currently, due to the inverse order, strcmp will produce negative result when the needle is towards the start of the haystack. Thus on the next iteration(s) we'll end up further towards the end and eventually fail to locate the entry. Cc: "12.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* nir/tests: Update the CF tests to not assume fake edgesJason Ekstrand2016-09-041-4/+4
| | | | | | | | | | | In aad4f1550, we removed the concept of "fake" edges from NIR. Now, if you have a block at the end of an infinite loop it really has no predecessors. This updates the unit tests to match. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97587 Tested-by: Aaron Watry <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* gk110/ir: fix quadop dall emissionIlia Mirkin2016-09-041-2/+2
| | | | | | | | | We recently starting to always emit the NDV (== dall) bit for quadops. However it was folded into the wrong code word. Fixes: e0a067ed48 (nv50/ir: always emit the NDV bit for OP_QUADOP) Signed-off-by: Ilia Mirkin <[email protected]> Cc: <[email protected]>
* android: intel: fix include paths in new "common" libraryMauro Rossi2016-09-031-0/+6
| | | | | | Fixes building error in libmesa_intel_common static library Reviewed-by: Jason Ekstrand <[email protected]>
* a3xx: use window scissor to simulate viewport xy clipIlia Mirkin2016-09-031-10/+26
| | | | | | | | | | | | | Unfortunately a3xx does not have a separate disable for depth clipping, so when depth clamp is enabled, we disable the whole 3d clipper logic. This in turn also gets rid of the xy clip that it would normally do. When we detect this would happen, instead we integrate the viewport into the window scissor. This may have slightly different behavior around wide points, but it's unlikely that anything depends on this. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231 Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]