| Commit message (Collapse) | Author | Age | Files | Lines |
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In a situation where the seamless setting isn't available on a
per-texture basis (G200+ Teslas, and all Fermis), assume that all
samplers will have it identically set, and enable accordingly.
This fixes arb_seamless_cubemap piglit test on Fermi and Tesla.
Signed-off-by: Ilia Mirkin <[email protected]>
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Noticed by Ilia when I was trying to figure out why some app was failing
to use ETC2.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Without this NVF0_COMPUTE environment variable, compute support is
initialized by default and this is not what we want for now because
it might break 3D. It will be enabled by default once we are sure it
won't break anything.
Please note that compute support on GM200+ is not enabled yet because
it needs to be double-checked.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Fortunately, compute support on GM107 is very close to GK110, except
the GK110_COMPUTE.UNK02C4 which is invalid and should not be used.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Because our firmware doesn't support the GK110_COMPUTE.FIRMWARE[0x6]
method the GPU hangs when it is used. Removing it fix the issue and
allow to launch compute shaders on GK110+.
Tested on GK208 and GM107.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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We already have one in the IR code that can be used everywhere its
needed in the AST code so remove the one from the AST.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Seems to have become unused when i965 moved to NIR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This is usually handled by the backends in order to handle the
various interactions with the gl_*Color built-ins.
The problem is this means linking will fail if one side on the
interface adds the smooth qualifier to the varying and the other
side just uses the default even though they match.
This fixes various deqp tests. The spec is not clear what to for
desktop GL so leave it as is for now.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92743
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This fixes the following dEQP test and the other compswap variants.
dEQP-GLES31.functional.ssbo.atomic.compswap.highp_int
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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When the number of uniform blocks is less than 12,
ARB_uniform_buffer_object can't be enabled and the maximum GL version
is not even 3.1...
This fixes a regression introduced in 7c79c1e (st/mesa: add compute
shader state) if the maximum number of uniform blocks allowed for
compute shaders is less than 12. This happens on Kepler but this might
also affect other Gallium drivers.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reported-by: Tobias Klausmann <[email protected]>
Tested-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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The ARB_compute_shader spec says:
"If the work group count in any dimension is zero, no work groups
are dispatched."
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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See Ivy Bridge PRM, Volume 2, Part 2, 1.8.4 INTERFACE_DESCRIPTOR_DATA:
DWORD 5, bits 20:16: "This field indicates how much shared local
memory the thread group requires. The amount is specified in 4k
blocks, but only powers of 2 are allowed: 0, 4k, 8k, 16k, 32k and 64k
per half-slice."
For Haswell, see Volume 2d, INTERFACE_DESCRIPTOR_DATA:
DWORD 5, bits 20:16: With text identical to the Ivy Bridge PRM.
For Broadwell, see Volume 2d, INTERFACE_DESCRIPTOR_DATA:
DWORD 6, bits 20:16: With text identical to the Ivy Bridge PRM.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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For saving/restoring all shader stages.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Rename to 'tex_attr' to be a bit more clear.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Users of the CSO save/restore facility all use the new
cso_save/restore_state() functions instead.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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This simplifies the error handling code too.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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cso_save_state() takes a bitmask of state items to save. Calling
cso_restore_state() restores those states.
Reviewed-by: Jose Fonseca <[email protected]>
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There's a similar comment just a few lines before.
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Reviewed-by: Jose Fonseca <[email protected]>
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To simplify some viewport setting code in the state tracker.
Reviewed-by: Jose Fonseca <[email protected]>
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Just a little cleaner.
Reviewed-by: Jose Fonseca <[email protected]>
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The glClear, glBitmap and glDrawPixels code now use a new st_draw_quad()
helper function.
Reviewed-by: Jose Fonseca <[email protected]>
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Define a new st_util_vertex structure which is a bit smaller (9 floats
versus the previous 12 floats per vertex). Clean up the glClear,
glDrawPixels and glBitmap code that sets up the vertex data and does the
drawing so it's all very similar. This can lead to more consolidation.
v2: add assertion that vertex buffer slot == 0 to catch possible future
change in cso_get_aux_vertex_buffer_slot() behavior.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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LLVM removed LLVMAddTargetData for the 3.9 release in r260919. For the two
places in mesa where this is called, only enable the lines when compiling
for less then 3.9.
For the radeon driver, I'm not sure how to check if any other LLVM calls need
to be adjusted. I think since the target data used is extracted from the
LLVMModule, it isn't necessary to pass it back to LLVM again.
The code does compile, and at least for radeonsi does run OpenGL games.
[ Michel Dänzer: Move #if closer to LLVMAddTargetData in lp_bld_init.c,
and add HAVE_LLVM < 0x0309 guards around now unused occurrences of TD
and data_layout ]
Signed-off-by: Matthew Dawson <[email protected]>
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
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Alos use the opportunity to mark inputs constant. (Context has to be
given as read-write to intel_miptree_supports_non_msrt_fast_clear()
to support debug output).
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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This will be re-used to initialize auxiliary buffers in lossless
compression case.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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v2 (Ben): Use combination of msaa_layout and number of samples
instead of introducing explicit type for lossless
compression (intel_miptree_is_lossless_compressed()).
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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v2 (Ben): Use combination of msaa_layout and number of samples
instead of introducing explicit type for lossless
compression (intel_miptree_is_lossless_compressed()).
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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v2 (Ben): Use combination of msaa_layout and number of samples
instead of introducing explicit type for lossless
compression (intel_miptree_is_lossless_compressed()).
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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v2 (Ben): Use combination of msaa_layout and number of samples
instead of introducing explicit type for lossless
compression.
v3 (Ben): Squash with "i965: Resolve color buffer also in
lossless compression case" and clarify simple
non-compressed fast clear case.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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This got pushed accidentally in the first place but wasn't reverted
as it didn't regress piglit but instead fixed one newly introduced
test exercising a corner in case in i965 driver. However, saving and
restoring vertex buffer context is complicated and requires more
thought.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94150
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Tapani Palli <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Adds support for the new TIC layout that's present on Maxwell GPUs,
heavily based on the code for the existing layout.
This code is required for GM20x support. While GM10x supports the older
layout still, this commit switches it to use the updated version instead.
Piglit testing shows zero regressions on GM107.
Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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We previously stored texture format information as it would appear in
the TIC.
We're about to support the new TIC layout that appeared with Maxwell,
so it makes more sense to store the data in a split-out format.
Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Verified (binary diff) to produce identical code.
Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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