| Commit message (Collapse) | Author | Age | Files | Lines |
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A number of internal VMware apitrace traces image comparisons fail with
dri3 because the viewport transformation becomes incorrect after an X
drawable resize. The incorrect viewport transformation sometimes persist
until the second draw-call after a swapBuffer.
Comparing with the dri2 glx code there are a couple of places where dri2
invalidates the drawable in the absence of server-triggered invalidation,
where dri3 doesn't do that. When these invalidation points are added to
dri3, the image comparisons become correct.
v2:
Addressed review comment by Michel Dänzer.
Cc: <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-and-tested-by: Michel Dänzer <[email protected]>
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The BLEND_STATE documentation says that alpha to one must be disabled
when dual color blending is enabled. However, it appears that it simply
fails to override src1 alpha to one.
We can work around this by leaving alpha to one enabled, but overriding
SRC1_ALPHA to ONE and ONE_MINUS_SRC1_ALPHA to ZERO. This appears to be
what the other driver does, and it looks like it works despite the
documentation saying not to do it.
Fixes spec/ext_framebuffer_multisample/alpha-to-one-dual-src-blend *
Piglit tests.
v2: Add UNUSED to shut up warning on generations which don't use this.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Also add ALWAYS_INLINE to blit_framebuffer().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The whole GLES3 block has been moved before the buffer validation
checks.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This also adds a 'no_error' parameter to vertex_array_vertex_buffer()
to be used in a following patch.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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And move GET_CURRENT_CONTEXT() into the APIENTRY calls
for consistency.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The only caller is _mesa_update_state_locked() which already
checks if _NEW_PIXEL is set before calling _mesa_update_pixel().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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GLSL ES spec includes the following:
"It is an error to undefine or to redefine a built-in
(pre-defined) macro name."
But desktop GLSL doesn't. This has sparked some discussion
in Khronos, and the final conclusion was to update the
GLSL 4.50 spec to include the following:
"By convention, all macro names containing two consecutive
underscores ( __ ) are reserved for use by underlying
software layers. Defining or undefining such a name in a
shader does not itself result in an error, but may result
in unintended behaviors that stem from having multiple
definitions of the same name. All macro names prefixed
with “GL_” (“GL” followed by a single underscore) are also
reserved, and defining or undefining such a name results in
a compile-time error."
In other words, undefining GL_* names should be an error, but
undefining other names with a double underscore in them is
not strictly prohibited in desktop GLSL.
This patch fixes the preprocessor to apply these rules,
following exactly the implementation already present
in GLSLang. This fixes some tests in CTS.
Khronos bug:
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16003
Fixes:
KHR-GL45.shaders.preprocessor.definitions.undefine_core_profile_vertex
KHR-GL45.shaders.preprocessor.definitions.undefine_core_profile_fragment
Reviewed-by: Samuel Pitoiset <[email protected]>
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This just moves this code in here to it's cleaner.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Instead of having the fragile code to do a second pass, just
give the pointers you want params in to the initial code,
then call a later pass to assign them.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just pass a pointer and increment inside the function,
makes the code less error prone.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The other user of print_sync_dispatch() was ending up with code that
looked like:
_mesa_glthread_finish(ctx);
_mesa_glthread_restore_dispatch(ctx);
_mesa_glthread_finish(ctx);
Reviewed-by: Marek Olšák <[email protected]>
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This patch is undoing the changes to way size computation
in broxton 2x6, made by below commit:
Commit: 0d576fbfbe912cf3fb9ab594bb31eb58bccf2138
Author: Anuj Phogat <[email protected]>
i965: Simplify l3 way size computations
By making use of l3_banks field in gen_device_info struct
l3_way_size for gen7+ = 2 * l3_banks.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101306
Signed-off-by: Anuj Phogat <[email protected]>
Tested-by: Mark Janes <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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This seems to matter here in a profile, without this we spend a lot
more time exiting this function with no flush bits.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just moves lots of stuff to the bind stage rather than
dealing with it in the draw stage.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There is no need to calculate this at draw time.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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I want to use these in the pipeline setup stage.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Simple search for a backslash followed by two newlines.
If one of the newlines were to be removed, this would cause issues, so
let's just remove these trailing backslashes.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Thanks to Marek for pointing this out.
Signed-off-by: Dave Airlie <[email protected]>
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radeonsi doesn't have it anymore either.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <[email protected]>
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Simple refactor.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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No functional changes.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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No sense checking each bit separately in the common case of none
being set.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Redundant.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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