| Commit message (Collapse) | Author | Age | Files | Lines |
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https://bugs.freedesktop.org/show_bug.cgi?id=78581
CC: "10.1 10.2" <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: Michel Dänzer <[email protected]>
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Will be used to control the linking mode of pipe-drivers
in gallium targets.
Keep this hardcoded to static, as the pipe-drivers bare
an unstable interface which we do not want to expose to
the normal user.
Signed-off-by: Emil Velikov <[email protected]>
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Drop ~50 lines of buildsystem mayhem.
Signed-off-by: Emil Velikov <[email protected]>
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- gallium_pipe_loader_winsys_libs
Will be used in upcomming commits to reduce duplication
in the build.
v2: Drop the megadriver/static_target variables.
Signed-off-by: Emil Velikov <[email protected]>
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Add a couple of helpers to be used by the dri targets when
built with static pipe-drivers. Both functions provide
functionality required by the dri state-tracker.
With this patch ilo, nouveau and r300 gain support for
throttle dri configuration.
Signed-off-by: Emil Velikov <[email protected]>
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Will be used by gallium targets that statically link the
pipe-drivers in the final library. Provides identical
functionality to device_descriptor.create_screan.
v2:
- Don't sw_screen_wrap the i915/svga screen.
Signed-off-by: Emil Velikov <[email protected]>
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If memory serves me right, at least one debug wrapper does
not return the base screen on failure.
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Required for the dri state-tracker. Will be used to retrieve
driver specific configuration parameters:
- share_fd (dmabuf) capability
- throttle
Signed-off-by: Emil Velikov <[email protected]>
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The string is malloc'd (strdup) in loader_get_driver_for_fd().
Signed-off-by: Emil Velikov <[email protected]>
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Unused and possibly broken. Will be completely removed in
upcomming commits.
Signed-off-by: Emil Velikov <[email protected]>
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This is just a hack, it should be possible to create a temporary zeta
surface and render to that instead. However that's more complicated and
this avoids the render being entirely broken and errors being reported
by the card.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Commit ad4dc772 fixed an issue with the viewport not being restored
correctly. However it's rather hackish and confusing. Instead just mark
the viewport dirty and let the viewport validation take care of it.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: David Heidelberger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The extension is always supported if GLSL 1.30 is supported.
Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.
Reviewed-by: Roland Scheidegger <[email protected]>
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It was set to pipe_resource::last_level and _MaxLevel was embedded in max_lod,
that's why it worked for ordinary texturing. However, min_lod doesn't have
any effect on texelFetch and textureQueryLevels, so we must still set
last_level correctly.
Reviewed-by: Roland Scheidegger <[email protected]>
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Marek: also handle cube arrays
Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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reviewed by Michel Dänzer
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All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass.
reviewed by Michel Dänzer
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Reviewed-by: Brian Paul <[email protected]>
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Commit c1c1cf5f9 added infrastructure for saving and restoring draw
buffer state. However, it universially used MAX_DRAW_BUFFERS, but many
drivers support far fewer than that at limit. For example, the radeon
and i915 drivers only support 1. Using MAX_DRAW_BUFFERS causes meta to
generate GL errors.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80115
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: Kenneth Graunke <[email protected]> [on Broadwell]
Tested-by: [email protected]
Cc: "10.2" <[email protected]>
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Such conversions (which are most likely rather pointless in practice) were
resulting in shifts with negative shift counts and shifts with counts the same
as the bit width. This was always undefined in llvm, the code generated was
rather horrendous but happened to work.
So make sure such shifts are filtered out and replaced with something that
works (the generated code is still just as horrendous as before).
This fixes lp_test_format, https://bugs.freedesktop.org/show_bug.cgi?id=73846.
v2: prettify by using build context shift helpers.
Reviewed-by: Jose Fonseca <[email protected]>
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A drawable size of 0x0 means that we don't have buffers for a drawable yet,
not that we have a zero-sized buffer. Core mesa shouldn't be optimizing out
drawing based on buffer size, since the draw call could be what triggers
the driver to go and get buffers. As discussed in the referenced bug report,
the optimization was added as part of a scatter-shot attempt to fix a
different problem. There's no other example in mesa core of using the
buffer size in this way.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74005
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Type mismatch caused random memory to be copied when casted
memory area was smaller than expected type.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It's about as broken as on later UVD revisions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66452
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This makes 4:2:2 video surfaces work in VDPAU.
Reviewed-by: Marek Olšák <[email protected]>
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We need this for radeonsi, and it might be useful for other drivers,
too.
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v2: add error check for cpb size 0
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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because no matching fbConfigs or visuals could be found.
Nearly all the error cases in *createScreen() issue an error message to diagnose
the failure to initialize before branching to handle_error. The few remaining
error cases which don't should probably do the same.
(At the moment, it seems this can be triggered in drisw with an X server which
reports definite values for MAX_PBUFFFER_(WIDTH|HEIGHT|SIZE), because those
attributes are checked for an exact match against 0.)
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This unit test demonstrates a subtle bug fixed by
4ddf51db6af36736d5d42c1043eeea86e47459ce.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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They have to be marked as structs for C code elsewhere. bblock_t is
already defined as a struct, and all of backend_instruction's fields are
public anyway.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Let's this file compile with clang.
Reviewed-by: Frank Henigman <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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