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* r300g: follow pipe_rasterizer_state::point_size_per_vertexMarek Olšák2010-05-081-4/+15
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* r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák2010-05-083-6/+17
| | | | This basically reverts commit 74f94e8fdfe035fa68acdc19e6b0afc2957a4264.
* r300g: fix glean/pointSprite using lodbias correctionMarek Olšák2010-05-081-1/+1
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* r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák2010-05-086-68/+111
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* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-083-1/+10
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* r300/compiler: fake equal/notequal for shadow samplersMarek Olšák2010-05-081-0/+7
| | | | | This is actually better than a real implementation, which would be useless due to inaccuracy (I know because I've tried to implement it).
* r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák2010-05-081-23/+36
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* r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák2010-05-081-16/+28
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* r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák2010-05-084-4/+5
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* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-084-13/+9
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* r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák2010-05-081-0/+24
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* r300g: consolidate common render code into one functionMarek Olšák2010-05-084-85/+95
| | | | | | | | | | This reduces redundant code by moving: - CS space reservation - buffer validation - dirty state emission - index bias emission - AOS emission into r300_prepare_for_rendering.
* gallivm: The the JIT engine to use our sinf()/cosf() on Windows.José Fonseca2010-05-081-18/+79
| | | | | A quick hack to get the right results, as there are many DCT tests which use these opcodes to generate data to test other opcodes.
* gallivm: Fix BREAK/CONT translation.José Fonseca2010-05-081-44/+63
| | | | | | | | | | The cont_mask must be restored and exec mask recomputed in order to decide whether to repeat the loop or not. Unlike the continue mask, the break_mask must be preserved across loop iterations. Fixes several VShader DCT cases, and no regressions with glean.
* llvmpipe: Cover more formats in unit test.José Fonseca2010-05-081-29/+38
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* gallivm: Fix segfaul when inserting allocas in an empty function.José Fonseca2010-05-081-3/+10
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* gallivm: Centralize SoA swizzling into a single place.José Fonseca2010-05-085-70/+128
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* gallivm: Support predicates.José Fonseca2010-05-082-8/+101
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* llvmpipe: Match p_screen.h's function prototype.José Fonseca2010-05-081-1/+1
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* Update file list for the tarballs.Chia-I Wu2010-05-081-23/+35
| | | | | | | Mainly for the recent work on mapi and gles. The latter adds some sources to src/mesa/main that are generated on the fly. This makes python a requirement for building Mesa. An alternative is to package those sources into the tarballs. That may be done in another commit.
* llvmpipe: Remove unnecessary header.Vinson Lee2010-05-081-1/+0
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* docs: Update EGL and OpenGL ES docs.Chia-I Wu2010-05-082-57/+67
| | | | Update to reflect recent gles and mapi works.
* egl: Build drivers in $(TOP)/$(LIB_DIR)/egl.Chia-I Wu2010-05-082-5/+7
| | | | | There are enough EGL modules that they deserve a subdirectory, to avoid polluting $(TOP)/$(LIB_DIR).
* gallium: Add egl-apis target.Chia-I Wu2010-05-0812-161/+178
| | | | | | | | | | | | | | | The new target installs client API modules to EGL_DRIVER_INSTALL_DIR. They are used by st/egl. The client APIs are built from OpenGL and OpenVG state trackers. For this to work, st/vega is modified to produce a static library, libvega.a, instead. st/es is also not needed any more. It is removed and --with-state-trackers=es is replaced by --enable-gles-overlay. As st/egl now has its own client API modules, this solves the ABI issue between st/egl and client APIs, as long as the client API modules are distributed with st/egl. Plus, this allows st/egl to support OpenGL with non-Gallium libGL.so.
* mapi: Add install rules for OpenGL ES.Chia-I Wu2010-05-084-48/+43
| | | | Move the install rules for OpenGL ES from src/mesa/Makefile to mapi.
* mapi: Install .pc file for OpenVG.Chia-I Wu2010-05-082-1/+31
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* mapi: Update vgapi to build libOpenVG.so.Chia-I Wu2010-05-081-3/+24
| | | | Unlike the one produced by st/vega, this is a dispatch-only library.
* mapi: Merge src/gles/.Chia-I Wu2010-05-083-90/+38
| | | | | Remove src/gles and have mapi/{es1api,es2api} build libGLESv1_CM.so and libGLESv2.so.
* Define OpenGL ES and OpenVG library names.Chia-I Wu2010-05-084-2/+36
| | | | | | Define <API>_LIB, <API>_LIB_NAME, <API>_LIB_GLOB, and some other variables in the configs. Fix a typo in glesv1_cm.pc.in where an inexistent variable is used.
* egl_g3d: Check external modules for client APIs first.Chia-I Wu2010-05-083-39/+157
| | | | | dlopen api_<API>.so before dlopening the process itself in case the client APIs are implemented in external modules.
* egl: Add _eglSearchPathForEach.Chia-I Wu2010-05-082-0/+20
| | | | The function can be used by a driver to check each search path of EGL.
* gallium/draw: additional comments in the clipping codeBrian Paul2010-05-071-5/+10
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* mesa: remove driver hooks for GetFloat/Integer/Doublev, etcBrian Paul2010-05-075-54/+0
| | | | | Once upon a time some drivers hooked into these for GL_HP_occlusion_test and GL_OES_read_format. They're not being used anymore so get rid of them.
* glx: Get GLX_SCREEN first in __glXQueryContextInfo()Kristian Høgsberg2010-05-071-3/+10
| | | | | | | | And lookup the GLX screen for the context. Otherwise we'll end up jumping through a NULL-pointer once we try to look up the visual or config for the shared context. https://bugs.freedesktop.org/show_bug.cgi?id=14245
* mesa: fpclassify dummy definition is not needed on cygwinJon TURNEY2010-05-071-1/+1
| | | | | | | fpclassify is provided by math.h Signed-off-by: Jon TURNEY <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* tgis: fix SOA aliasing for MUL instruction in SSE codegenBrian Paul2010-05-071-4/+11
| | | | Part of a fix for piglit trinity-fp1 test failure.
* apple: Move glapi to mapi.Vinson Lee2010-05-061-1/+2
| | | | | This was missed in commit 296adbd545b8efd38c9ed508166b2de2764a444b. Fixes darwin build.
* mapi/glapi: Don't allocate a page for every function on windows.José Fonseca2010-05-072-36/+42
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* mapi: Avoid Data Execution Prevention on windows.José Fonseca2010-05-072-1/+17
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* wgl: Add mapi to includes.José Fonseca2010-05-071-0/+1
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* mapi: Add x86-64 dispatcher.Chia-I Wu2010-05-072-0/+99
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* mapi: Add x86 dispatcher.Chia-I Wu2010-05-074-1/+246
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* st/vega: Use vgapi.Chia-I Wu2010-05-0717-235/+396
| | | | | | Rename vgFooBar to vegaFooBar and use vgapi as the dispatcher. This makes sure there is always a current context when the internal functions are called. And eglGetProcAddress is finally supported.
* mapi: Add vgapi.Chia-I Wu2010-05-073-0/+154
| | | | vgapi is a dispatcher for OpenVG.
* mapi: Add a generic C dispatcher.Chia-I Wu2010-05-0712-0/+1325
| | | | | The idea is to have an API generate a header using mapi_abi.py. The API can then use the header to build a dispatcher.
* mapi: Add mapi and share the code with glapi.Chia-I Wu2010-05-0719-743/+794
| | | | | | | | | | Specifically, move all or most of glapi/glapi.c to mapi/u_current.c, glapi/glapi_execmem.c to mapi/u_execmem.c, glapi/glthread.[ch] to mapi/u_thread.[ch] and remove their dependencies on core Mesa headers.
* glapi: Move to src/mapi/.Chia-I Wu2010-05-07120-163/+282
| | | | Move glapi to src/mapi/{glapi,es1api,es2api}.
* glapi: Move assembly dispatchers back into glapi/.Chia-I Wu2010-05-078-20/+20
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* gallivm: Require SSE2 for draw_llvm/llvmpipe due to LLVM PR6960.Török Edwin2010-05-062-2/+18
| | | | | | | | Note that this also requires X86 for llvm, if llvmpipe/draw_llvm works on PPC then the condition should be extended to include && x86. Signed-off-by: Török Edwin <[email protected]> Signed-off-by: José Fonseca <[email protected]>
* softpipe: fix dangling references to shaders in the TGSI executorBrian Paul2010-05-064-20/+22
| | | | | | | | | | | | | | | If a shader was bound to the fragment shader TGSI executor and it was then deleted and a new shader was allocated at the same address as the old shader, the new fragment shader would not get properly bound to the TGSI machine and we'd wind up using the old one. This would not have been a problem if shaders were refcounted. Now the TGSI machine is owned by the context rather than the quad pipeline's shader stage so that the softpipe_delete_fs_state() function can access it. Fixes sporadic failures of the piglit fp-long-alu test (fd.o bug 27989).