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* g3dvl: Initialize DRI drawables correctly.Younes Manton2008-09-071-60/+68
* g3dvl: Zero-block optimization.Younes Manton2008-09-071-38/+54
* g3dvl: Define texcoords seperately for luma, Cb, Cr textures.Younes Manton2008-09-071-223/+343
* g3dvl: Define block texcoords for each vertex instead of reusing pos.Younes Manton2008-09-071-113/+130
* Intialize swizzled_surface objectPatrice Mandin2008-09-021-0/+4
* g3dvl: Use consistent variable names.Younes Manton2008-09-012-25/+25
* g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement.Younes Manton2008-09-011-112/+166
* g3dvl: Some clean ups.Younes Manton2008-09-012-12/+19
* g3dvl: Inline hint for relatively small, frequently called functions.Younes Manton2008-09-011-7/+7
* g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion.Younes Manton2008-09-011-234/+4
* nv30: set fp samplers with fragprog generationPatrice Mandin2008-08-312-5/+3
* nv30: activate fp texture units when needed, to get texturingPatrice Mandin2008-08-301-0/+4
* g3dvl: Buffer the entire frame before rendering.Younes Manton2008-08-288-21/+2400
* g3dvl: Use rotating buffers to avoid waiting for map().Younes Manton2008-08-187-122/+37
* nv30: add some opcodes.Stephane Marchesin2008-08-182-0/+17
* g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.Younes Manton2008-08-1626-3442/+4061
* g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.Younes Manton2008-08-162-4/+4
* nv30: set mipmap min/max lod accordinglyPatrice Mandin2008-08-141-2/+2
* nv30: disable setting nv40 RECT bit, this is not the same on nv30, plus galli...Patrice Mandin2008-08-141-2/+4
* nv30: does not support mirror clamp, only mirror repeatPatrice Mandin2008-08-141-0/+4
* nv30/nv40: KIL/KILP swapped meaningsBen Skeggs2008-08-142-4/+4
* Merge remote branch 'origin/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-08-1465-1171/+2029
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| * fix compilationZack Rusin2008-08-131-1/+1
| * mesa: KIL -> KIL, KIL_NV -> KILP.Michal Krol2008-08-131-4/+4
| * i915: Swap meanings of KIL and KILP.Michal Krol2008-08-131-12/+4
| * cell: KILP is a predicated discard, KIL is a conditional discard.Michal Krol2008-08-131-4/+17
| * tgsi: Swap meanings of KIL and KILP opcodes.Michal Krol2008-08-132-10/+24
| * gallivm: Translate KIL instead of KILP.Michal Krol2008-08-134-13/+13
| * draw: Use KIL instead of KILP.Michal Krol2008-08-132-4/+4
| * gallium: Make a note that OPCODE_KIL is a conditional kill.Michal Krol2008-08-131-2/+2
| * gallium: more context clean-upBrian Paul2008-08-121-0/+6
| * mesa: glsl: fix error detection of writing to read-only variablesBrian Paul2008-08-121-17/+41
| * mesa: texture crop rect stateBrian Paul2008-08-123-1/+35
| * mesa: glsl: fix commentBrian Paul2008-08-121-1/+1
| * gallium: distinguish between KIL and KILPBrian Paul2008-08-121-2/+18
| * mesa: glsl: enable bzero() in slang_typeinfo_construct()Brian Paul2008-08-121-1/+1
| * mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul2008-08-121-8/+9
| * mesa: set point stateBrian Paul2008-08-122-0/+8
| * mesa: allow _mesa_remove_output_reads() to work on fragment programsBrian Paul2008-08-121-4/+4
| * mesa: glsl: better error messagesBrian Paul2008-08-121-3/+3
| * mesa: glsl: regenerated filesBrian Paul2008-08-122-430/+422
| * mesa: glsl: additional constructorsBrian Paul2008-08-121-0/+14
| * mesa: glsl: better mod() functionsBrian Paul2008-08-121-21/+15
| * mesa: Rename sources to sources.mak.José Fonseca2008-08-122-1/+1
| * gallium: Disable debug break by default on windows.José Fonseca2008-08-121-0/+4
| * tgsi: Prevent division by zero.José Fonseca2008-08-121-4/+12
| * gallium: Allow compilation inside X.José Fonseca2008-08-122-6/+11
| * gdi: Remove CVS keyword.José Fonseca2008-08-121-2/+0
| * glut: Remove EOF characters.José Fonseca2008-08-128-8/+0
| * python: Use st_buffers instead of pipe_buffers.José Fonseca2008-08-121-6/+26