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* nv50,nvc0: zero out program struct on program_destroyChristoph Bumiller2012-01-112-3/+13
* wayland-drm: Drop the non-premul formats, use format codes from drm_fourcc.hKristian Høgsberg2012-01-119-67/+97
* draw: Store the new pre_clip_pos member as well.José Fonseca2012-01-111-6/+16
* egl_dri2: Put the _eglError call in the case switch caseKristian Høgsberg2012-01-111-2/+2
* st/mesa: rename translate_texture_target, and make translate_opcode static.Dave Airlie2012-01-113-8/+5
* softpipe: route correct coordinates for shadow cube sampling.Dave Airlie2012-01-111-1/+2
* glsl_to_tgsi: add support for shadow cube map sampling.Dave Airlie2012-01-112-2/+4
* tgsi: add TGSI_TEXTURE_SHADOWCUBEMAPDave Airlie2012-01-114-1/+6
* llvmpipe: Update for TGSI_INTERPOLATE_COLOR.José Fonseca2012-01-111-7/+3
* egl_dri2/wayland: handle creating xrgb8888 imagesRobert Bragg2012-01-113-56/+80
* glx: Suppress unused variable warning for cmdlenPaul Berry2012-01-111-1/+1
* mesa: Move transform feedback error check to reduce array overflow risk.Paul Berry2012-01-111-20/+32
* mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.Paul Berry2012-01-112-33/+58
* mesa: Fix computation of transform feedback num_components.Paul Berry2012-01-111-1/+7
* st_extensions: fixup GLSL 1.30 related enables (v3)Dave Airlie2012-01-112-9/+33
* st_glsl_to_tgsi: use ISSG and fixup IABSDave Airlie2012-01-111-4/+4
* tgsi: add ISSG supportDave Airlie2012-01-113-1/+17
* softpipe: enable clamping controlDave Airlie2012-01-112-3/+8
* softpipe: fix texel fetch swizzlesDave Airlie2012-01-111-26/+43
* i915g: Fix bugs in the shader optimizer.Stéphane Marchesin2012-01-111-46/+80
* softpipe: fix llvm buildDave Airlie2012-01-113-3/+3
* draw: clipdistance support (v2)Dave Airlie2012-01-117-17/+79
* tgsi_scan: add support to count number of output clip distancesDave Airlie2012-01-112-0/+5
* draw/softpipe: add clip vertex support. (v2)Dave Airlie2012-01-119-18/+58
* tgsi/softpipe: add VertexID support.Dave Airlie2012-01-113-6/+19
* softpipe: allow softpipe to set shader params depending on runtime llvm (v3)Dave Airlie2012-01-113-9/+18
* mesa/clear: fix crashes with illegal clear tests.Dave Airlie2012-01-111-4/+11
* mesa: fix cubemap depth completeness testDave Airlie2012-01-111-3/+5
* glsl: Add error checking for applying interpolation qualifiers to other vars.Eric Anholt2012-01-101-0/+23
* i965: Claim to support 4 multisamples on gen6+.Eric Anholt2012-01-101-0/+8
* i965: Increase the number of array texture levels to the hardware limit.Eric Anholt2012-01-101-5/+6
* glsl: Fix copy_propagation_elements bug in handling self-copies.Eric Anholt2012-01-101-1/+14
* i965: Fix compiler warnings from hiz changes.Eric Anholt2012-01-102-4/+0
* i965/gen7: Fix batch length for 3DSTATE_HIER_DEPTH_BUFFERChad Versace2012-01-101-2/+2
* i965/gen7: Enable HiZChad Versace2012-01-105-13/+76
* i965: Replace references to stencil region size with buffer sizeChad Versace2012-01-102-6/+8
* i965: Fix misnamed GEN7_WM_DEPTH_RESOLVEChad Versace2012-01-101-1/+1
* nv50: fix clip state validationChristoph Bumiller2012-01-101-3/+4
* draw: remove unused 'so' variable in draw_pt_so_emit()Brian Paul2012-01-101-2/+0
* mesa: fix > vs. >> typo in EXPAND_3_8() macroBrian Paul2012-01-101-1/+1
* st/mesa: remove unnecessary memset()/zero callBrian Paul2012-01-101-1/+0
* util: use memset() to initialize surface, sampler_view templatesBrian Paul2012-01-102-7/+16
* mesa: use STATIC_ASSERT in a few more placesBrian Paul2012-01-104-4/+4
* scons: Fix libGL.so build.José Fonseca2012-01-102-0/+4
* mesa: move _mesa_clear_accum_buffer() inside FEATURE_accum testBrian Paul2012-01-101-13/+11
* mesa: add missing color buffer datatype check for glBlitFramebuffer()Brian Paul2012-01-101-0/+44
* svga: Drop execbuf throttlingJakob Bornecrantz2012-01-105-36/+1
* svga: Add somewhat sensible fallback and silence warningJakob Bornecrantz2012-01-101-3/+2
* svga: Silence warningJakob Bornecrantz2012-01-101-7/+0
* svga: Silence warningJakob Bornecrantz2012-01-101-0/+3