| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes failures in Khronos OpenGL CTS test proxy_textures_invalid_samples
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes failures in Khronos OpenGL CTS test conditional_render_test9
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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gl_ViewportIndex doesn't get its own varying slot. It is stored
in VARYING_SLOT_PSIZ.z. This patch fixes the issue for both gen7
and gen8 because gen7_upload_3dstate_so_decl_list() is shared
between them.
Fixes failures in OpenGL Khronos CTS test transform_feedback_builtins.
Makes new piglit test glsl-1.50-transform-feedback-builtins pass for
'gl_ViewportIndex'.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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gl_Layer doesn't get its own varying slot. It is stored in
VARYING_SLOT_PSIZ.y. This patch fixes the issue for both gen7
and gen8 because gen7_upload_3dstate_so_decl_list() is shared
between them.
Fixes failures in OpenGL Khronos CTS test transform_feedback_builtins.
Makes new piglit test glsl-1.50-transform-feedback-builtins pass for
'gl_Layer'.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Use index -1 if a buffer is not added.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Mostly for consistency; as MSVC's static source code analysis doesn't
seem to rely on assertions, but instead on different kind of source
annotations( http://msdn.microsoft.com/en-us/library/hh916383.aspx ).
Reviewed-by: Brian Paul <[email protected]>
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warning.
Now that _debug_assert_fail() has the noreturn attribute, it is better
that execution truly never returns. Not just for sake of silencing the
warning, but because the code at the return IP address may be invalid or
lead to inconsistent results.
This removes support for the GALLIUM_ABORT_ON_ASSERT debugging
environment variable, but between the usefulness of
GALLIUM_ABORT_ON_ASSERT and better static code analysis I think better
static code analysis wins.
Reviewed-by: Brian Paul <[email protected]>
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Same intent as commit a45a50a4828e1357e9555474bc127c5585b3a420,
but this the C compiler is detected via C-preprocessor macros,
similar to how autotools do it, as that seems to be the most
reliable method.
Reviewed-by: Brian Paul <[email protected]>
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fs-deref-literal-array-of-structs.shader_test
This allows the following shader code to work without a weird crash:
struct Foo {
int value[1];
};
int actual_value = Foo[2](Foo(int[1](100)), Foo(int[1](200)))[i].value[0];
Signed-off-by: Maarten Lankhorst <[email protected]>
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nouveau_vp3_inter_sizes requires sliec_count as argument just
as the other places that call it from h264 code do. Hopefully
fixes something.
Fix the status_vp code to allow status == 0 too, when processing
hasn't started yet.
set h264->second_field correctly.
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Otherwise it will trick the gallium driver into thinking that the render
target has actually changed (due to different pipe_surface pointing to
same underlying pipe_resource). This is really badness for tiling GPUs
like adreno.
This also appears to fix a rendering error with Motif on vmwgfx.
Why that is is still under investigation.
Based on an idea by Rob Clark.
Cc: "10.0 10.1" <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Keep track of the maximal bounds of all the operations and set scissor
accordingly. For tiling GPU's this can be a big win by reducing the
memory bandwidth spent moving pixels from system memory to tile buffer
and back.
You could imagine being more sophisticated and splitting up disjoint
operations. But this simplistic approach is good enough for the common
cases.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
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Once the relevant branch has been identified do not iterate over the
instructions in the branch, do a linked list insertion instead to avoid the
loop.
Reviewed-by: Kenneth Graunke <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
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Fixes piglit's fbo-blit-stretch test on drivers which use the meta path.
(i965: should fix Broadwell, but also fixes Sandybridge/Ivybridge/Haswell
since this test falls off the blorp path now due to format conversion)
V2: Use scissor instead of just mangling the rects, to avoid texcoord
rounding problems. (Thanks Marek)
V3: Rebase on Eric's CTSI meta changes; re-add _mesa_update_state in the
CTSI path so that _mesa_clip_blit sees the correct bounds.
Signed-off-by: Chris Forbes <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77414
Reviewed-by: Anuj Phogat <[email protected]>
Tested-by: Anuj Phogat <[email protected]>
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According to the spec:
<renderbuffertarget> must be RENDERBUFFER and <renderbuffer>
should be set to the name of the renderbuffer object to be
attached to the framebuffer. <renderbuffer> must be either
zero or the name of an existing renderbuffer object of type
<renderbuffertarget>, otherwise an INVALID_OPERATION error is
generated.
This patch changes the previous returned GL_INVALID_VALUE to
GL_INVALID_OPERATION.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76894
Cc: [email protected]
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
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Now that we properly track accumulator dependencies, the scheduler is
able to schedule instructions between the mach and mov in the common
the integer multiplication pattern:
mul acc0, x, y
mach null, x, y
mov dest, acc0
Since a null destination implies no dependency on the destination, we
can also safely schedule instructions (that don't write the accumulator)
between the mul and mach.
Reviewed-by: Kenneth Graunke <[email protected]>
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This allows us to emit ADD/MUL/MAC instead of MUL/ADD/MUL/ADD,
saving one instruction and two temporary registers.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
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This allows us to generate the MAC (multiply-accumulate) instruction,
which can be used to implement some expressions in fewer instructions
than doing a series of MUL and ADDs.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
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This allows us to emit ADD/MUL/MAC instead of MUL/ADD/MUL/ADD,
saving one instruction and two temporary registers.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
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This allows us to generate the MAC (multiply-accumulate) instruction,
which can be used to implement some expressions in fewer instructions
than doing a series of MUL and ADDs.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
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Our hardware has an "accumulator" register, which can be used to store
intermediate results across multiple instructions. Many instructions
can implicitly write a value to the accumulator in addition to their
normal destination register. This is enabled by the "AccWrEn" flag.
This patch introduces a new flag, inst->writes_accumulator, which
allows us to express the AccWrEn notion in the IR. It also creates a
n ALU2_ACC macro to easily define emitters for instructions that
implicitly write the accumulator.
Previously, we only supported implicit accumulator writes from the
ADDC, SUBB, and MACH instructions. We always enabled them on those
instructions, and left them disabled for other instructions.
To take advantage of the MAC (multiply-accumulate) instruction, we
need to be able to set AccWrEn on other types of instructions.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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OpenGL 4.0 spec, page 306 suggests an INVALID_OPERATION in glGetTexImage
if :
"format is one of the integer formats in table 3.3 and the internal
format of the texture image is not integer, or format is not one of
the integer formats in table 3.3 and the internal format is integer."
V2: Use helper function _mesa_is_format_integer()
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This function will be used in the following patch.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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mesa currently returns 4 when GL_VERTEX_ATTRIB_ARRAY_SIZE is queried
for a vertex array initially set up with size=GL_BGRA. This patch
makes changes to return size=GL_BGRA as required by the spec.
Fixes Khronos OpenGL CTS test: vertex_array_bgra_basic.test
V2: Use array->Format instead of adding a new variable
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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For graphics, the LLVM compiler backend currently has many shortcomings
compared to the non-LLVM one. E.g. it can't handle geometry shaders yet,
but that's just the tip of the iceberg.
So building Mesa with --enable-r600-llvm-compiler is currently not
recommended for anyone who doesn't want to work on fixing those issues.
However, for protection of users who end up enabling it anyway for some
reason, let's disable the LLVM backend at runtime by default. It can be
enabled with the environment variable R600_DEBUG=llvm.
Cc: "10.1" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Just adjust to the ever-changing API, pass in MCContext when creating the
MCDisassembler.
Reviewed-by: Tom Stellard <[email protected]>
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This reverts commit a45a50a4828e1357e9555474bc127c5585b3a420.
Unfortunately gcc dumps argv[0] as the first word of --version, so it is
unreliable for detecting gcc.
In particular `cc --version` and `i686-w64-mingw32-gcc --version` give
wrong results.
A better solution needs to be found -- most likely using C-preprocessing
like autotools does. Revert for now.
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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This also removes si_flush_gfx_ring.
Reviewed-by: Christian König <[email protected]>
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All flush functions get a fence parameter. cs_create_fence is removed.
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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The only difference is that it doesn't write to the CS and only returns
the index.
Reviewed-by: Christian König <[email protected]>
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I should have done this long ago.
Reviewed-by: Christian König <[email protected]>
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For Clang static code analyzer, the scan-build script will produce more
comprehensive output. Nevertheless you can invoke it as
CC=clang CXX=clang++ scons analyze=1
For MSVC this is the best way to use its static code analysis. Simply
invoke as
scons analyze=1
Reviewed-by: Brian Paul <[email protected]>
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