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* glcpp: Make test suite test for valgrind cleanliness.Carl Worth2010-07-201-1/+21
| | | | | | As it turns out, 4 of our current tests are not valgrind clean, (use after free errors or so), so this will be helpful for investigating and fixing those.
* glcpp: Make test suite report final count of passed/total tests.Carl Worth2010-07-201-2/+22
| | | | And report PASS or FAIL for each test along the way as well.
* Build a standalone glcpp binary.Carl Worth2010-07-201-3/+17
| | | | | This is convenient for testing the preprocessor independent of the rest of mesa, (just run glcpp-test in the src/glsl/glcpp/tests).
* glcpp: Delete copies of hash_table.c, hash_table.h, and other headers.Carl Worth2010-07-205-526/+0
| | | | | | | | | | These were only ever intended to exist in the original, standalone implementation of glcpp, (with the idea of dropping them as soon as the code moved into mesa). The current build system wasn't compiling this C file, but the presence of the header files could cause problems if the two copies diverge in the future. We head those problems off by deleting al of these redundant files.
* glsl2: Fix handling of out values in function inlining.Eric Anholt2010-07-201-3/+6
| | | | | | | | | | The parameters[i] is our inlined variables representing the parameters, so they are always ir_var_auto. Walk the signature params in handling "out" values like we do for "in" values to find the mode. Fixes (with the previous 2 commits): glsl1-function call with in, out params glsl1-function call with inout params
* glsl2: Don't mark a variable as constant if it was used as an out param.Eric Anholt2010-07-201-0/+23
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* glsl2: Always insert function calls into the instruction stream.Eric Anholt2010-07-201-1/+24
| | | | | | If they have a return value, this means putting it into a temporary and making a deref of the temp be the rvalue, since we don't know if the rvalue will be used or not.
* glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt2010-07-204-9/+77
| | | | | Fixes: glsl1-built-in constants
* glsl2: Fix asin() implementation.Eric Anholt2010-07-202-122/+138
| | | | | | | | | | I'd flipped around the order of two operations in paren-balancing adventures, and left out the multiply by sign(x) required for negative x. Fixes: glsl1-acos(vec4) function glsl1-asin(vec4) function glsl1-atan(vec4) function
* glsl2: notEqual() produces a boolean value, not the base type of the args.Eric Anholt2010-07-202-36/+36
| | | | | | Fixes: glsl1-vector relational (bvec2 ==,!=) glsl1-vector relational (vec4 !=)
* glsl2: Constant-fold assignment conditions.Eric Anholt2010-07-201-0/+13
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* glsl2: Don't validate IR if there were compilation errorsIan Romanick2010-07-201-3/+3
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* ir_to_mesa: Fix swizzled writemasks with swapped component ordering.Eric Anholt2010-07-201-34/+27
| | | | | | | | I hadn't noticed you could do this, but glsl1 tests caught it. Fixes: glsl1-Swizzled writemask glsl1-Swizzled writemask (2) glsl1-Swizzled writemask (rgba) glsl1-Swizzled writemask (stpq)
* linker: Remove the FINISHME comment for intrastage linkingIan Romanick2010-07-191-1/+2
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* linker: Remove redundant check for 'main' in shadersIan Romanick2010-07-191-10/+0
| | | | This is now handled in link_intrastage_shaders.
* linker: Track and validate GLSL versions used in shadersIan Romanick2010-07-194-0/+27
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* glsl2: Use Elements macroIan Romanick2010-07-192-11/+18
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* linker: Recursively resolve function calls in imported functionsIan Romanick2010-07-191-3/+46
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* linker: look up function signatures during linking instead of using calleeIan Romanick2010-07-191-24/+59
| | | | | | | Instead of using ir_call::callee, search for the signature in the linked shader. This will allow resolving calls from functions imported from other shaders. The ir_call::callee pointer in the imported function will still reference a signature in the original shader.
* linker: Pull find_matching_signature out of call_link_visitorIan Romanick2010-07-191-21/+27
| | | | | | The list of shaders to search needs to be provided as an explicit parameter to support coming changes. At that point there is no reason for it to be in the class. Also, fix some of the 'const' decorators.
* glsl2: Explicitly walk lists in ir_function::parameter_lists_matchIan Romanick2010-07-192-25/+23
| | | | | | Give ir_function::parameter_lists_match_exist similar treatment. Make the parameters const, and propogate the constness as far as it will trivially go.
* linker: Add comment about bug in initializer handlingIan Romanick2010-07-191-0/+8
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* linker: First bits of intrastage, intershader function linkingIan Romanick2010-07-194-0/+214
| | | | | | This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables.
* ir_function_signature: Make actual_parameters publicIan Romanick2010-07-191-3/+3
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* linker: Remove some unnecessary includesIan Romanick2010-07-191-2/+0
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* exec_list: Fix foreach_list_safe.Kenneth Graunke2010-07-192-13/+8
| | | | | | | | It now works correctly when nodes are removed, as it was originally intended to do; it no longer processes nodes added to the list before the current node, nor those added immediately after the current node. This matches the behavior of Linux's list_for_each_safe.
* linker: Use foreach_list_safe in move_non_declarationsIan Romanick2010-07-191-1/+1
| | | | | | The node being processed may be removed from the list and put in a different list. Not using the safe version caused list processing to change streams after moving a node.
* linker: Move global instructions from the linked shader firstIan Romanick2010-07-191-4/+8
| | | | | | For the shader containing 'main', use the linked shader (i.e., the clone of the original shader that contained main) as the source for global instructions to move into main.
* glsl2: Fix lexing of octal values, including "0".Eric Anholt2010-07-191-1/+1
| | | | | | | | When faced with a constructor like 'ivec4(0, 2, 0, 0)', we would manage to get a value of 2 instead of 0 for the first "0". Usually 2 characters past "0" would point at some junk and lex as 0 anyway. Fixes glsl-octal and glsl-unused-varyings.
* glsl2: Fix the expression type for atan's pi * sign(y).Eric Anholt2010-07-192-8/+8
| | | | Fixes CorrectFunction.vert.
* i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt2010-07-194-1/+20
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* glsl2: Add a pass for converting if statements to conditional assignment.Eric Anholt2010-07-193-0/+169
| | | | This will be used on 915 and similar hardware of that generation.
* glsl2: Give IR nodes a type field.Eric Anholt2010-07-193-10/+70
| | | | | | | This is a big deal for debugging if nothing else ("what class is this ir_instruction, really?"), but is also nice for avoiding building a whole visitor or an if (node->as_whatever() || node->as_other_thing()) chain.
* ir_to_mesa: Do validation on the IR tree.Eric Anholt2010-07-191-0/+4
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* ir_to_mesa: Don't do lowering passes on an errored-out shader.Eric Anholt2010-07-191-6/+6
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* ir_to_mesa: Rename struct temp_entry, which is used for all variables now.Eric Anholt2010-07-181-35/+36
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* ir_to_mesa: Add support for function calls.Eric Anholt2010-07-181-6/+227
| | | | | Unlike the previous compiler, in this case we emit only one copy of the function regardless of how many times it's called.
* glsl2: Remove the const disease from function signature's callee.Eric Anholt2010-07-185-9/+8
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* glsl2: Make cross() be an expression operation.Eric Anholt2010-07-186-22/+21
| | | | | | ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have instructions for cross. Shaves 12 Mesa instructions off of a 66-instruction shader I have.
* glsl2: Fix warning from always-false assert not being known to not return.Eric Anholt2010-07-181-0/+1
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* ast_function: Actually do type conversion on function arguments.Kenneth Graunke2010-07-141-3/+8
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* exec_list: Add a new replace_with method.Kenneth Graunke2010-07-141-0/+11
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* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-07-141-189/+27
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* glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke2010-07-142-45/+9
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* glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke2010-07-144-144/+18
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* ir_constant_expression: Add support for ir_binop_mod.Kenneth Graunke2010-07-141-0/+27
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* ir_constant_expression: Add support for ir_binop_min and ir_binop_max.Kenneth Graunke2010-07-141-0/+47
| | | | | These now work on scalar/vector combos. Semantically, if a is a scalar, min(a, vec2(x,y)) == vec2(min(a,x), min(a,y))
* ir_constant_expression: Add support for ir_binop_pow.Kenneth Graunke2010-07-141-0/+7
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* ir_constant_expression: Add support for ir_unop_cos.Kenneth Graunke2010-07-141-0/+7
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* ir_constant_expression: Add support for ir_unop_sin.Kenneth Graunke2010-07-141-0/+7
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