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*
i915: Drop dead batch dumping code.
Eric Anholt
2013-06-26
3
-860
/
+0
*
intel: Drop little bits of dead code.
Eric Anholt
2013-06-26
5
-15
/
+0
*
i965: Stop recomputing the miptree's size from the texture image.
Eric Anholt
2013-06-26
2
-13
/
+7
*
i965: Drop unused argument to translate_tex_format().
Eric Anholt
2013-06-26
3
-4
/
+0
*
i965/gen4-5: Stop using bogus polygon_offset_scale field.
Eric Anholt
2013-06-26
3
-20
/
+1
*
i915: Use the current drawbuffer's depth for polygon offset scale.
Eric Anholt
2013-06-26
1
-1
/
+1
*
intel: Add perf debug for glCopyPixels() fallback checks.
Eric Anholt
2013-06-26
1
-33
/
+39
*
i965: Add debug to INTEL_DEBUG=blorp describing hiz/blit/clear ops.
Eric Anholt
2013-06-26
3
-0
/
+39
*
ra: Fix register spilling.
Eric Anholt
2013-06-26
1
-5
/
+39
*
i965/fs: Dump IR when fatally not compiling due to bad register spilling.
Eric Anholt
2013-06-26
1
-1
/
+2
*
xmlpool/build: Make sure to set mo properly
Naohiro Aota
2013-06-25
1
-1
/
+1
*
i965: Remove the rest of brw_update_draw_buffer().
Eric Anholt
2013-06-25
1
-27
/
+5
*
i965: Stop updating FBO state on drawbuffers change.
Eric Anholt
2013-06-25
1
-8
/
+0
*
i965: Stop recomputing drawbuffer bounds on drawbuffer change.
Eric Anholt
2013-06-25
1
-2
/
+0
*
i965: Remove _NEW_DEPTH state flagging on drawbuffers change.
Eric Anholt
2013-06-25
2
-3
/
+1
*
intel: Stop doing special _NEW_STENCIL state flagging on drawbuffers.
Eric Anholt
2013-06-25
4
-10
/
+5
*
i965: Stop flagging viewport/scissor change on drawbuffers change.
Eric Anholt
2013-06-25
1
-3
/
+0
*
i965: Stop flagging _NEW_POLYGON on drawbuffers change.
Eric Anholt
2013-06-25
1
-5
/
+0
*
radeon: Remove gratuitous custom framebuffer resize code.
Eric Anholt
2013-06-25
1
-31
/
+0
*
intel: Remove gratuitous custom framebuffer resize code.
Eric Anholt
2013-06-25
1
-30
/
+6
*
mesa: Remove the Initialized field from framebuffers.
Eric Anholt
2013-06-25
7
-12
/
+0
*
mesa: Remove Driver.GetBufferSize and its callers.
Eric Anholt
2013-06-25
9
-129
/
+0
*
glsl: Fix gl_shader_program::UniformLocationBaseScale assert.
Vinson Lee
2013-06-25
1
-1
/
+1
*
svga: allow 3D transfers in svga_texture_transfer_map()
Brian Paul
2013-06-25
1
-4
/
+3
*
svga: use new svga_define_texture_level() helper
Brian Paul
2013-06-25
2
-2
/
+15
*
svga: fix layer/level mix-up in svga_mark_surface_dirty()
Brian Paul
2013-06-25
1
-1
/
+1
*
svga: use new svga_age_texture_view() helper
Brian Paul
2013-06-25
2
-1
/
+14
*
svga: add array index assertion in svga_validate_sampler_view()
Brian Paul
2013-06-25
1
-0
/
+1
*
svga: use svga_texture() helper instead of casting
Brian Paul
2013-06-25
1
-1
/
+1
*
util/debug: Cleanup/improve debug_symbol_name_dbghelp.
José Fonseca
2013-06-25
1
-78
/
+161
*
util/debug: Make debug_backtrace_capture work for 64bit windows.
José Fonseca
2013-06-25
2
-2
/
+61
*
draw: allow overflows in the llvm paths
Zack Rusin
2013-06-25
1
-4
/
+8
*
draw: avoid overflows in the llvm draw loop
Zack Rusin
2013-06-25
1
-8
/
+6
*
nvc0: do not set tiled mode on gart bo when fence debugging is used
Maarten Lankhorst
2013-06-25
4
-9
/
+15
*
ilo: honor render condition in blitter
Chia-I Wu
2013-06-25
4
-8
/
+23
*
ilo: remove ilo_shader_internal.h from GEN6 pipeline
Chia-I Wu
2013-06-25
3
-38
/
+55
*
ilo: remove ilo_shader_internal.h from GEN7 pipeline
Chia-I Wu
2013-06-25
1
-11
/
+6
*
ilo: speed up ilo_shader_select_kernel_routing() a bit
Chia-I Wu
2013-06-25
2
-4
/
+32
*
ilo: move SBE setup code to ilo_shader.c
Chia-I Wu
2013-06-25
6
-155
/
+237
*
ilo: use ilo_shader_state exclusively in GPE
Chia-I Wu
2013-06-25
6
-107
/
+44
*
ilo: map SO registers at shader compile time
Chia-I Wu
2013-06-25
6
-37
/
+72
*
ilo: use ilo_shader_cso for FS
Chia-I Wu
2013-06-25
8
-154
/
+255
*
ilo: use ilo_rasterizer_state exclusively in GPE
Chia-I Wu
2013-06-25
5
-15
/
+17
*
ilo: convert pipe_rasterizer_state to ilo_rasterizer_wm
Chia-I Wu
2013-06-25
7
-62
/
+141
*
ilo: use ilo_shader_cso for GS
Chia-I Wu
2013-06-25
7
-145
/
+225
*
ilo: introduce ilo_shader_cso for VS
Chia-I Wu
2013-06-25
7
-42
/
+102
*
ilo: add functions to query shaders
Chia-I Wu
2013-06-25
2
-0
/
+152
*
ilo: clean up finalize_shader_states()
Chia-I Wu
2013-06-25
4
-62
/
+79
*
ilo: use multiple entry points for shader creation
Chia-I Wu
2013-06-25
6
-32
/
+96
*
ilo: move internal shader interface to a new header
Chia-I Wu
2013-06-25
13
-183
/
+226
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