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* winsys/radeon: remove usage parameter from buffer_createMarek Olšák2011-07-256-12/+5
* winsys/radeon: fix int->boolean conversion in radeon_bo_is_referenced_by_any_csMarek Olšák2011-07-251-1/+1
* winsys/radeon: little change in radeon_bo_is_referenced_by_csMarek Olšák2011-07-251-2/+3
* winsys/radeon: add R300 infix to winsys feature namesMarek Olšák2011-07-256-8/+7
* winsys/radeon: simplify how value queries workMarek Olšák2011-07-2512-171/+133
* i965: Fix many of the trivial WebGL demos that broke due to IB optimization.Eric Anholt2011-07-251-0/+1
* i965: Use 3D clears on gen6+ to avoid inter-ring synchronization.Eric Anholt2011-07-251-2/+2
* meta: Also save/restore clip planes for GLSL.Eric Anholt2011-07-251-1/+13
* i965: Emit texture cache flushes on gen6 along with render cache flushes.Eric Anholt2011-07-251-0/+1
* i965: vs optimization fix: Check val.{negate,abs} in accumulator_contains()Paul Berry2011-07-251-0/+3
* i965/gen7: Fix shadow sampling in the old brw_wm_emit backend.Kenneth Graunke2011-07-251-4/+11
* i965/fs: Clear result before visiting shadow comparitor and LOD info.Kenneth Graunke2011-07-251-0/+10
* vdpau: enable mpeg1 hw decoding, using the exact same code path as mpeg2Emeric2011-07-251-12/+13
* gallium: change formats merged with pipe-video to type "other"Christian König2011-07-251-7/+7
* configure: Move gbm before egl in SRC_DIRSBenjamin Franzke2011-07-251-35/+35
* g3dvl: remove unused vs output from create_ref_vert_shaderChristian König2011-07-251-4/+1
* r600g: use file_max instead of file_count to determine reg offsetChristian König2011-07-241-3/+3
* gallium/softpipe: Don't clobber dest color/alpha before masking.Younes Manton2011-07-231-89/+96
* glsl: Compare vector indices in blocksIan Romanick2011-07-231-23/+39
* glsl: Factor out code that generates block of index comparisonsIan Romanick2011-07-232-42/+73
* glsl: Treat ir_dereference_array of non-var as a constant for loweringIan Romanick2011-07-231-2/+8
* i965: When emitting a src/dst read of an output, keep the swizzle and negIan Romanick2011-07-231-3/+16
* i965: When emitting a src/dst write of an output, keep the write maskIan Romanick2011-07-231-1/+5
* prog_optimize: Set unused regs to PROGRAM_UNDEFINED after CMP->MOV conversionIan Romanick2011-07-231-0/+9
* ir_to_mesa: Copy reladdr in src_reg(dst_reg) constructorIan Romanick2011-07-231-1/+1
* ir_to_mesa: Add each relative address to the previousIan Romanick2011-07-231-0/+12
* glsl: When lowering non-constant vector indexing, respect existing conditionsIan Romanick2011-07-231-5/+24
* glsl: When lowering non-constant array indexing, respect existing conditionsIan Romanick2011-07-231-3/+18
* glsl: Rework lowering of non-constant array indexingIan Romanick2011-07-231-19/+116
* glsl: Split out part of variable_index_to_cond_assign_visitor::needs_loweringIan Romanick2011-07-231-5/+10
* glsl: Move is_array_or_matrix outside visitor classIan Romanick2011-07-231-5/+6
* gallivm: Add a note about log2 computation and denormalized numbers.José Fonseca2011-07-221-0/+6
* gallivm: Fix lp_build_exp2 order 4-5 polynomial coefficients and bump order.José Fonseca2011-07-221-12/+12
* gallivm: Increase lp_build_rsqrt() precision.José Fonseca2011-07-221-1/+1
* gallivm: Update minimax comments.José Fonseca2011-07-221-6/+17
* gallivm: Fix lp_build_exp/lp_build_log.José Fonseca2011-07-221-2/+2
* llvmpipe: Unit tests for arithmetic functions.José Fonseca2011-07-223-2/+298
* util: Store alpha value too.José Fonseca2011-07-221-1/+1
* glsl: Add standalone_scaffolding.cpp to SConscript.Vinson Lee2011-07-221-0/+1
* glsl: Add unit tests for lower_jumps.cppPaul Berry2011-07-2254-1/+1543
* glsl: Create a standalone executable for testing optimization passes.Paul Berry2011-07-225-3/+403
* glsl: Move functions into standalone_scaffolding.cpp for later reuse.Paul Berry2011-07-224-58/+150
* mesa: Add an ifndef guard around the definition of the INLINE macroPaul Berry2011-07-221-20/+22
* Revert "g3dvl: Preserve previously rendered components for MC output."Younes Manton2011-07-211-4/+4
* configure.ac: check for libdrm_radeon only when building classicMarek Olšák2011-07-211-5/+5
* Merge branch 'gallium-polygon-stipple'Brian Paul2011-07-2119-168/+447
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| * softpipe: use the polygon stipple utility moduleBrian Paul2011-07-219-14/+131
| * softpipe: implement fragment shader variantsBrian Paul2011-07-2113-117/+251
| * util: assorted updates to polygon stipple helperBrian Paul2011-07-211-10/+33
| * softpipe: use tgsi_shader_info fields for fragcoord origin, center, etc.Brian Paul2011-07-214-17/+5