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* mesa/vbo: s/inline/INLINE/Vinson Lee2011-09-061-6/+6
| | | | MSVC does not support inline keyword.
* i965/vs: Fix point size handling on gen4.Eric Anholt2011-09-061-4/+5
| | | | | | Fixes glsl-vs-point-size. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Use write commits on scratch writes in pre-gen6.Eric Anholt2011-09-061-2/+22
| | | | | | | This is required to ensure ordering between reads and writes within a thread. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Fix setup of scratch space pointer on pre-gen6.Eric Anholt2011-09-061-0/+10
| | | | | | | We were failing to relocate, so on the first draw run our scratch would tend to get written to 0x0. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Fix message setup for array read/writes on pre-gen6.Eric Anholt2011-09-061-18/+14
| | | | | | | | We were passing an MRF as the source argument, instead of using the implied move and putting the MRF number in the proper place in the instruction encoding. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Fix constant-indexed array read/write addresses on pre-gen6.Eric Anholt2011-09-061-1/+1
| | | | | | The second vertex was getting a garbage index. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Add support for vector comparison ops resulting in bool cond codes.Eric Anholt2011-09-062-21/+33
| | | | | | Fixes a giant pile of VS tests on gen4. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Make pre-gen6 math operate in vector mode instead of scalar.Eric Anholt2011-09-061-1/+1
| | | | | | | | | | | On the old backend, we used scalar mode because Mesa IR math is result.xyzw = math(op0.xxxx), which matched up well. However, in GLSL IR we do things like result.xy = math(op0.xy), so we want vector mode. For the common case of result.x = math(op0.x), performance will be the same (no cost for un-executed channels), though result.xyzw = math(op0.xxxx) would be worse. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Fix copy-and-paste disaster in pre-gen6 POW support.Eric Anholt2011-09-061-5/+0
| | | | | | Fixes vs-pow-float-float and friends. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Fix gen4 comparisons used for predication.Eric Anholt2011-09-061-1/+4
| | | | | | | When we tried to retype a brw_null_reg() in CMP(), the retyping didn't take effect because HW_REG just ignores the type field. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Fix GPU hangs in shaders with large virtual GRFs pre-gen6.Eric Anholt2011-09-061-1/+2
| | | | | | | If you get your total GRF count wrong, you write over some other shader's g0, and the GPU fails shortly thereafter. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: add casts to silence int/enum conversion warningsBrian Paul2011-09-061-2/+2
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* state_trackers/dri/sw: Implement texture_from_pixmap.Stéphane Marchesin2011-09-061-7/+43
| | | | | Signed-off-by: Stuart Abercrombie <[email protected]> Signed-off-by: Stéphane Marchesin <[email protected]>
* Duplicate state_tracker/dri/sw/dri_drawable.cStéphane Marchesin2011-09-061-1/+269
| | | | | | | We need this for the upcoming fix for sw texture_from_pixmap. Signed-off-by: Stuart Abercrombie <[email protected]> Signed-off-by: Stéphane Marchesin <[email protected]>
* Enable GLX_EXT_texture_from_pixmap in software.nobled2011-09-061-2/+81
| | | | | | Signed-off-by: nobled <[email protected]> Signed-off-by: Stuart Abercrombie <[email protected]> Signed-off-by: Stéphane Marchesin <[email protected]>
* st/mesa: remove unneeded #includeBrian Paul2011-09-061-1/+0
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* mesa: whitespace fixes, just to be consistentBrian Paul2011-09-061-2/+7
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* mesa: put _mesa_ prefix on vert_result_to_frag_attrib()Brian Paul2011-09-065-9/+9
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* mesa: fix vert_result_to_frag_attrib() parameter typeBrian Paul2011-09-061-2/+2
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* mesa: s/inline/INLINE/ to fix MSVC buildBrian Paul2011-09-061-2/+2
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* Drop some Glide remnantsAdam Jackson2011-09-065-407/+0
| | | | | | Apparently the x11 driver had a hack for glide passthrough. Who knew? Signed-off-by: Adam Jackson <[email protected]>
* Remove an AmiWin leftoverAdam Jackson2011-09-061-6/+0
| | | | Signed-off-by: Adam Jackson <[email protected]>
* Remove dead glfbdev.hAdam Jackson2011-09-061-152/+0
| | | | | | This belonged to the now-dead swrast-on-fbdev driver. Signed-off-by: Adam Jackson <[email protected]>
* Drop documentation references for deleted backendsAdam Jackson2011-09-0610-1686/+0
| | | | Signed-off-by: Adam Jackson <[email protected]>
* rtasm,translate: Disable on Mingw-w64.José Fonseca2011-09-062-2/+2
| | | | | | Causes crash and stack corruption. Needs more investigation. Disable for now.
* docs: skeleton file for 7.12 release notesIan Romanick2011-09-062-0/+65
| | | | | | | | Current just the items that have been removed from Mesa are mentioned in the release notes. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove support for unpacking from client memory to color-index pixelsIan Romanick2011-09-061-40/+12
| | | | | | | Mesa hasn't supported color-index rendering for a long time. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* swrast: Use GL_STENCIL_INDEX for address calculationsIan Romanick2011-09-061-1/+1
| | | | | | | | | GL_COLOR_INDEX produced the same result (because GL_BITMAP is always used for stencil glDrawPixels), but it was confusing to read. I spent about 15 minutes wondering, "WTF?" Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove GL_COLOR_INDEX from _mesa_{dest,source}_buffer_existsIan Romanick2011-09-061-2/+0
| | | | | | | Mesa hasn't supported color-index rendering for a long time. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove GL_COLOR_INDEX from base format assertionsIan Romanick2011-09-061-2/+0
| | | | | | | | _mesa_make_temp_float_image can't work on color-index textures, but there is no such thing as a color-index texture anymore. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* swrast: Remove GL_COLOR_INDEX from assertionsIan Romanick2011-09-061-4/+0
| | | | | | | | These sampling functions don't work on color-index textures, but there is no such thing as a color-index texture anymore. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove unused struct gl_color_tableIan Romanick2011-09-062-20/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove unused functions _mesa_lookup_rgba_{float,ubyte}Ian Romanick2011-09-062-270/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove all mention of GL_COLOR_INDEX*_EXTIan Romanick2011-09-063-36/+2
| | | | | | | | These enums were only valid with the paletted texture extensions. This allows a couple other trivial clean-ups. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove dd_function_table::CopyColorTable, ::CopyColorSubTable, and ↵Ian Romanick2011-09-064-103/+0
| | | | | | | | | | ::UpdateTexturePalette There's nothing left that can call any of these functions. This also removes the meta-ops code that implemented the first two. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove API facing bits of EXT_paletted_texture and ↵Ian Romanick2011-09-0613-817/+27
| | | | | | | | | | | | | | EXT_shared_texture_palette This was also discussed at XDS 2010. However, actually making the change was delayed because several drivers still exposed these extensions to significant benefit (e.g., tdfx). Now that those drivers have been removed, this code can be removed as well. v2: A lot of bits that were missed in the previous patch have been removed. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Remove two_side_color from brw_compute_vue_map().Paul Berry2011-09-0612-22/+11
| | | | | | | | | | | Since we now lay out the VUE the same way regardless of whether two-sided color is enabled, brw_compute_vue_map() no longer needs to know whether two-sided color is enabled. This allows the two-sided color flag to be removed from the clip, GS, and VS keys, so that fewer GPU programs need to be recompiled when turning two-sided color on and off. Reviewed-by: Eric Anholt <[email protected]>
* i965: For GEN6+, always make front/back colors adjacent in VUE.Paul Berry2011-09-061-16/+12
| | | | | | | | | | | | | | | | | | When doing two-sided color on GEN6+, we use the SF unit's INPUTATTR_FACING mode to cause front colors to be used on front-facing triangles, and back colors to be used on back-facing triangles. This mode requires that the front and back colors be adjacent in the VUE. Previously, we would only place front and back colors adjacent in the VUE when two-sided color was enabled. Now we place them adjacent in the VUE whether two-sided color is enabled or not. (We still only swizzle the colors when two-sided color is enabled, so there should be no user-visible change). This simplifies the implementation of the VUE map and reduces the amount of code that is dependent on two-sided color mode. Reviewed-by: Eric Anholt <[email protected]>
* i965: GS: Use the VUE map to compute URB size.Paul Berry2011-09-062-17/+15
| | | | | | | | | | | The previous computation had two bugs: (a) it used a formula based on Gen5 for Gen6 and Gen7 as well. (b) it failed to account for the fact that PSIZ is stored in the VUE header. Fortunately, both bugs caused it to compute a URB size that was too large, which was benign. This patch computes the URB size directly from the VUE map, so it gets the result correct in all circumstances. Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Remove no-longer-needed variables.Paul Berry2011-09-062-33/+1
| | | | | | | | The variables offset[], idx_to_attr[], nr_bytes, nr_attrs, and header_regs were all serving purposes which are now served by the VUE map. Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Remove assumption about VUE header from brw_clip_interp_vertex()Paul Berry2011-09-061-5/+8
| | | | | | | | | | | Previously, brw_clip_interp_vertex() iterated only through the "non-header" elements of the VUE when performing interpolation (because header elements don't need interpolation). This code now refers exclusively to the VUE map to figure out which elements need interpolation, so that brw_clip_interp_vertex() doesn't need to know the header size. Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Change computation of nr_regs to use VUE map.Paul Berry2011-09-061-5/+5
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Convert computations to ..._to_offset() for clarity.Paul Berry2011-09-063-19/+51
| | | | | | | | This patch replaces some ad-hoc computations using ATTR_SIZE and the offset[] array to use the VUE map functions brw_vert_result_to_offset() and brw_vue_slot_to_offset(). Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Add a function to determine whether a vert_result is in use.Paul Berry2011-09-063-9/+22
| | | | | | | | Previously we would examine the offset[] array (since an offset of 0 meant "not in use"). This paves the way for removing the offset[] array. Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Rework brw_clip_interp_vertex() to use the VUE map.Paul Berry2011-09-061-5/+5
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Modify brw_clip_interp_vertex() to use the VUE map.Paul Berry2011-09-061-2/+2
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Move header_regs into brw_clip_compile.Paul Berry2011-09-062-5/+5
| | | | | | This makes header_regs available for computing VUE offsets within clip code. Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Modify brw_clip_tri_alloc_regs() to use the VUE map.Paul Berry2011-09-061-2/+5
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: Move hpos_offest and ndc_offset into local functions.Paul Berry2011-09-066-17/+29
| | | | | | | | | The offsets within the VUE of HPOS and NDC are needed only in a few auxiliary clipping functions. This patch moves computation of those offsets into the functions that need them, and does the computation using the VUE map. Reviewed-by: Eric Anholt <[email protected]>
* i965: clip: rename header_position_offset to the more correct ndc_offset.Paul Berry2011-09-064-4/+4
| | | | Reviewed-by: Eric Anholt <[email protected]>