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* glsl: Make opt_copy_propagation actually propagate into loops.Kenneth Graunke2016-06-061-6/+24
* nv50/ir: use round toward 0 when converting doubles to integersSamuel Pitoiset2016-06-061-1/+3
* gallium/radeon: don't re-set BO metadata after CMASK deallocationMarek Olšák2016-06-061-1/+0
* st/mesa: change SQRT lowering to fix the game RisenMarek Olšák2016-06-061-7/+9
* radeonsi: add a performance tweak for 4 SE partsMarek Olšák2016-06-061-0/+11
* radeonsi: simplify PRIMGROUP_SIZE computation for tessellationMarek Olšák2016-06-061-9/+1
* r600g: use hw MSAA resolve for non-trivial resolvesMarek Olšák2016-06-061-9/+53
* radeonsi: use hw MSAA resolve for non-trivial resolvesMarek Olšák2016-06-061-10/+54
* mesa/program_resource: return -1 for index if no location.Dave Airlie2016-06-071-3/+16
* radeonsi: set descriptor dirty mask on shader buffer unbindNicolai Hähnle2016-06-061-0/+1
* st/mesa: fix resource leak in try_pbo_readpixelsNicolai Hähnle2016-06-061-1/+1
* tgsi: fix mixed data type comparison in tgsi_point_sprite.cCharmaine Lee2016-06-061-3/+3
* svga: print shader linkage info when tgsi debug bit is onCharmaine Lee2016-06-061-2/+5
* st/mesa: check shader image format support before using PBO downloadIlia Mirkin2016-06-061-0/+6
* tgsi: use truncf in micro_truncLars Hamre2016-06-061-4/+4
* i965/gs/scalar: Fix load input for doublesSamuel Iglesias Gonsálvez2016-06-061-18/+54
* i965/fs: fix offset when loading double vector input varyingsSamuel Iglesias Gonsálvez2016-06-061-1/+21
* i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyingsSamuel Iglesias Gonsálvez2016-06-061-1/+12
* glsl: geom shader max_vertices layout must match.Dave Airlie2016-06-063-9/+13
* anv/pipeline: Add support for caching the push constant mapJason Ekstrand2016-06-061-4/+29
* glsl: use enum glsl_interface_packing in more places. (v2)Dave Airlie2016-06-0611-36/+46
* i965: don't use NumLayers for 3D textures.Dave Airlie2016-06-061-1/+1
* glsl: for anonymous struct matching use without_array() (v3)Dave Airlie2016-06-061-3/+20
* glsl/ast: don't crash when func_name is NULLDave Airlie2016-06-061-0/+4
* glsl: handle ast_aggregate in has_sequence_subexpression. (v2)Dave Airlie2016-06-061-1/+1
* mesa: Try to unbreak the MSVC build.Kenneth Graunke2016-06-052-0/+8
* mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.Kenneth Graunke2016-06-053-0/+77
* nv50,nvc0: fix BGR10_A2UI vertex formatIlia Mirkin2016-06-051-1/+1
* nvc0: do not clear surfaces bins in the validate functionSamuel Pitoiset2016-06-052-5/+2
* nvc0: re-validate images after launching a grid on FermiSamuel Pitoiset2016-06-051-0/+3
* radeonsi: fix images with level > 0Marek Olšák2016-06-051-1/+1
* nvc0: reduce overhead from always marking images dirtyIlia Mirkin2016-06-041-9/+36
* nvc0: reduce overhead from always marking buffers dirtyIlia Mirkin2016-06-041-6/+20
* nvc0: fix memory barrier flag handlingIlia Mirkin2016-06-041-9/+16
* nvc0: mark bound buffer range validIlia Mirkin2016-06-043-0/+9
* anv/entrypoints: don't go using wayland/xcb unless they are configuredDave Airlie2016-06-051-6/+9
* gallium/radeon: don't use the DMA ring for pipelined buffer uploadsMarek Olšák2016-06-041-5/+4
* r600g: don't flush caches when binding shader resourcesMarek Olšák2016-06-044-31/+26
* r600g: only do necessary cache flushes in cp_dma_copy_bufferMarek Olšák2016-06-041-14/+1
* r600g: only do necessary cache flushes in cp_dma_clear_bufferMarek Olšák2016-06-042-14/+18
* r600g: remove a CP DMA workaround that's not needed anymoreMarek Olšák2016-06-041-6/+0
* r600g: fix CP DMA hazard with index buffer fetches (v3)Marek Olšák2016-06-047-7/+93
* r600g: properly sync CP with CP DMA on R6xxMarek Olšák2016-06-041-1/+8
* r600g: write WAIT_UNTIL in the correct placeMarek Olšák2016-06-041-8/+11
* gallium/radeon: rename allocator_so_filled_size -> allocator_zeroed_memoryMarek Olšák2016-06-043-6/+6
* gallium/u_suballoc: allow different alignment for each allocationMarek Olšák2016-06-048-21/+20
* anv/blit: Use CLAMP_TO_EDGE for scaled blitsJason Ekstrand2016-06-031-0/+3
* anv/copy: Account for the anv_surface.offset when creating a blit2d_surfJason Ekstrand2016-06-031-17/+17
* nir/spirv: Make a decoration switch completeJason Ekstrand2016-06-031-3/+1
* nir/spirv: Make unhandled decorations and capabilities non-fatalJason Ekstrand2016-06-032-18/+36