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*
glsl: Make opt_copy_propagation actually propagate into loops.
Kenneth Graunke
2016-06-06
1
-6
/
+24
*
nv50/ir: use round toward 0 when converting doubles to integers
Samuel Pitoiset
2016-06-06
1
-1
/
+3
*
gallium/radeon: don't re-set BO metadata after CMASK deallocation
Marek Olšák
2016-06-06
1
-1
/
+0
*
st/mesa: change SQRT lowering to fix the game Risen
Marek Olšák
2016-06-06
1
-7
/
+9
*
radeonsi: add a performance tweak for 4 SE parts
Marek Olšák
2016-06-06
1
-0
/
+11
*
radeonsi: simplify PRIMGROUP_SIZE computation for tessellation
Marek Olšák
2016-06-06
1
-9
/
+1
*
r600g: use hw MSAA resolve for non-trivial resolves
Marek Olšák
2016-06-06
1
-9
/
+53
*
radeonsi: use hw MSAA resolve for non-trivial resolves
Marek Olšák
2016-06-06
1
-10
/
+54
*
mesa/program_resource: return -1 for index if no location.
Dave Airlie
2016-06-07
1
-3
/
+16
*
radeonsi: set descriptor dirty mask on shader buffer unbind
Nicolai Hähnle
2016-06-06
1
-0
/
+1
*
st/mesa: fix resource leak in try_pbo_readpixels
Nicolai Hähnle
2016-06-06
1
-1
/
+1
*
tgsi: fix mixed data type comparison in tgsi_point_sprite.c
Charmaine Lee
2016-06-06
1
-3
/
+3
*
svga: print shader linkage info when tgsi debug bit is on
Charmaine Lee
2016-06-06
1
-2
/
+5
*
st/mesa: check shader image format support before using PBO download
Ilia Mirkin
2016-06-06
1
-0
/
+6
*
tgsi: use truncf in micro_trunc
Lars Hamre
2016-06-06
1
-4
/
+4
*
i965/gs/scalar: Fix load input for doubles
Samuel Iglesias Gonsálvez
2016-06-06
1
-18
/
+54
*
i965/fs: fix offset when loading double vector input varyings
Samuel Iglesias Gonsálvez
2016-06-06
1
-1
/
+21
*
i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyings
Samuel Iglesias Gonsálvez
2016-06-06
1
-1
/
+12
*
glsl: geom shader max_vertices layout must match.
Dave Airlie
2016-06-06
3
-9
/
+13
*
anv/pipeline: Add support for caching the push constant map
Jason Ekstrand
2016-06-06
1
-4
/
+29
*
glsl: use enum glsl_interface_packing in more places. (v2)
Dave Airlie
2016-06-06
11
-36
/
+46
*
i965: don't use NumLayers for 3D textures.
Dave Airlie
2016-06-06
1
-1
/
+1
*
glsl: for anonymous struct matching use without_array() (v3)
Dave Airlie
2016-06-06
1
-3
/
+20
*
glsl/ast: don't crash when func_name is NULL
Dave Airlie
2016-06-06
1
-0
/
+4
*
glsl: handle ast_aggregate in has_sequence_subexpression. (v2)
Dave Airlie
2016-06-06
1
-1
/
+1
*
mesa: Try to unbreak the MSVC build.
Kenneth Graunke
2016-06-05
2
-0
/
+8
*
mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.
Kenneth Graunke
2016-06-05
3
-0
/
+77
*
nv50,nvc0: fix BGR10_A2UI vertex format
Ilia Mirkin
2016-06-05
1
-1
/
+1
*
nvc0: do not clear surfaces bins in the validate function
Samuel Pitoiset
2016-06-05
2
-5
/
+2
*
nvc0: re-validate images after launching a grid on Fermi
Samuel Pitoiset
2016-06-05
1
-0
/
+3
*
radeonsi: fix images with level > 0
Marek Olšák
2016-06-05
1
-1
/
+1
*
nvc0: reduce overhead from always marking images dirty
Ilia Mirkin
2016-06-04
1
-9
/
+36
*
nvc0: reduce overhead from always marking buffers dirty
Ilia Mirkin
2016-06-04
1
-6
/
+20
*
nvc0: fix memory barrier flag handling
Ilia Mirkin
2016-06-04
1
-9
/
+16
*
nvc0: mark bound buffer range valid
Ilia Mirkin
2016-06-04
3
-0
/
+9
*
anv/entrypoints: don't go using wayland/xcb unless they are configured
Dave Airlie
2016-06-05
1
-6
/
+9
*
gallium/radeon: don't use the DMA ring for pipelined buffer uploads
Marek Olšák
2016-06-04
1
-5
/
+4
*
r600g: don't flush caches when binding shader resources
Marek Olšák
2016-06-04
4
-31
/
+26
*
r600g: only do necessary cache flushes in cp_dma_copy_buffer
Marek Olšák
2016-06-04
1
-14
/
+1
*
r600g: only do necessary cache flushes in cp_dma_clear_buffer
Marek Olšák
2016-06-04
2
-14
/
+18
*
r600g: remove a CP DMA workaround that's not needed anymore
Marek Olšák
2016-06-04
1
-6
/
+0
*
r600g: fix CP DMA hazard with index buffer fetches (v3)
Marek Olšák
2016-06-04
7
-7
/
+93
*
r600g: properly sync CP with CP DMA on R6xx
Marek Olšák
2016-06-04
1
-1
/
+8
*
r600g: write WAIT_UNTIL in the correct place
Marek Olšák
2016-06-04
1
-8
/
+11
*
gallium/radeon: rename allocator_so_filled_size -> allocator_zeroed_memory
Marek Olšák
2016-06-04
3
-6
/
+6
*
gallium/u_suballoc: allow different alignment for each allocation
Marek Olšák
2016-06-04
8
-21
/
+20
*
anv/blit: Use CLAMP_TO_EDGE for scaled blits
Jason Ekstrand
2016-06-03
1
-0
/
+3
*
anv/copy: Account for the anv_surface.offset when creating a blit2d_surf
Jason Ekstrand
2016-06-03
1
-17
/
+17
*
nir/spirv: Make a decoration switch complete
Jason Ekstrand
2016-06-03
1
-3
/
+1
*
nir/spirv: Make unhandled decorations and capabilities non-fatal
Jason Ekstrand
2016-06-03
2
-18
/
+36
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